Displaying 1 to 20 from 52 results

Minetest - Infinite-world block sandbox game engine and game with survival and crafting

  •    C++

An InfiniMiner/Minecraft inspired game.If you downloaded the Minetest Engine source code in which this file is contained, you probably want to download the Minetest Game project too.

Terasology - Terasology - open source voxel world

  •    Java

The Terasology project was born from a Minecraft-inspired tech demo and is becoming a stable platform for various types of gameplay settings in a voxel world. Terasology requires Java 8 - download it here. Also make sure that your graphics card driver is up to date.

3D-Machine-Learning - A resource repository for 3D machine learning

  •    

In recent years, tremendous amount of progress is being made in the field of 3D Machine Learning, which is an interdisciplinary field that fuses computer vision, computer graphics and machine learning. This repo is derived from my study notes and will be used as a place for triaging new research papers. To contribute to this Repo, you may add content through pull requests or open an issue to let me know.

geom - 2D/3D geometry toolkit for Clojure/Clojurescript

  •    Shell

Comprehensive and modular geometry toolkit for Clojure/ClojureScript developed in a literate programming style. Currently BETA quality, largely stable, but pre-release software. The libraries have been used in production for several projects, but further breaking API changes are still forthcoming...




openspades - Compatible client of Ace of Spades 0.75

  •    C++

OpenSpades is a compatible client of Ace of Spades 0.75. Once installed, you'll be able to launch OpenSpades from inside the desktop menu or from your terminal with the openspades command.

orthogami - Orthogonal polyhedra origami

  •    Javascript

If you want to try making a Mario yourself, here is a PDF in A4 format. This module works in any reasonable CommonJS environment (includes node.js and browserify). You can also use it with the voxel critter creator (select "Export Orthogami").

VoxelPlugin - Voxel plugin for Unreal Engine

  •    C++

voxel plugin™ allows to create fully volumetric, entirely destructible, infinite worlds in Unreal Engine. It is compatible with 4.18 and 4.19. You can get a precompiled version of the plugin on Gumroad and Sellfy.

spatio_temporal_voxel_layer - A new voxel layer leveraging modern 3D graphics tools to modernize navigation environmental representations

  •    C++

This is a drop in replacement for the voxel_grid voxel representation of the environment. This package does a number of things to improve on the voxel grid package and extend the capabilities offered to the users, under a LGPL v2.1 license. Developed and maintained by Steven Macenski at Simbe Robotics. Leveraging OpenVDB, we have the ability to efficiently maintain a 3 dimensional voxel-representative world space. We wrap this with ROS tools and interfaces to the navigation stack to allow for use of this layer in standard ROS configurations. It is certainly possible to utilize this package without ROS/Navigation and I invite other competing methodologies to develop here and create interfaces.


cupoch - Robotics with GPU computing

  •    C++

Cupoch is a library that implements rapid 3D data processing for robotics using CUDA. The goal of this library is to implement fast 3D data computation in robot systems. For example, it has applications in SLAM, collision avoidance, path planning and tracking. This repository is based on Open3D.

ProceduralTerrain - Procedural voxel terrain generation in Unity

  •    CSharp

Developed as part of my bachelor thesis at the University Hamburg in the HCI research group.

ndarray-continuous - Create continuous "chunked" grids/volumes with ndarrays.

  •    Javascript

An experiment with creating continuous grids/volumes from "chunked" ndarrays. Ideally, this could make it easy to work with infinite terrain, or simply splitting a large area into smaller chunks to conserve memory - while still taking advantage of the modules designed to work with ndarrays.The interface supports both asynchronous and synchronous getters, in case you want to back the chunks with a local storage mechanism such as level.js.

voxel-pp - GLSL post-processing module for Voxel.js

  •    Javascript

GLSL post-processing module for Voxel.js! This is a wrapper for @alteredq's THREE.EffectComposer, which allows you to stack fragment shaders for nice effects such as Bloom, Blur, Mosaic Filters and so on.The demo is somewhat less graceful, but you get the idea.

voxel-glslgen - Push voxel.js terrain generation to the GPU using a GLSL shader

  •    Javascript

Push voxel terrain generation to the GPU using a GLSL shader. This is just a WIP and an experiment with offloading computation to a shader, so no guarantees that it is actually faster than vanilla JavaScript - but feel free to submit a Pull Request with performance/API improvements.Takes a string fragment shader and returns a generate function.

mca2js - convert minecraft(tm) .mca region files to JS typed arrays

  •    Javascript

convert minecraft(tm) .mca region files to JS typed arrays

voxel-world-function - voxel

  •    Javascript

voxel.js demo that lets you write a function in browser that generates a voxel world

voxel-player - create a skinnable voxel player with physics enabled

  •    Javascript

Create a skinnable player with physics enabled.Return a function createPlayer from a voxel-engine game instance.

voxel-spider - blocky spider creatures for your voxel.js game

  •    Javascript

Return a function createSpider from the voxel-engine instance game.Create a spider.

voxel - Voxel design tool built on top of css transformations

  •    Javascript

Voxel design tool built on top of css transformations

voxel-audio - Use positional audio in your voxel.js game

  •    Javascript

Use positional audio in your voxeljs.com world. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.






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