Displaying 1 to 20 from 495 results

libgdx - Desktop/Android/HTML5/iOS Java game development framework

  •    Java

Libgdx is a Java game development framework that provides a unified API that works across all supported platforms. The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably.

vizceral - WebGL visualization for displaying animated traffic graphs

  •    Javascript

Intuitive animated traffic graph visualization using webgl. If a graph of nodes and edges with data about traffic volume is provided, it will render a traffic graph animating the connection volume between nodes.

deck.gl - WebGL based visualization layers

  •    Javascript

Provides tested, highly performant layers for data visualization, such as scatterplots, arcs, geometries defined in GeoJSON, etc...To learn how to use deck.gl through examples coming with the deck.gl repo, please clone the latest release branch.

react-map-gl - React friendly API wrapper around MapboxGL JS

  •    Javascript

In addition to exposing MapboxGL functionality to React apps, react-map-gl also integrates seamlessly with deck.gl.browserify - react-map-gl is extensively tested with browserify and works without configuration.

plotly - An interactive graphing library for R

  •    R

An R package for creating interactive web graphics via the open source JavaScript graphing library plotly.js.NOTE: The CRAN version of plotly is designed to work with the CRAN version of ggplot2, but at least for the time being, we recommend using the development versions of both plotly and ggplot2 (devtools::install_github("hadley/ggplot2")).

mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL

  •    Javascript

Mapbox GL JS is a JavaScript library for interactive, customizable vector maps on the web. It takes map styles that conform to the Mapbox Style Specification, applies them to vector tiles that conform to the Mapbox Vector Tile Specification, and renders them using WebGL.Mapbox GL JS is part of the cross-platform Mapbox GL ecosystem, which also includes compatible native SDKs for applications on Android, iOS, macOS, Qt, and React Native. Mapbox provides building blocks to add location features like maps, search, and navigation into any experience you create. To get started with GL JS or any of our other building blocks, sign up for a Mapbox account.

graphics-resources - :memo: a list of graphic programming resources

  •    Javascript

A few of my bookmarks related to game development and realtime graphics programming.This will download all PDFs and power-point slides into a folder called resources.

EaselJS - The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier

  •    Javascript

EaselJS is a library for building high-performance interactive 2D content in HTML5. It provides a feature-rich display list to allow you to manipulate and animate graphics. It also provides a robust interactive model for mouse and touch interactions.It is excellent for building games, generative art, ads, data visualization, and other highly graphical experiences. It works well alone, or with the rest of the CreateJS suite: SoundJS, PreloadJS, and TweenJS.

encom-boardroom - 📈 Web tribute to the Tron: Legacy Boardroom Scene

  •    Javascript

An HTML5 recreation of the Boardroom Scene in Disney's Tron: Legacy. It currently displays realtime data from GitHub and Wikipedia to make it a bit more fun. View it in action at https://www.robscanlon.com/encom-boardroom/ . While I attempted to stay true to the film, it simply wasn't practical to recreate every element that is portrayed in the scene. The graphics displayed in the film contain a remarkable amount of detail despite only being visible for a couple of seconds. I am in awe of those that put it together.

tfjs - A WebGL accelerated, browser based JavaScript library for training and deploying ML models.

  •    Javascript

TensorFlow.js is an open-source hardware-accelerated JavaScript library for training and deploying machine learning models. Develop ML in the Browser Use flexible and intuitive APIs to build models from scratch using the low-level JavaScript linear algebra library or the high-level layers API.

tfjs-core - WebGL-accelerated ML // linear algebra // automatic differentiation for JavaScript.

  •    TypeScript

NOTE: Building on the momentum of deeplearn.js, we have joined the TensorFlow family and we are starting a new ecosystem of libraries and tools for Machine Learning in Javascript, called TensorFlow.js. This repo moved from PAIR-code/deeplearnjs to tensorflow/tfjs-core. A part of the TensorFlow.js ecosystem, this repo hosts @tensorflow/tfjs-core, the TensorFlow.js Core API, which provides low-level, hardware-accelerated linear algebra operations and an eager API for automatic differentiation.

plotly.py - An interactive, browser-based graphing library for Python :sparkles:

  •    Python

Built on top of plotly.js, plotly.py is a high-level, declarative charting library. plotly.js ships with over 30 chart types, including scientific charts, 3D graphs, statistical charts, SVG maps, financial charts, and more. plotly.py is MIT Licensed. Plotly graphs can be viewed in Jupyter notebooks, standalone HTML files, or hosted online on plot.ly.

phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. Phaser is available in two versions: Phaser 3 and Phaser CE - The Community Edition. Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted on a separate repo. Phaser 3 is the next generation of Phaser.

phaser-ce - Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js for WebGL and Canvas rendering, and supports desktop and mobile web browsers. Games can be compiled to iOS, Android and native desktop apps via 3rd party tools. You can use JavaScript or TypeScript for development. Years after release, Phaser is still one of the most starred game frameworks on GitHub. Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible games.

phaser-examples - Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework

  •    Javascript

Looking for Phaser 3 Examples? They are in their own repo. Phaser v2 is a fast, free and fun open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

gl-react - [gl-react v3 alpha] – a React library to write and compose WebGL shaders

  •    Javascript

This repository hosts gl-react v3. For gl-react v2, please see ProjectSeptemberInc/gl-react. gre/gl-react repository is a complete rewrite of ProjectSeptemberInc/gl-react library (gl-react v2). It plans to be the gl-react v3. We keep both repository at same time because (1) this work is not yet finished and (2) this repository is now a "multi libraries" repository (it's just easier to maintain that way).

glsl-optimizer - GLSL optimizer based on Mesa's GLSL compiler

  •    C++

A C++ library that takes GLSL shaders, does some GPU-independent optimizations on them and outputs GLSL or Metal source back. Optimizations are function inlining, dead code removal, copy propagation, constant folding, constant propagation, arithmetic optimizations and so on. Apparently quite a few mobile platforms are pretty bad at optimizing shaders; and unfortunately they also lack offline shader compilers. So using a GLSL optimizer offline before can make the shader run much faster on a platform like that. See performance numbers in this blog post.