Displaying 1 to 20 from 249 results

Accord.NET - Machine learning, Computer vision, Statistics and general scientific computing for .NET

  •    CSharp

The Accord.NET project provides machine learning, statistics, artificial intelligence, computer vision and image processing methods to .NET. It can be used on Microsoft Windows, Xamarin, Unity3D, Windows Store applications, Linux or mobile.

UnityDecompiled - An unofficial repo of decompiled Unity dll files (Disabled due to request from Unity Legal)

  •    CSharp

Unfortunately I had to remove the UnityDecompiled repo due to a request from Unity's legal team.

VRTK - A productive VR Toolkit for rapidly building VR solutions in Unity3d.

  •    CSharp

A productive VR Toolkit for rapidly building VR solutions in Unity3d. The API documentation for the project can be found within this repository in API.md which includes the up to date documentation for this GitHub repository.

ml-agents - Unity Machine Learning Agents

  •    CSharp

Unity Machine Learning Agents (ML-Agents) is an open-source Unity plugin that enables games and simulations to serve as environments for training intelligent agents. Agents can be trained using reinforcement learning, imitation learning, neuroevolution, or other machine learning methods through a simple-to-use Python API. We also provide implementations (based on TensorFlow) of state-of-the-art algorithms to enable game developers and hobbyists to easily train intelligent agents for 2D, 3D and VR/AR games. These trained agents can be used for multiple purposes, including controlling NPC behavior (in a variety of settings such as multi-agent and adversarial), automated testing of game builds and evaluating different game design decisions pre-release. ML-Agents is mutually beneficial for both game developers and AI researchers as it provides a central platform where advances in AI can be evaluated on Unity’s rich environments and then made accessible to the wider research and game developer communities. For more information, in addition to installation and usage instructions, see our documentation home. If you have used a version of ML-Agents prior to v0.3, we strongly recommend our guide on migrating to v0.3.




xLua - xLua is a lua programming solution for C# ( Unity,

  •    C

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

FairyGUI-unity - A flexible UI framework for Unity

  •    CSharp

By using FairyGUI Editor, you can build a variety of complex game interface without writing code or any configuration files. Support Unity、Cocos2dx、Cry Engine、 Havok Vision/Project Anarchy、Egret、LayaAir、Haxe、Pixi、Flash、Starling,and Unreal、LibGDX、Three.js in the future. Compared with traditional Unity UI engines such as NGUI and UGUI, FairyGUI uses a way of thinking closer to the designer to redefine the production process of the UI, which greatly reduces the time the programmer needs to invest in making the UI.

Airtest - UI Test Automation Framework for Games and Apps

  •    Python

Airtest provides cross-platform APIs, including app installation, simulated input, assertion and so forth. Airtest uses image recognition technology to locate UI elements, so that you can automate test on games without injecting any code. The test will generate an HTML report, which allows you to quickly locate failed test cases. Use pip to install Airtest python library.


Klak - Creative coding library for Unity

  •    CSharp

Klak is a collection of scripts for creative coding with Unity.

EntityComponentSystemSamples

  •    CSharp

Here you can find the resources required to start building with these new systems today. We have also provided a new forum where you can find more information and share your experiences with these new systems.

Projeny - A project and package manager for Unity

  •    CSharp

The purpose of Projeny is to allow your Unity3D project to easily scale in size without heavily impacting development time. See below for details on how Projeny achieves all these features.

LoopScrollRect - These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls

  •    CSharp

This project works for Unity 5.2 or newer. I havn't tested older versions and any Pull Requests are welcomed. These scripts help make your ScrollRect Reusable, because it will only build cells when needed. If you have a large number of cells in a scroll rect, you absolutely need it! It will save a lot of time loading and draw call, along with memory in use, while still working smoothly.

ini-parser - Read/Write an INI file the easy way!

  •    CSharp

A .NET, Mono and Unity3d compatible(*) library for reading/writing INI data from IO streams, file streams, and strings written in C#. Also implements merging operations, both for complete ini files, sections, or even just a subset of the keys contained by the files.

unity-sdk - :video_game: Unity SDK to use the IBM Watson services.

  •    CSharp

Use this SDK to build Watson-powered applications in Unity. You can get the latest SDK release by clicking here.

Poco - A cross-engine test automation framework based on UI inspection

  •    Python

A cross-engine UI automation framework. Unity3D/cocos2dx-*/Android native APP/iOS native APP/(Other engines SDK)/... First you should connect your Android phone, for example, via usb cable and enable the ADB DEBUG MODE.