Displaying 1 to 20 from 141 results

container

  •    Python

This repository (formerly known as orchestration-workshop) contains materials (slides, scripts, demo app, and other code samples) used for various workshops, tutorials, and training sessions around the themes of Docker, containers, and orchestration. If you're looking for the materials, you can stop reading right now, and hop to http://container.training/, which hosts all the slides decks available.

CADL - Course materials/Homework materials for the FREE MOOC course on "Creative Applications of Deep Learning w/ Tensorflow" #CADL

  •    Jupyter

This repository contains lecture transcripts and homework assignments as Jupyter Notebooks for the first of three Kadenze Academy courses on Creative Applications of Deep Learning w/ Tensorflow. It also contains a python package containing all the code developed during all three courses. The first course makes heavy usage of Jupyter Notebook. This will be necessary for submitting the homeworks and interacting with the guided session notebooks I will provide for each assignment. Follow along this guide and we'll see how to obtain all of the necessary libraries that we'll be using. By the end of this, you'll have installed Jupyter Notebook, NumPy, SciPy, and Matplotlib. While many of these libraries aren't necessary for performing the Deep Learning which we'll get to in later lectures, they are incredibly useful for manipulating data on your computer, preparing data for learning, and exploring results.

how-to-npm - A module to teach you how to module.

  •    Javascript

A module to teach you how to module. This will walk you through the basics of setting up a working environment, installing dependencies, logging into npm, publishing a module, and so on, all from the safety of your own laptop.

vim-as-an-ide - Workshop on how to use Vim Plugins.

  •    VimL

This repository is the result of a tech talk that I gave at Carnegie Mellon University on February 25, 2015. Its central motivation is this: students who have been instructed or told to use Vim to complete programming assignments while ssh'ed are missing out on the vast power that lies within Vim. In my experience as a TA and fellow student, learning the former requires the latter and vice versa, leading to a vicious cycle of Vim peril. With this in mind, this repository aims to cure the latter, so that the vicious cycle can end.




go-tooling-workshop - A workshop covering all the tools gophers use in their day to day life

  •    Go

After going through the whole content, you will know about what tools can help you better write Go code, how to build artifacts from that code, and how to understand the performance of your code once it's running. You should be relatively familiar with Go, even though we won't be writing much code. Maybe it's time to check out the Go Tour.

webgl-workshop - :mortar_board: The sequel to shader-school: Learn the WebGL API

  •    Javascript

Learn the basics of WebGL in small, manageable chunks. The sequel to shader-school, created for CampJS IV by Mikola Lysenko and Hugh Kennedy. The script will ask you if you want to create an answer directory, press y to accept. This will populate your current directory with shader files for you to edit for each lesson.

kick-off-koa - An intro to koa via a set of self-guided workshops

  •    Javascript

An intro to koa via a set of self-guided workshops. After npm install -g kick-off-koa, Run kick-off-koa command.

go-web-workshop - Build Web Applications with Go on App Engine

  •    Go

Welcome, gopher! You're not a gopher? Well, this workshop is for gophers, or people that use the Go programming language. But fear not if you've never written any Go before! I'd recommend you learn the basics for the language first with the Go tour. This workshop has been run a couple of times with an instructor leading. The goal of this repo is to make it as easy as possible for individuals to follow the content by themselves. If you get stuck at any point, feel free to file issues asking questions.


electron-workshop - Workshop: Build cross-platform desktop apps with Electron

  •    Javascript

This is a workshop for learning how to build cross platform desktop apps with JavaScript, HTML, and CSS. We'll be using Electron to accomplish this.For more, take a look at this huge list of Electron apps.

UnityPlayground - A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience

  •    CSharp

A collection of simple scripts to create 2D physics games, intended for giving workshops to an audience of beginner game developers to quickly enable them to make games in Unity. This project is intended to be as flexible as possible, not enforcing a specific game genre apart from the obvious constraints of being 2D and physics-powered. It contains a lot of scripts that perform atomic tasks, that is they do mostly only one thing, so you can combine them to create any kind of gameplay.

testing-workshop - A workshop for learning how to test JavaScript applications

  •    Javascript

👋 hi there! My name is Kent C. Dodds! This is a workshop repo to teach you about testing JavaScript applications.Big thanks to the RealWorld project from GoThinkster. This project is a copy of the Node implementation and the React implementation of the RealWorld project.

security-adventure - Go on an educational Web security adventure!

  •    Javascript

This repository contains an exciting quest to learn about Web security by learning about vulnerabilities, exploiting them, and then crafting code to protect against them. Before embarking on this adventure, make sure you have the skills taught in learnyounode and levelmeup.

csgo-server-launcher - 🚀 A simple bash script to create and launch your Counter-Strike Global Offensive Dedicated Server

  •    Shell

An installation script called install.sh is available to perform the commands listed in the Manual installation section. Before running the script, you must change some vars in the config file /etc/csgo-server-launcher/csgo-server-launcher.conf. If you change the location of the config file, do not forget to change the path in the csgo-server-launcher script file for the CONFIG_FILE var (default /etc/csgo-server-launcher/csgo-server-launcher.conf).

PlaygroundProject - A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience

  •    CSharp

A collection of simple scripts to create 2D physics games, intended for giving workshops to an audience of beginner game developers to quickly enable them to make games in Unity. This project is intended to be as flexible as possible, not enforcing a specific game genre apart from the obvious constraints of being 2D and physics-powered. It contains a lot of scripts that perform atomic tasks, that is they do mostly only one thing, so you can combine them to create any kind of gameplay.

learn-generators - JavaScript ES(6|2015) generators workshopper. Learn in practice. :metal:

  •    Javascript

An Intro to ES6 generators via a set of self-guided workshops. Send an anonymous feedback about learn-generators here: google/form.

browser-menu - A browser-friendly implementation of substack's terminal-menu

  •    Javascript

The menu can be driven around with the arrow keys and j/k, vi-style. To quit out of the menu, hit ^C or q.Create a new selectable menu item with the string label.

adventure-verify - write adventure verify functions with tape and faucet

  •    Javascript

You should pass in a function that will get args, the command-line arguments supplied after the xxx-adventure verify ... command on the command line and t, a tape instance.The function fn(cb) returned by verify() fits into the signature expected by adventure. cb(ok) will be called with a boolean ok based on parsing the tap output from tape for any failures.