Displaying 1 to 6 from 6 results

SerpentAI - Game Agent Framework. Helping you create AIs / Bots to play any game you own!

  •    Jupyter

The framework features a large assortment of supporting modules that provide solutions to commonly encountered scenarios when using video games as environments as well as CLI tools to accelerate development. It provides some useful conventions but is absolutely NOT opiniated about what you put in your agents: Want to use the latest, cutting-edge deep reinforcement learning algorithm? ALLOWED. Want to use computer vision techniques, image processing and trigonometry? ALLOWED. Want to randomly press the Left or Right buttons? sigh ALLOWED. To top it all off, Serpent.AI was designed to be entirely plugin-based (for both game support and game agents) so your experiments are actually portable and distributable to your peers and random strangers on the Internet. You'll also be glad to hear that all 3 major OSes are supported: Linux, Windows & macOS.

raylib - A simple and easy-to-use library to learn videogames programming

  •    C

raylib is a simple and easy-to-use library to learn videogames programming. raylib is highly inspired by Borland BGI graphics lib and by XNA framework and it's specially well suited for prototyping, tooling, graphical applications, embedded systems and education.

superpowers-asset-packs - CC0-licensed asset packs for your games

  •    GLSL

We're the team behind Superpowers, an HTML5 2D+3D game maker with real-time collaboration features. Most of the assets can be used with any engine, but they are particularly well suited for use with Superpowers.

XNA Basic Starter Kit

  •    DotNet

The XNA Basic Starter Kit is a mashup of many basic features of an Xbox Live Indie Game.




Team France Triple

  •    

We use dot.net agility for migrating a Video Game Community Site about 6 years old data history from phpBB to Asp.Net 4.0 C# with AjaxControlToolkit.