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Basic Framework for DirectX 11 (without DXUT) containing basic stuffs like Text Rendering, Quad Render, Model Loading, basic Skinning animation, Shader framework (substitute for the effect API) and lots of random stuffs !!!
Coco3D is a real-time 3D software renderer for Windows PCs and mobile devices. This is a research project aiming to create a platform independant 3D graphic library that provides a transparent API accross the Windows desktop and the mobile platform. Coco3D extensively uses C...
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.For more information, see the Wiki.
This is a mini-app that shows how to build a basic 3D game using DirectX on the Universal Windows Platform (UWP). It's a simple labyrinth game where the player is challenged to roll a marble through a maze of pitfalls using tilt, mouse, or gamepad controls.This sample is written in C++ and requires some experience with graphics programming and DirectX. Complete content that examines this code can be found at Developing Marble Maze, a UWP game in C++ and DirectX.