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The ANX.Framework is a platform independent game framework which is compatible with Microsofts XNA Framework.



Related Projects


Minecraft style terrain engine in SharpDX, SlimDX, C# XNA 4.0

DeltaEngine - Open Source Multiplatform Game Engine, C# OpenGL Version (custom wrapper) including the Editor

The Delta Engine is allows you to develop applications and especially games for many different platforms (mobile, tablets, console, PC) completely under Windows with .NET by using your favorite tools. It is free to use on Windows, Open Source and written in C# (.NET). Supported Frameworks: GLFW, OpenTK, SharpDX, SlimDX, XNA and MonoGame.

Mr.Dev: A Day at the Office

XNA platform game. Inspired by Monty's Revenge and Battle Kid. This project will serve as an example of how to code a platform game in C# using the XNA framework. Features include: Gamestory, Bosses, Enemies, Simple 2D Physics, Multiple screens and the list goes on...

Krypton XNA

A 2d light engine for XNA 4.0. Krypton allows users of the XNA framework to easily add 2D lighting to their games. Krypton is fast, as it utilizes the GPU and uses a vertex shader to compute 2D shadows, relieving additional stress from the CPU to compute more game-like tasks.


Easy to use Multiplayer Game Server based on Node.JS. Suitable with HTML5 Websocket, Unity3D (Web/PC, Android, iOS,...), Flash, C++/OpenGL/DirectX, XNA clients,...

Snowball - 2D game framework written in C# and SharpDX.

2D game framework written in C# and SharpDX.

Open Game Engine

Open Game Engine is a open-source game engine using SharpDx and C#

XNA Game Framework

The XNA Game Framework is a simple framework that will allow you to start you XNA Game Quickly. Included in the Framework is a Game State System with Audio and Storage Systems. As the project grows more Functions and Systems will be added.


This projects provides a DirectX 9, DirectX 10 and DirectX 11 support for WPF. The assembly contains DXElement - an easy to use WPF-FrameworkElement.

MonoGame - One framework for creating powerful cross-platform games.

One framework for creating powerful cross-platform games. The spiritual successor to XNA with 1000's of titles shipped across desktop, mobile, and console platforms. MonoGame is a fully managed .NET open source game framework without any black boxes. Create, develop and distribute your games your way. It is an Open Source implementation of the Microsoft XNA 4 Framework. Our goal is to allow XNA developers on Xbox 360, Windows & Windows Phone to port their games to any platform

QEngine - 3D Game Engine supporting OpenGL / DirectX - 2003

3D Game Engine supporting OpenGL / DirectX - 2003

HoRC-Engine - C++, DirectX 10/11, OpenGL, Game Engine

C++, DirectX 10/11, OpenGL, Game Engine


Rendering.NET is an abstraction for any visualization device and over several APIs like OpenGL, DirectX, XNA, WebGL, WPF, Silverlight, Mobile DirectX, etc.

DirectX for WPF

C# DirectX samples, based on SharpDX and rendering within a WPF user interface. Making it easy for a C# / WPF developer to start learning and programing with DirectX

XELF Framework for XNA / .NET

XELF Framework for XNA / .NET ?XNA Game Studio???.NET Framework??????????????????XELF?????C#?????????????????? ??????XELF.Framework??Windows?XNA Game Studio 4.0?????????????????

SharpDX-Engine - Simple Game-Engine for SharpDX

Simple Game-Engine for SharpDX

Oops! 3D Physics Framework (and more) for XNA

The Oops! Framework includes many game services and components that extend Microsoft's XNA Framework. The most noteworthy of these components is an easy to use 3D Physics game component/framework that runs on Windows...and XBOX 360!!!


BEPUphysics is a 3D physics library by BEPU. It’s fast and has a bunch of features. Windows (XNA, SlimDX, SharpDX), XBox360, Windows Phone, and cross-platform dependency free versions are available.


EffectEd is an HLSL code editor for Direct3D and XNA. It's a lightweight alternative to heavy applications like FX Composer. EffectEd's priority is to easily integrate in your daily workflow writing shader and effect code for DirectX (and thus, also for XNA). It has th...