Displaying 1 to 20 from 258 results

TensorFlowSharp - TensorFlow API for .NET languages

  •    CSharp

This surfaces the C API as a strongly-typed .NET API for use from C# and F#.The API binding is pretty much done, and at this point, I am polishing the API to make it more pleasant to use from C# and F# and resolving some of the kinks and TODO-items that I left while I was doing the work.

MvvmCross - The

  •    CSharp

MvvmCross is a cross-platform MVVM framework. It enables developers to create apps using the MVVM pattern on Xamarin.iOS, Xamarin.Android, Xamarin.Mac, Xamarin.Forms, Universal Windows Platform (UWP) and Windows Presentation Framework (WPF). This allows for better code sharing by allowing you to share behavior and business logic between platforms.MvvmCross is extendable by you. We strive to let as much code be configurable and overridable, to let the developer decide how they want to use the framework. However, the framework is very usable without doing anything.

CppSharp - Tools and libraries to glue C/C++ APIs to high-level languages

  •    CSharp

CppSharp is a tool and set of libraries which allows programmers to use C/C++ libraries with high-level programming languages (such as C#).It is a tool that takes C/C++ header and library files and generates the necessary glue to surface the native API as a managed API. Such an API can be used to consume an existing native library in your high-level code or add scripting support to a native codebase.

SkiaSharp - The Skia 2D Graphics library from Google exposed to

  •    CSharp

SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.The API Documentation is available on the web to browse.




xamarin-macios - Bridges the worlds of .NET with the native APIs of Mac, iOS, tvOS, and watchOS.

  •    CSharp

This module is the main repository for both Xamarin.iOS and Xamarin.Mac.These frameworks allow us to create native iOS, tvOS, watchOS and Mac applications using the same UI controls we would in Objective-C and Xcode, except with the flexibility and elegance of a modern language (C#), the power of the .NET Base Class Library (BCL), and two first-class IDEs—Xamarin Studio and Visual Studio—at our fingertips.

Xamarin.Forms - Xamarin.Forms official home

  •    CSharp

Xamarin.Forms provides a way to quickly build native apps for iOS, Android, Windows and macOS, completely in C#.Read more about the platform at https://www.xamarin.com/forms.

Caliburn

  •    CSharp

Caliburn.Micro is a small, yet powerful framework, designed for building applications across all XAML platforms. With strong support for MVVM and other proven UI patterns, Caliburn.Micro will enable you to build your solution quickly, without the need to sacrifice code quality or testability.The Caliburn.Micro team uses ReSharper by JetBrains.

awesome-xamarin - A collection of interesting libraries/tools for Xamarin mobile projects

  •    

To the extent possible under law, Benoit Jadinon has waived all copyright and related or neighboring rights to this work.


NLog - NLog - Advanced .NET, .NET Standard, Silverlight and Xamarin Logging

  •    CSharp

NLog is a free logging platform for .NET with rich log routing and management capabilities. It makes it easy to produce and manage high-quality logs for your application regardless of its size or complexity.It can process diagnostic messages emitted from any .NET language, augment them with contextual information, format them according to your preference and send them to one or more targets such as file or database.

MessagePack-CSharp - Extremely Fast MessagePack Serializer for C#(

  •    CSharp

Extremely fast MessagePack serializer for C#, x10 faster than MsgPack-Cli and acquires best performance compared with all the other C# serializers. MessagePack for C# has built-in LZ4 compression which can achieve super fast and small binary size. Performance is always important! for Game, Distributed computing, Microservices, Store data to Redis, etc.MessagePack has compact binary size and full set of general purpose expression. Please see the comparison with JSON, protobuf, ZeroFormatter section. If you want to know why MessagePack C# is fastest, please see performance section.

ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all

  •    CSharp

ReactiveUI is a composable, cross-platform model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming which is a paradigm that allows you to abstract mutable state away from your user interfaces and express the idea around a feature in one readable place and improve the testability of your application.That's reactive programming: changes propagate throughout a system automatically. Welcome to the peanut butter and jelly of programming paradigms. For further information please watch the this video from the Xamarin Evolve conference - Why You Should Be Building Better Mobile Apps with Reactive Programming by Michael Stonis.

Akavache - An asynchronous, persistent key-value store

  •    CSharp

Akavache is an asynchronous, persistent (i.e. writes to disk) key-value store created for writing desktop and mobile applications in C#, based on SQLite3. Akavache is great for both storing important data (i.e. user settings) as well as cached local data that expires. Downloading and storing remote data from the internet while still keeping the UI responsive is a task that nearly every modern application needs to do. However, many applications that don't take the consideration of caching into the design from the start often end up with inconsistent, duplicated code for caching different types of objects.

eShopOnContainers - Easy to get started sample reference microservice and container based application

  •    CSharp

Sample .NET Core reference application, powered by Microsoft, based on a simplified microservices architecture and Docker containers. The current supported Visual Studio version for eShopOnContainers is Visual Studio 2017 15.7 (GA/RTM since May 8th 2018) or later version.

FFImageLoading - Image loading, caching & transforming library for Xamarin and Windows

  •    CSharp

Library to load images quickly & easily on Xamarin.iOS, Xamarin.Android, Xamarin.Forms, Xamarin.Mac / Xamarin.Tizen and Windows (UWP, WinRT).

uno - Build Mobile, Desktop and WebAssembly apps with C# and XAML

  •    CSharp

The Uno Platform is a UI Platform for building single-codebase applications for Windows, Web/WebAssembly, iOS, macOS, Android and Linux. It allows C# and Windows XAML code to run on all target platforms, while allowing you control of every pixel. It comes with support for Fluent, Material and Cupertino design systems out of the box. Uno Platform implements a growing number of the UWP APIs, such as Windows.UI.Xaml, to enable UWP and WinUI applications to run on on all platforms with native performance.

docs-archive - Xamarin docs archive

  •    Java

The information in this repo has been archived. It is no longer current, nor is it supported or updated. Visit docs.microsoft.com/xamarin.

Embeddinator-4000 - Tools to turn

  •    CSharp

Embeddinator-4000 is a tool to turn existing .NET libraries into libraries that can be consumed by other languages.It is a tool that takes a .NET assembly and generates the necessary glue to surface the .NET API as a native API. The goal is to surface .NET libraries to all ecosystems where Mono/Xamarin run, and for each platform we provide an interface that is native to that platform as well as the tools needed to turn a .NET library into something that can be consumed on that platform.

realm-dotnet - Realm is a mobile database: a replacement for SQLite & ORMs

  •    CSharp

Realm is a mobile database that runs directly on phones, tablets or wearables.This repository holds the source code for the .NET / C# versions of Realm. Currently, we support all major mobile and desktop operating systems, such as iOS, Android, UWP, macOS, Linux, and Windows. For a full list of supported platforms and their versions, check out the Prerequisites section in the documentation.






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