godot-motion-blur - A motion blur shader for Godot 3.0

  •        282

This is a camera motion blur shader for Godot. It uses the linear and angular velocity of the camera to calculate a velocity vector per pixel, and then blurs that pixel accordingly. The velocity is automatically calculated from the way the camera moves and rotates, so it works for pretty any kind of camera animation you can think of. It can produce linear blur, angular blur, zooming blur, and any combination of them, depending on the camera's movement. Here's a video of it in action.

https://github.com/Bauxitedev/godot-motion-blur

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