Displaying 1 to 11 from 11 results

opentrack - Head tracking software for MS Windows, Linux, and Apple OSX

  •    C++

opentrack project home at <http://github.com/opentrack/opentrack>. Please first refer to <https://github.com/opentrack/opentrack/wiki> for new user guide, frequent answers, specific tracker/filter documentation. See also the gameplay video with opentrack set up.

WPF 3D Headtracking

  •    WPF

The WPF 3D Headtracking library allows you to transform any WPF 3D application in an immersive experience simply by wrapping your common Viewport3D in a special Decorator element. No code needed! Compatible with the Wiimote and mouse as headtracking providers, and easy to extend.

WiiCraft

  •    

WiiCraft allows you to use a Nintendo Wii Controller in Minecraft. Nintendo Wii Controllers can be connected via Bluetooth to a computer and then WiiCraft will send the correct data to Minecraft. The project is written in VB.Net and uses other 3rd party open source components.

Managed Library for Nintendo's Wiimote

  •    

A library for using a Nintendo Wii Remote (Wiimote) from .NET.




WiiMouse

  •    

Allows the control of a windows mouse using the IR camera on the wiimote.

docs-introgameshaskell - (MOVED) Slides, pointers and code for a talk given at UPM in 2015

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First of all, thank you all for attending the talk. Look inside code/ to see a copy of what was stored in this repo.


Balanduino - Git repository for the Balanduino balancing robot

  •    Eagle

The code is released under the GNU General Public License. This is the code for the Balanduino, the Open Source Balancing robot.

viimote

  •    C

Note: If you use Mai, don't put the plugin inside ux0:/plugins because Mai will load all stuff you put in there...

Chataigne - Artist-friendly Modular Machine for Art and Technology

  •    C++

Chataigne is made with one goal in mind : create a common tool for artists, technicians and developers who wish to use technology and synchronize softwares for shows, interactive installations or prototyping. It aims to be as simple as possible for basic interactions, but can be easily extended to create complex interactions. While Chataigne won't do much by itself, its purpose is to be the central hub in a project involving multiple interfaces, softwares, devices and sensors. You can see it as a Conductor, which will control all the softwares with the big picture in mind. Chataigne as been designed to fit both linear shows and realtime/interactive project needs.






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