Displaying 1 to 20 from 29 results

dolphin - Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements

  •    C++

Dolphin is an emulator for running GameCube and Wii games on Windows, Linux, macOS, and recent Android devices. It's licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+). Please read the FAQ before using Dolphin.

WBFSSync

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WBFSSync is a program to organize, edit and synchronize Wii Game Backups on both PC and WBFS formatted storage devices. Using a clean and Explorer-like interface

WiiCraft

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WiiCraft allows you to use a Nintendo Wii Controller in Minecraft. Nintendo Wii Controllers can be connected via Bluetooth to a computer and then WiiCraft will send the correct data to Minecraft. The project is written in VB.Net and uses other 3rd party open source components.

Intergalactic ComBOT

  •    DotNet

Wii Mote 2D Fighting Game Created for a 2nd year project management course in the B.IT: Interactive Multimedia & Design Program at Carleton University. Makes use of a bluetooth connected WiiMote, usb connected accelerometers in addition to the keyboard to create a novel game ...




CrossNetSystem

  •    DotNet

CrossNetSystem is the default Base Class Library (BCL) for CrossNet. CrossNet is a .NET runtime. It converts .NET assemblies to plain C++.

Wii Presenter

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Wii Presenter is a project that allows remote controlling of Powerpoint using the Wiimote. Also includes a built in zoom and panning utility.

Managed Library for Nintendo's Wiimote

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A library for using a Nintendo Wii Remote (Wiimote) from .NET.

Gecko To AR Code Converter

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Gecko To AR Code Converter For Dolphin Gamecube and Wii emulator It's developed in VB2010 & .Net 4.0.


Wiimote 3D Library

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Library to extracted three-dimension coordinates using Multiple Wiimotes for Developers,

Wii Watcher

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WiiWatcher records Wiimote input into Excel and allows you to graph the results for easy analytics. This allows you to understand what motions translate to what inputs to then handle in your program. Screenshots and more information: http://www.kudzuworld.com/blogs/Tech/200708...

wiisxr - Fork of wiisx, a gamecube/wii/wii U psx emulator

  •    C

Fork of wiisx, a GameCube/Wii/Wii U PSX emulator. Please contact me if you have licensing concerns. I will try to make this as GPL2+/3+ compliant as possible.

hbas - [Wii U] Homebrew App Store - download apps for HBL

  •    C++

The 1.5 version of HBAS is released! See the post here for more info. At this time, only one repository at a time is supported. See below on how to use a custom repository.

space - [Wii U] Homebrew space shooter written with libwiiu

  •    C

Space game is a graphical shooter game on the Wii U! Since it was originally designed to be executed via the .mp4 exploit in 5.5.x, there were several challenges that were imposed on its development in terms of efficiency and storage. There was one big issue though: I found that, whenever I compiled with -O1, very strangely, calling OSScreenFlipBuffersEx(0) in draw.c caused a crash. This didn't happen with OSScreenFlipBuffersEx(1)! I'm still not sure why this happens. I think, when compiled with -O1, the first screen buffer does not get properly initialized. Since this happens in loader.c, I moved the Makefile around to compile every file except loader.c with -O1. This way, it's all still linked together into one mostly compact binary and won't crash.

Nunchuck.swift - A Swift Library for the I2C Wii Nunchuck controller.

  •    Swift

This library reads accelerometer, joystick and button values from a Wii nunchuck controller connected via I2C to your RaspberryPi or similar boards. There are a few cheap clones of this controller on the market, and they differ from the original for the initialization sequence required to enable the controller. The few defaults provided should cover most of the available models.

super-mario-maker-client - A client for fetching and bookmarking Super Mario Maker courses.

  •    HTML

A client for fetching and bookmarking Super Mario Maker courses. Super Mario Maker Client will fetch course data from the Super Mario Maker bookmark portal site. (https://supermariomakerbookmark.nintendo.net) It will also allow you to use your Nintendo Network ID and password to log in and bookmark courses to play immediately in game on your Wii U console.

File-Maker - Generate data files for Wii Channels that have the latest news, forecast data, etc.

  •    Python

These files are downloaded on the Wii, and contain news, weather info, etc that the Channel(s) display, as well as influencing some games' environments. AccuWeather is used as the weather source for the Forecast Channel. For a list of news sources we use for the News Channel, refer to this webpage.

IOS-Patcher - Patches the RSA Key and applies mail patches in IOS31 and IOS80 on the Wii so you can use RiiConnect24

  •    Batchfile

This patcher patches the RSA Key and applies mail patches in IOS31 for Wii/vWii and IOS80 just for Wii so you can use RiiConnect24 without errors prohibiting you.

Mail - RiiConnect24 Mail Scripts. OSS.

  •    PHP

These are the production-grade scripts we use at RiiConnect24. There aren't any propietary addons; what you see here is what we are running. Schema is available in the mysql folder.

Mail-Go - Server that the Wii sends and receives mail on.

  •    Go

The source is entirely here, with each individual cgi component in their own file. A Dockerfile is available to create an image. You can use docker-compose.yml to develop on this specific component with its own mysql, or use something that doesn't yet exist to develop on RC24 as a whole. You can use docker-compose up to start up both MariaDB and Mail-Go. You're welcome to POST /patch with a nwc24msg.cfg under form key uploaded_config.






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