LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem.LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. As such, novice programmers are encouraged to try one of the frameworks or game engines that make use of LWJGL, before working directly with the library.
lwjgl kotlin opengl opencl openal vulkan bindings glfw vr opengl-es jvmNOTE: I'm working on this project in my sparetime and thus the development activity might vary from time to time. This project is not abandoned and I'm certainly planning to continue working on it in the future. Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
vulkan game rendering game-engine cross-platform-game cross-platform data-oriented-design data-oriented vulkan-sdk rendering-engineA curated list of awesome Vulkan libraries, debuggers and resources. Inspired by awesome-opengl and other awesome-... stuff. This work is licensed under a Creative Commons Attribution 4.0 International License.
vulkan-api vulkan-libraries opengl nvidia vulkan khronos qualcomm amd armCross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. http://airmech.com/ AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games.
engine rendering graphics directx vulkan metal opengl d3d9 d3d11 d3d12 gles webgl graphics-programming emscripten glfw sdl gamedev gamedev-libraryXenia is an experimental emulator for the Xbox 360. For more information see the main xenia website. Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is fine. Please check the frequently asked questions page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.
emulator emulation xenon ppc xbox360 vulkan cpp c-plus-plusFilament is a real-time physically based rendering engine for Android, Linux, macOS and Windows. This rendering engine was designed to be as small as possible and as efficient as possible on Android. Filament is currently used in the Sceneform library both at runtime on Android devices and as the renderer inside the Android Studio plugin.
pbr graphics 3d-graphics real-time android opengl opengl-es vulkanA comprehensive collection of open source C++ examples for Vulkan®, the new graphics and compute API from Khronos. from the root of the repository after cloning or see this for manual download.
vulkan vulkan-apiSee also vulkano.rs. Vulkano is a Rust wrapper around the Vulkan graphics API. It follows the Rust philosophy, which is that as long as you don't use unsafe code you shouldn't be able to trigger any undefined behavior. In the case of Vulkan, this means that non-unsafe code should always conform to valid API usage.
vulkan vulkan-api spir-v graphics-programmingGLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. Experimental implementations for the Wayland protocol and the Mir display server are available but not yet officially supported.
vulkan opengl opengles unixbs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools. Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.
c-plus-plus game-engine-framework vulkan directx opengl gamedev graphicsBanshee is a high-quality and modern game development toolkit. It provides a high-performance, multi-threaded game engine written in C++14. The engine includes math and utility libraries, Vulkan, DirectX 11 and OpenGL support, handles common tasks such as input, GUI, physics, audio, animation and scripting, and supports many popular resource formats (e.g. FBX, PNG, PSD, TTF, OGG, WAV).
c-plus-plus game-engine directx opengl vulkan banshee engine graphics gamedevGamePlay is an open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games. Open-source under Apache 2.0 license.
open-source cross-platform c-plus-plus engine vulkanTutorial presents how to create all resources necessary to use Vulkan inside our application: function pointers loading, Vulkan instance creation, physical device enumeration, logical device creation and queue set up. This lesson focuses on a swap chain creation. Swap chain enables us to display Vulkan-generated image in an application window. To display anything simple command buffers are allocated and recorded.
vulkan vulkan-api vulkan-demos cpp tutorial tutorials intelRenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, and Android. It is completely open-source under the MIT license. If you have any questions, suggestions or problems or you can create an issue here on github, email me directly or come into IRC to discuss it.
opengl vulkan vulkan-api directx direct3d d3d11 d3d12 graphics-programming graphics debuggerA Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Once done, proceed to the installation.
benchmarking opengl monitoring vulkan hudSilk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 5.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.
audio opengl native graphics vulkan opencl glfw game-development openal scientific-visualization silk graphics-library haptics hacktoberfest 3dA rendering engine based on gfx-hal, which mimics the Vulkan API. Most importantly rendy features safer API by checking important states and invariants. It checks invariants statically using marker types and dynamically with stored values.
gamedev graphics vulkan gfx-rs renderer ashVkFFT is an efficient GPU-accelerated multidimensional Fast Fourier Transform library for Vulkan/CUDA/HIP/OpenCL projects. VkFFT aims to provide the community with an open-source alternative to Nvidia's cuFFT library while achieving better performance. VkFFT is written in C language and supports Vulkan, CUDA, HIP and OpenCL as backends. Vulkan version: Include the vkFFT.h file and glslang compiler. Provide the library with correctly chosen VKFFT_BACKEND definition (VKFFT_BACKEND=0 for Vulkan). Sample CMakeLists.txt file configures project based on Vulkan_FFT.cpp file, which contains examples on how to use VkFFT to perform FFT, iFFT and convolution calculations, use zero padding, multiple feature/batch convolutions, C2C FFTs of big systems, R2C/C2R transforms, R2R DCT-II, III and IV, double precision FFTs, half precision FFTs. For single and double precision, Vulkan 1.0 is required. For half precision, Vulkan 1.1 is required.
hpc vulkan opencl cuda convolution fft hip dct r2c r2r vulkan-fft c2rThe Vulkan Guide is designed to help developers get up and going with the world of Vulkan. It is aimed to be a light read that leads to many other useful links depending on what a developer is looking for. All information is intended to help better fill the gaps about the many nuances of Vulkan.
vulkan khronos vulkan-guide
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