SoundSwitch - C# application to switch default playing device

  •        93

SoundSwitch offers you the opportunity to switch your playback devices and/or recording devices using simple hotkeys. If you want to donate for the development don't hesite to do it here.

https://soundswitch.aaflalo.me/
https://github.com/Belphemur/SoundSwitch

Tags
Implementation
License
Platform

   




Related Projects

SoundSwitch

  •    

SoundSwitch makes it easier to switch playback devices (sound cards). Normally, to switch a Playback device you need to right click the sound icon in the bottom right corner of your screen (system tray), choose "Playback devices" and then change the default playback device...

audio-switcher - App that lets you easily switch Windows audio devices

  •    CSharp

Audio Switcher is a simple app that runs in the notification area (system tray) and lets you easily switch the default input and output audio devices. Tired of having to perform a song and dance through the Windows Sound dialogs just to switch from your speakers to your headphones? Then this app is for you.

PortAudio - Cross-platform Audio I/O Library

  •    C

PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms. It provides a very simple API for recording and/or playing sound using a simple callback function or a blocking read/write interface. Example programs are included that play sine waves, process audio input (guitar fuzz), record and playback audio, list available audio devices, etc.

howler.js - Javascript audio library for the modern web

  •    Javascript

howler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio. This makes working with audio in JavaScript easy and reliable across all platforms.

p5.js-sound - p5.sound brings the Processing approach to Web Audio and p5.js. Demos:

  •    Javascript

p5.sound brings the Processing approach to Web Audio as an addon for p5.js. Functionality includes audio input, playback, manipulation, effects, recording, sequencing, analysis and synthesis. The library is designed to be used in tandem with p5.js.This version of the library is updated most frequently. A stable version comes with p5.js. Here's the Change Log.


mkchromecast - Cast macOS and Linux Audio/Video to your Google Cast and Sonos Devices

  •    Python

This is a program to cast your macOS audio, or Linux audio to your Google Cast devices or Sonos speakers. It can also cast video files. It is written for Python3, and it can stream via node.js, parec (Linux), ffmpeg, or avconv. Mkchromecast is capable of using lossy and lossless audio formats provided that ffmpeg, avconv (Linux), or parec (Linux) are installed. It also supports Multi-room group playback, and 24-bit/96kHz high audio resolution. Additionally, a system tray menu is available.

netAudio

  •    CSharp

A .NET audio, sound, and music playback library - a libVLC wrapper. netAudio allows the playback of MPEG files (MP3, etc), WMA, WAV, MP4, OGG, REAL, raw audio, FLAC, FLV, MIDI and SMF, Creative Voice and more. netAudio also provides advanced tag editing functionality via tagLib.

SetDefaultAudioEndpoint

  •    

SetDefaultAudioEndpoint (Set Default Audio Endpoint) allows users to set the default audio playback device using computer code. The solution opens the Sound Control Panel and uses the Microsoft UI Automation accessibility framework to make changes.

howler.js - Javascript audio library for the modern web.

  •    Javascript

howler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio. This makes working with audio in JavaScript easy and reliable across all platforms. Additional information, live demos and a user showcase are available at howlerjs.com.

Libav - Audio and video processing tools

  •    C

Libav is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.

DeaDBeeF - The Ultimate Music Player

  •    C++

DeaDBeeF is an audio player which supports mp3, ogg vorbis, flac, ape, wv/iso.wv, wav, m4a/mp3 (aac and alac), mpc, tta, cd audio, and many more formats. It has no no GNOME or KDE dependencies. Its feature include GUI using GTK2 and GTK3, 18-band graphical equalizer and other DSP plugins, Gapless playback, Radio streaming, Transcode files to other formats, OSD notifications about current playing songs and lot more.

