osc

  •        6

osc.js is a library for reading and writing Open Sound Control messages in JavaScript. It works in both Node.js and in a web browser. There are several other OSC libraries available for JavaScript. However, most depend on Node.js-specific APIs. This means that they can't be run in a browser or on web-only platforms such as Chrome OS. osc.js uses only cross-platform APIs (TypedArrays and DataView), ensuring that it can run in any modern JavaScript environment.

https://github.com/colinbdclark/osc.js

Tags
Implementation
License
Platform

   




Related Projects

OscVstBridge


A VST plugin that bridges VST data to the Open Sound Control networked domain. The plugin supports OSC scheduling and parameter control. The OscVstBridge can be used as a OSC to MIDI converter as well as a MIDI to OSC converter by using a VST host.

UnityOSC - Open Sound Control (OSC) C# classes interface for the Unity3d game engine


Based on Bespoke Open Sound Control Library by Paul Varcholik (pvarchol@bespokesoftware.org). Licensed under MIT license. Copy the src/Editor folder contents to the corresponding Editor/ folder of your Unity project. The rest can go to your e.g. Assets/ folder of the same project.

ion.sound - JavaScript plugin for playing sounds and music in browsers


JavaScript plugin for playing sounds on user actions and page events. Today websites are full of events (new mail, new chat-message, content update etc.). Often it is not enough to indicate this events only visually to get user attention. You need sounds! This library, made for playing small sounds, will help you with this task. Also, new version of Ion.Sound is capable to handle browser games audio. It has full control of loading, playing and removing audio files. And audio-sprites support of course.

DSSI


DSSI is an audio plugin API for software instruments (soft synths) and effects. It is based on the LADSPA plugin API, the ALSA sequencer event types, and OSC (Open Sound Control) communications with custom GUIs.

.NET Gadgeteer Projects from Digital Interaction


Digital Interaction Group develops Microsoft .NET Gadgeteer modules, code and example projects.


SoundManager2 - A JavaScript Sound API supporting MP3, MPEG4 and HTML5 audio + RTMP, providing reliable cross-browser/platform audio control in as little as 12 KB


By wrapping and extending HTML5 and Flash Audio APIs, SoundManager 2 brings reliable cross-platform audio to JavaScript.An Ant build file defines the tasks for compiling JS and SWF components, useful if you make changes to the SM2 source and want to recompile. Google's Closure Compiler is used for the JS. AS2 compilation is done by MTASC, and AS3 is handled by Adobe's Open Source Flex SDK (mxmlc) compiler. Refer to build.xml for compiler downloads and path definitions.

supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition


SuperCollider is a platform for audio synthesis and algorithmic composition, used by musicians, artists, and researchers working with sound. It is free and open source software available for Windows, macOS, and Linux. SuperCollider was developed by James McCartney and originally released in 1996. In 2002, he generously released it as free software under the GNU General Public License. It is now maintained and developed by an active and enthusiastic community.

party-mode - An experimental music visualizer using d3.js and the web audio api.


Using the web audio api, I can get an array of numbers which corresponds to the waveform of the sound an html5 audio element is producing. There's a good tutorial on how to do this. Then, using requestAnimationFrame (with a little frame limiting for performance reasons) I'm updating that array as the music changes. I then normalize the data a bit (or transform it slightly depending on the visualization) and redraw the screen based on the updated array. I'm using d3.js to draw and redraw SVG based on this normalized data. Each visualization uses the data a bit differently -- it was mostly trial and error to get some stuff I liked looking at. Since I'm using D3 -- which is just drawing SVG -- I was able to style everything in CSS (no images are used at all, including icons). There are a handful of differently colored themes for each visualization, and I do some rudimentary CSS namespacing by updating a class applied to the html element. eg. <html class='theme_1'>. This lets me override or substitute CSS rules pretty trivially. I can add some additional variation to each theme by messing with pseudo selectors. For example, I can use :nth-of-type to hide every nth SVG rectangle or making every odd child have a different stroke-dasharray, etc.

p5.js-sound - p5.sound brings the Processing approach to Web Audio and p5.js. Demos:


p5.sound brings the Processing approach to Web Audio as an addon for p5.js. Functionality includes audio input, playback, manipulation, effects, recording, sequencing, analysis and synthesis. The library is designed to be used in tandem with p5.js.This version of the library is updated most frequently. A stable version comes with p5.js. Here's the Change Log.

LusidOSC


LusidOSC is an open initiative to define and support a layer for unique spatial input devices using Open Sound Control. LusidOSC cleanly connects spatial interfaces with user-level applications via a simple, extendable OSC protocol.

PortAudio - Cross-platform Audio I/O Library


PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms. It provides a very simple API for recording and/or playing sound using a simple callback function or a blocking read/write interface. Example programs are included that play sine waves, process audio input (guitar fuzz), record and playback audio, list available audio devices, etc.

LibLO


A lightweight library to handle the sending and receiving of messages according to the Open Sound Control (OSC) protocol.

