Flocking is a JavaScript audio synthesis framework designed for artists and musicians who are building creative and experimental Web-based sound projects. It supports Firefox, Chrome, Safari, and Node.js on Mac OS X, Windows, Linux, iOS, and Android. Unlike comparable tools, Flocking is declarative. Its goal is to promote a uniquely community-minded approach to instrument design and composition. In Flocking, unit generators and synths are specified as JSON, making it easy to save, share, and manipulate your synthesis algorithms. Send your synths via Ajax, save them for later using HTML5 local data storage, or algorithmically produce new instruments on the fly.
http://flockingjs.org/Tags | flocking webaudio sound audio music synthesis |
Implementation | Javascript |
License | Public |
Platform | OS-Independent |
SuperCollider is a platform for audio synthesis and algorithmic composition, used by musicians, artists, and researchers working with sound. It is free and open source software available for Windows, macOS, and Linux. SuperCollider was developed by James McCartney and originally released in 1996. In 2002, he generously released it as free software under the GNU General Public License. It is now maintained and developed by an active and enthusiastic community.
supercollider sclang electronic-music scsynth synthesis audio music sound algorithmic-composition computer-music livecoding programming-language c-plus-plusThe JavaScript client library for SuperCollider. SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
supercollider supercollider-language-interpreter synthesis-server flow music livecoding algorithmic-music synthesis sound creative-coding creativepyo is a Python module written in C to help digital signal processing script creation. pyo is a Python module containing classes for a wide variety of audio signal processing types. With pyo, user will be able to include signal processing chains directly in Python scripts or projects, and to manipulate them in real time through the interpreter. Tools in pyo module offer primitives, like mathematical operations on audio signal, basic signal processing (filters, delays, synthesis generators, etc.), but also complex algorithms to create sound granulation and others creative audio manipulations. pyo supports OSC protocol (Open Sound Control), to ease communications between softwares, and MIDI protocol, for generating sound events and controlling process parameters. pyo allows creation of sophisticated signal processing chains with all the benefits of a mature, and widely used, general programming language.
pyo signal-processing radio-pyo sound dsp audio music synthesisEssentia is an open-source C++ library for audio analysis and audio-based music information retrieval released under the Affero GPL license. It contains an extensive collection of reusable algorithms which implement audio input/output functionality, standard digital signal processing blocks, statistical characterization of data, and a large set of spectral, temporal, tonal and high-level music descriptors. The library is also wrapped in Python and includes a number of predefined executable extractors for the available music descriptors, which facilitates its use for fast prototyping and allows setting up research experiments very rapidly. Furthermore, it includes a Vamp plugin to be used with Sonic Visualiser for visualization purposes. Essentia is designed with a focus on the robustness of the provided music descriptors and is optimized in terms of the computational cost of the algorithms. The provided functionality, specifically the music descriptors included in-the-box and signal processing algorithms, is easily expandable and allows for both research experiments and development of large-scale industrial applications. If you use example extractors (located in src/examples), or your own code employing Essentia algorithms to compute descriptors, you should be aware of possible incompatibilities when using different versions of Essentia.
audio music dsp essentia c-plus-plus music-information-retrieval audio-analysis sound-processinghowler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio. This makes working with audio in JavaScript easy and reliable across all platforms.
audio webaudio web-audio html5-audio audio-library music playbackGibberish is designed to be a fast audio API for the browser. It takes the low-level building blocks provided by genish.js and uses them to create higher-level synthesizers, effects, and sequencers. Gibberish proceses each sample of each synthesis block one sample at a time, enabling a variety of effects not typically possible in browser-based synthesis systems, most importantly single-sample feedback loops and audio-rate modulation of scheduling. Note that this branch is for version 3 of the library. See the master branch for the pre-June 2017 version that is currently used in Gibber. There is also a tagged release of the older version (2.0.0).
audio music sound gibber scriptprocessor dsp web-audio-api waapi synthesisZynAddSubFX is a fully featured open source software synthesizer capable of making a countless number of instruments, from some common heard from expensive hardware to interesting sounds that you'll boost to an amazing universe of sounds.