apulse - PulseAudio emulation for ALSA

  •    C

PulseAudio emulation for ALSA. The program provides an alternative partial implementation of the PulseAudio API. It consists of a loader script and a number of shared libraries with the same names as from original PulseAudio, so applications could dynamically load them and think they are talking to PulseAudio. Internally, no separate sound mixing daemon is used. Instead, apulse relies on ALSA's dmix, dsnoop, and plug plugins to handle multiple sound sources and capture streams running at the same time. dmix plugin muxes multiple playback streams; dsnoop plugin allow multiple applications to capture from a single microphone; and plug plugin transparently converts audio between various sample formats, sample rates and channel numbers. For more than a decade now, ALSA comes with these plugins enabled and configured by default.

wave-share - Serverless, peer-to-peer, local file sharing through sound

  •    C++

A proof-of-concept for WebRTC signaling using sound. Works with all devices that have microphone + speakers. Runs in the browser. Nearby devices negotiate the WebRTC connection by exchanging the necessary Session Description Protocol (SDP) data via a sequence of audio tones. Upon successful negotiation, a local WebRTC connection is established between the browsers allowing data to be exchanged via LAN.

cordova-plugin-nativeaudio - The low latency audio plugin is designed to enable low latency and polyphonic audio from Cordova/PhoneGap applications, using a very simple and basic API

  •    Objective-C

Cordova / PhoneGap 3.5+ extension for Native Audio playback, aimed at HTML5 gaming and audio applications which require minimum latency, polyphony and concurrency. This Cordova / PhoneGap (3.5+) plugin enables concurrency (multi-channel playback), polyphony (multi-voice playback) and minimized latency (via caching) in audio-based applications, by leveraging native audio APIs. Designed for the use in HTML5-based cross-platform games and mobile/hybrid audio applications.

Change the Default Playback Sound Device

  •    

ChangePlaybackDevice makes it easier for personal user to change the default playback sound device. You'll no longer have to change the default playback sound device by hand. It's developed in C#.

Jahshaka - Video and Film Compositing, Editing and Special FX System

  •    C++

Jahshaka is a video and film compositing, editing and special fx system that uses OpenGL & OpenML hardware rendering to give operators real time interactivity. The system is cross platform, and also includes full CG, paint and image processing modules.

Natron - Video compositing software

  •    C++

Natron is a video compositing software, similar in functionality to Adobe After Effects, Nuke by The Foundry, or Blackmagic Fusion. It offers a real-time playback with thanks to its RAM/Disk cache technology. Once a frame is rendered, it can be reproduced instantly afterwards, even for large image sizes.

StreamingKit - A fast and extensible gapless AudioPlayer/AudioStreamer for OSX and iOS (iPhone, iPad)

  •    Objective-C

StreamingKit (formally Audjustable) is an audio playback and streaming library for iOS and Mac OSX. StreamingKit uses CoreAudio to decompress and playback audio (using hardware or software codecs) whilst providing a clean and simple object-oriented API. The primary motivation of this project was to decouple the input data sources from the actual player logic in order to allow advanced customizable input handling such as HTTP progressive download based streaming, encryption/decryption, auto-recovery, dynamic-buffering. StreamingKit is the only streaming and playback library that supports dead-easy gapless playback between audio files of differing formats.

CineFX - Professional grade media player

  •    C++

Cinefx is a professional grade media player, based on the jahplayer, that is capable of playing uncompressed video and image sequences at resolutions as high as 2K and 4K in real-time. Cinefx is an offline playback, editing, encoding, animation and visual effects tool based on the Jahshaka technology that allows you to create professional digital media on your desktop. Use the tools that hollywood uses to create blockbuster films and special effects.

PulseAudio - Networked sound server

  •    C

PulseAudio is a networked sound server, similar in theory to the Enlightened Sound Daemon (EsounD). Its functions include Software mixing of multiple audio streams, bypassing any restrictions the hardware has, Network transparency, allowing an application to play back or record audio on a different machine than the one it is running on, Sound API abstraction, Generic hardware abstraction and lot more.





We have large collection of open source products. Follow the tags from Tag Cloud >>


Open source products are scattered around the web. Please provide information about the open source projects you own / you use. Add Projects.