Braun


Braun is an application for visualising Open Sound Control (OSC) data on a scrolling graph.

chuck - ChucK Music Programming Language


what is it? : ChucK is a programming language for real-time sound synthesis and music creation. It is open-source and freely available on MacOS X, Windows, and Linux. ChucK presents a unique time-based, concurrent programming model that's precise and expressive (we call this strongly-timed), dynamic control rates, and the ability to add and modify code on-the-fly. In addition, ChucK supports MIDI, OpenSoundControl, HID device, and multi-channel audio. It's fun and easy to learn, and offers composers, researchers, and performers a powerful programming tool for building and experimenting with complex audio synthesis/analysis programs, and real-time interactive music.

essentia - C++ library for audio and music analysis, description and synthesis, including Python bindings


Essentia is an open-source C++ library for audio analysis and audio-based music information retrieval released under the Affero GPL license. It contains an extensive collection of reusable algorithms which implement audio input/output functionality, standard digital signal processing blocks, statistical characterization of data, and a large set of spectral, temporal, tonal and high-level music descriptors. The library is also wrapped in Python and includes a number of predefined executable extractors for the available music descriptors, which facilitates its use for fast prototyping and allows setting up research experiments very rapidly. Furthermore, it includes a Vamp plugin to be used with Sonic Visualiser for visualization purposes. Essentia is designed with a focus on the robustness of the provided music descriptors and is optimized in terms of the computational cost of the algorithms. The provided functionality, specifically the music descriptors included in-the-box and signal processing algorithms, is easily expandable and allows for both research experiments and development of large-scale industrial applications. If you use example extractors (located in src/examples), or your own code employing Essentia algorithms to compute descriptors, you should be aware of possible incompatibilities when using different versions of Essentia.

Flocking - Flocking - Creative audio synthesis for the Web


Flocking is a JavaScript audio synthesis framework designed for artists and musicians who are building creative and experimental Web-based sound projects. It supports Firefox, Chrome, Safari, and Node.js on Mac OS X, Windows, Linux, iOS, and Android. Unlike comparable tools, Flocking is declarative. Its goal is to promote a uniquely community-minded approach to instrument design and composition. In Flocking, unit generators and synths are specified as JSON, making it easy to save, share, and manipulate your synthesis algorithms. Send your synths via Ajax, save them for later using HTML5 local data storage, or algorithmically produce new instruments on the fly.

DX7-Supercollider - My accurate Yamaha DX-7 clone. Programmed in Supercollider.


You don't need to open the DX7.afx file. It just needs to be in the same directory as the DX7.scd. Just open the DX7.scd in Supercollider and run the big chunk of code starting from the line 35 and it's ready to use. Then run the mainCaller functions for new notes and to close notes send zero velocity from the mainCaller functions. The only requirement is to install the SC3-Plugins Ugen library because I use the FM7.ar Ugen at the heart of all operation.

Ardour - Digital Audio Workstation


Ardour is a hard disk recorder and digital audio workstation application. It supports unlimited audio tracks and buses. Its features include Non-destructive, non-linear editing with unlimited undo, and anything-to-anywhere signal routing. It supports Standard file formats BWF, WAV, WAV64, AIFF, CAF and Windows VST plugins. Ardour can be used as an audio mastering environment. Its integration with JACK makes it possible to use mastering tools such as JAMin to process the audio data.

aubio - a library for audio and music analysis


aubio is a library to label music and sounds. It listens to audio signals and attempts to detect events. For instance, when a drum is hit, at which frequency is a note, or at what tempo is a rhythmic melody. Its features include segmenting a sound file before each of its attacks, performing pitch detection, tapping the beat and producing midi streams from live audio.

ClientServerProject - 一个C-S模版,该模版由三部分的程序组成,一个服务端运行的程序,一个客户端运行的程序,还有一个公共的组件,实现了基础的账户管理功能,版本控制,软件升级,公告管理,消息群发,共享文件上传下载,批量文件传送功能。具体的操作方法见演示就行。本项目的一个目标是:提供一个基础的中小型系统的C-S框架,客户端有三种模式,无缝集成访问,winform版本,wpf版本,asp


A CS development framework based on small-to-medium sized refining, covering computer-side, web-side, and mobile-side full-platform system templates, will include some commonly used repetitive function codes, such as network communication mechanisms, in most one-to-many system designs. Client version control, account control management, password modification, announcement management, server configuration, various common windows, etc., and most small and medium-sized systems just need simple rights management.  This framework contains four client-side modes, the first commonly used winform client, the second is the wpf client, the third is the asp.net mvc mode, and the fourth is the client of the Android platform. You can choose a mode on winform and wpf clients, then your system provides some functions (such as report viewing) to asp.net, and then provide an Android app for mobile phone use, if the server is assumed in the cloud, all People can interact with anytime, anywhere, data flow, all account models are unified, the browser is also convenient for some people who only need to view the report users do not need to deploy the client. Of course, the client can provide more powerful features.