music synth synthesizer jackaudio audio sound instrumentwhat is it? : ChucK is a programming language for real-time sound synthesis and music creation. It is open-source and freely available on MacOS X, Windows, and Linux. ChucK presents a unique time-based, concurrent programming model that's precise and expressive (we call this strongly-timed), dynamic control rates, and the ability to add and modify code on-the-fly. In addition, ChucK supports MIDI, OpenSoundControl, HID device, and multi-channel audio. It's fun and easy to learn, and offers composers, researchers, and performers a powerful programming tool for building and experimenting with complex audio synthesis/analysis programs, and real-time interactive music.
chuckYou don't need to open the DX7.afx file. It just needs to be in the same directory as the DX7.scd. Just open the DX7.scd in Supercollider and run the big chunk of code starting from the line 35 and it's ready to use. Then run the mainCaller functions for new notes and to close notes send zero velocity from the mainCaller functions. The only requirement is to install the SC3-Plugins Ugen library because I use the FM7.ar Ugen at the heart of all operation.
supercollider synthesis sound synth audio audio-engine sound-synthesis-processes synthesizer instrument dsp musicSuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.
sound synthesis audioThe Sound Object Library is an object-oriented audio processing library. It provides objects for synthesis and processing of sound that can be used to build applications for computer-generated music.
WebAudioFont is a set of resources and associated technology that uses sample-based synthesis to play musical instruments in the browser. You can choose from thousands of instrument, see Catalog. Add a link to WebAudioFontPlayer.js and the instrument file. Invoke queueWaveTable.
sound drums soundfont midi player sampler wavetable music synth instrument music-composition music-player synthesizer audio audiocontext play-instruments play-sounds pitch midi-player guitar piano beat mixer distortion microtonalTone.js is a Web Audio framework for creating interactive music in the browser. The architecture of Tone.js aims to be familiar to both musicians and audio programmers looking to create web-based audio applications. On the high-level, Tone offers common DAW (digital audio workstation) features like a global transport for scheduling events and prebuilt synths and effects. For signal-processing programmers (coming from languages like Max/MSP), Tone provides a wealth of high performance, low latency building blocks and DSP modules to build your own synthesizers, effects, and complex control signals. Full Installation Instruction.
web-audio music synthesis scheduling samples tone web-audio-api playback effect instrument dsp signal-processing interactive-musicSound analysis/synthesis tools for music applications written in python (with a bit of C) plus complementary lecture materials. In order to use these tools you have to install python (recommended 3.6) and the following modules: ipython, numpy, matplotlib, scipy, and cython.
An attempt at a fully recreated web-based TR-808 drum machine using React, Redux, and the Web Audio API. All of the sound generated by this drum machine are synthesized using the Web Audio API (look mom, no samples!). A side effect of this is while I got the sounds fairly close to the original hardware, there's still a lot of room for improvement (yes I'm looking at you Cymbal and Rimshot).
web-audio sound react redux webaudioArdour is a hard disk recorder and digital audio workstation application. It supports unlimited audio tracks and buses. Its features include Non-destructive, non-linear editing with unlimited undo, and anything-to-anywhere signal routing. It supports Standard file formats BWF, WAV, WAV64, AIFF, CAF and Windows VST plugins. Ardour can be used as an audio mastering environment. Its integration with JACK makes it possible to use mastering tools such as JAMin to process the audio data.
audio-editor video-editor video audio sound-editing music-composition music sound-mixingaubio is a library to label music and sounds. It listens to audio signals and attempts to detect events. For instance, when a drum is hit, at which frequency is a note, or at what tempo is a rhythmic melody. Its features include segmenting a sound file before each of its attacks, performing pitch detection, tapping the beat and producing midi streams from live audio.
audio music analysis sound extraction annotation onset pitch beat tempo-tracking mfcchowler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio. This makes working with audio in JavaScript easy and reliable across all platforms. Additional information, live demos and a user showcase are available at howlerjs.com.
audio html5-audio playback volume web-audio audio-library howler howler.js sound webaudio browser html5 audio-sprite audiospritep5.sound brings the Processing approach to Web Audio as an addon for p5.js. Functionality includes audio input, playback, manipulation, effects, recording, sequencing, analysis and synthesis. The library is designed to be used in tandem with p5.js.This version of the library is updated most frequently. A stable version comes with p5.js. Here's the Change Log.
SoundJS is a library to make working with audio on the web easier. It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like a Flash fallback (included, but must be used separately from the combined/minified version).A mechanism has been provided for easily tying in audio preloading to PreloadJS.
createjs soundjs gskinner audio webaudio html5 flash sound audio-player
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