Displaying 1 to 20 from 106 results

lwjgl3 - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications

  •    Kotlin

LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem.LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. As such, novice programmers are encouraged to try one of the frameworks or game engines that make use of LWJGL, before working directly with the library.

Intrinsic - Intrinsic is a Vulkan based cross-platform game and rendering engine

  •    C++

NOTE: I'm working on this project in my sparetime and thus the development activity might vary from time to time. This project is not abandoned and I'm certainly planning to continue working on it in the future. Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

awesome-vulkan - Awesome Vulkan ecosystem


A curated list of awesome Vulkan libraries, debuggers and resources. Inspired by awesome-opengl and other awesome-... stuff. This work is licensed under a Creative Commons Attribution 4.0 International License.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library

  •    C++

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. http://airmech.com/ AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games.

xenia - Xbox 360 Emulator Research Project

  •    C++

Xenia is an experimental emulator for the Xbox 360. For more information see the main xenia website. Come chat with us about emulator-related topics on Discord. For developer chat join #dev but stay on topic. Lurking is fine. Please check the frequently asked questions page before asking questions. We've got jobs/lives/etc, so don't expect instant answers.

filament - Filament is a real-time physically based rendering engine for Android, Windows, Linux and macOS

  •    C++

Filament is a real-time physically based rendering engine for Android, Linux, macOS and Windows. This rendering engine was designed to be as small as possible and as efficient as possible on Android. Filament is currently used in the Sceneform library both at runtime on Android devices and as the renderer inside the Android Studio plugin.

Vulkan - Examples and demos for the new Vulkan API

  •    C++

A comprehensive collection of open source C++ examples for Vulkan®, the new graphics and compute API from Khronos. from the root of the repository after cloning or see this for manual download.

vulkano - Safe and rich Rust wrapper around the Vulkan API

  •    Rust

See also vulkano.rs. Vulkano is a Rust wrapper around the Vulkan graphics API. It follows the Rust philosophy, which is that as long as you don't use unsafe code you shouldn't be able to trigger any undefined behavior. In the case of Vulkan, this means that non-unsafe code should always conform to valid API usage.

glfw - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

  •    C

GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts and surfaces, reading input, handling events, etc. GLFW natively supports Windows, macOS and Linux and other Unix-like systems. Experimental implementations for the Wayland protocol and the Mir display server are available but not yet officially supported.

dxvk - Vulkan-based D3D11 and D3D10 implementation for Linux / Wine

  •    C++

A Vulkan-based translation layer for Direct3D 10/11 which allows running 3D applications on Linux using Wine. For the current status of the project, please refer to the project wiki.

bsf - Modern C++14 library for the development of real-time graphical applications

  •    C++

bs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools. Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.

GamePlay - Open-source, cross-platform, C++ game engine for creating 2D/3D games.

  •    C++

GamePlay is an open-source, cross-platform, C++ game framework/engine for creating 2D/3D mobile and desktop games. Open-source under Apache 2.0 license.

IntroductionToVulkan - Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

  •    C++

Tutorial presents how to create all resources necessary to use Vulkan inside our application: function pointers loading, Vulkan instance creation, physical device enumeration, logical device creation and queue set up. This lesson focuses on a swap chain creation. Swap chain enables us to display Vulkan-generated image in an application window. To display anything simple command buffers are allocated and recorded.

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

  •    C++

RenderDoc is a frame-capture based graphics debugger, currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows 7 - 10, Linux, and Android. It is completely open-source under the MIT license. If you have any questions, suggestions or problems or you can create an issue here on github, email me directly or come into IRC to discuss it.

BansheeEngine - Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting

  •    CSharp

Banshee is a high-quality and modern game development toolkit. It provides a high-performance, multi-threaded game engine written in C++14. The engine includes math and utility libraries, Vulkan, DirectX 11 and OpenGL support, handles common tasks such as input, GUI, physics, audio, animation and scripting, and supports many popular resource formats (e.g. FBX, PNG, PSD, TTF, OGG, WAV).

VulkanTutorial - Tutorial for the Vulkan graphics and compute API

  •    C++

This repository hosts the contents of vulkan-tutorial.com. The website itself is based on daux.io, which supports GitHub flavored Markdown. A few changes were made to daux.io and its themes, which are included in daux.patch and are licensed as MIT. The patch is based on commit d45ccff. Use issues and pull requests to provide feedback related to the website. If you have a problem with your code, then use the comments section in the related chapter to ask a question. Please provide your operating system, graphics card, driver version, source code, expected behaviour and actual behaviour.

vkQuake - Vulkan Quake port based on QuakeSpasm

  •    C

vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF.

The-Forge - The Forge Cross-Platform Rendering Framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4

  •    C++

The intended usage of The Forge is to enable developers to quickly build their own game engines. The Forge can provide the rendering layer for custom next-gen game engines. Added a unified input system based on Gainput to all platforms (https://github.com/jkuhlmann/gainput). The new input system substantially simplified input management on the application level over all platforms. We also simplified the camera controller. Added also new VirtualJoystick class in UI.

veldrid - A low-level, portable graphics and compute library for .NET.

  •    CSharp

Veldrid is a cross-platform, graphics API-agnostic rendering and compute library for .NET. It provides a powerful, unified interface to a system's GPU and includes more advanced features than any other .NET library. Unlike other platform- or vendor-specific technologies, Veldrid can be used to create high-performance 3D applications that are truly portable. Veldrid uses the standard .NET Core tooling. Install the tools and build normally (dotnet build).

WickedEngine - C++ game engine focusing on modern rendering techniques.

  •    C++

Wicked Engine is an open-source game engine written in C++. The main focus is to be easy to set up and use, light weight, high performance, and graphically advanced. The full source code is provided with the MIT license, which means, anyone is free to use it for anything without additional considerations. The code shall not contain any parts with other licensing. The code is hosted on GitHub: https://github.com/turanszkij/WickedEngine For any questions, please open an issue there. From version 0.21.0 onwards, the engine was changed to use Entity-Component System and the old Object-Oriented system was dropped. It is not backwards-compatible, so assets/scripts made with the old system are unfortunately not usable. You can find a snapshot of the old Object-Oriented codebase (0.20.6) here, but it will not be updated anymore.

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