Displaying 1 to 18 from 18 results

matcaps - Huge library of matcap PNG textures organized by color

  •    Javascript

A huge library of MatCap textures in PNG and ZMT. MatCap (Material Capture, also known as LitSphere) are complete materials, including lighting and reflections, so you can add it to an object and not have any need for, well, lighting and reflections. MatCaps allows you to create a surface material and lighting environment simply by painting an object so that it looks like how you want your surface to appear. This opens up all sorts of interesting possibilities for non-photoreal image rendering.

fo-dicom - Fellow Oak DICOM for .NET, .NET Core, Universal Windows, Android, iOS, Mono and Unity

  •    CSharp

If fo-dicom is a vital component in your open-source or commercial application and/or you want to contribute to its continued success, please consider making a small monetary contribution. This library is licensed under the Microsoft Public License (MS-PL). See License.txt for more information.

obstacle-tower-env - Obstacle Tower Environment

  •    Python

The Obstacle Tower is a procedurally generated environment consisting of multiple floors to be solved by a learning agent. It is designed to test learning agents abilities in computer vision, locomotion skills, high-level planning, and generalization. It combines platforming-style gameplay with puzzles and planning problems, and critically, increases in difficulty as the agent progresses. Within each floor, the goal of the agent is to arrive at the set of stairs leading to the next level of the tower. These floors are composed of multiple rooms, each which can contain their own unique challenges. Furthermore, each floor contains a number of procedurally generated elements, such as visual appearance, puzzle configuration, and floor layout. This ensures that in order for an agent to be successful at the Obstacle Tower task, they must be able to generalize to new and unseen combinations of conditions.

Use the Scene Editor of Unity 3D in other non-visual environment to create games


Use the Scene Editor of Unity 3D in other non-visual environments to create 2d or 3d games.

Roll-a-ball-FSharp - Unity 3d game engine tutorial (in F#)

  •    F#

Unity is a multi-platform (3d) game engine. The basic version of Unity is free. This repository is the first [tutorial from Unity] (http://unity3d.com/learn/tutorials/projects/roll-a-ball/).


  •    CSharp

These files are licensed under the GNU Public License Version 3.0.

unity-frosted-glass - :pencil2: :snowflake: Test of a frosted glass material in Unity.

  •    CSharp

This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur. MIT, see LICENSE for details.

MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project

  •    CSharp

The SDK is currently in preview: Feature requests and bug reports are very much welcome at the issues page. Maps SDK, a Microsoft Garage project provides a control to visualize a 3D map in Unity. The map control handles streaming and rendering of 3D terrain data with world-wide coverage. Select cities are rendered at a very high level of detail. Data is provided by Bing Maps.

TanksNetworkingInAzure - Tanks Networking demo project from Unity Store that can be deployed in Azure Cloud and scaled using Kubernetes

  •    CSharp

Building a multiplayer game may be a challenging task. Especially a realtime game like first-person shooter or even MMO. Luckily we have a bunch of technologies that give us opportunity to make this task easier. For instance, with Unity 3D you can build both client and server. There are quite a few ways to build client-server solutions. But if you care about your players, you will strive to provide them the best gameplay experience.

MLAPI - A game networking framework built for the Unity Engine to abstract game networking concepts

  •    CSharp

MLAPI (Mid level API) is a framework that hopefully simplifies building networked games in Unity. It is built on the LLAPI and is similar to the HLAPI in many ways. It does not however integrate into the compiler and it's meant to offer much greater flexibility than the HLAPI while keeping some of it's simplicity. It offers greater performance over the HLAPI. To get started, check the Wiki. This is also where most documentation lies.

Dissolver - Dissolver is a third person hack and slash video game developed with Unity 3D

  •    CSharp

Many beings on the planet are rebelling against the rest pretending to get all the power and thus enslave all beings. Start your adventure and take on all enemies to absorb their powers and to be up to the biggest rival. Victor Fisac: I am programmer and 3D artist. I work for professional videogames companies and I like to improve my knowledge during my free time. I have worked for independent videogames studios as programmer doing all gameplay behaviour, interfaces, graphics programming and ports for consoles like Xbox One.

GalaxyBreak - Galaxy Break is a minimalistic endless video game for mobile published for Android platform

  •    CSharp

Galaxy Break is a minimalistic endless video game for mobile published for Android platform. It was developed during my free time as a personal project for Android platform. I used Unity 3D graphics engine and Android native plugins to implement some platform specific features. – Intuitive simple touch control.

XRAcceptanceTests - This project is used to verify behavior of Unity configurations, compare features between Unity releases, and test for changes in performance

  •    CSharp

This project is used to test Unity’s XR features. Tests in this project are designed to be simple and platform agnostic. The behavior of specific features can be targeted by isolating the systems under test, therefore the scenes have been constructed to limit interaction between different systems and components. Furthermore, display and input systems have been implemented in a generic way so that the project does not rely on the platform specific features of plugins. The project should be used to verify behavior of player configurations, compare features between Unity releases, and test for changes in performance. See https://forum.unity.com/threads/xr-plugins-and-subsystems.693463/ for instructions.

homebrew-unityversions - Unity versions casks

  •    Ruby

If you have a unity version installed under /Applications/Unity/ it will be moved to /Applications/Unity.temp for the time of the installation.

PlayFabGameServer - Out of the Box Game Server for PlayFab.com

  •    CSharp

This repository contains the source code for a Customizable Game Server made with Unity3D. It runs in server mode (headless) and its purpose is to provide server authoritative logic and / or Multiplayer networking functionality that can be uploaded to the PlayFab Game Servers tab. This is an Out of the Box solution, that is super easy to customize. When getting started with this custom game server it is good to know or at least understand what StrangeIoC is all about. So I advise you to visit http://strangeioc.wordpress.com for more information about this framework. However, it is not required to know as I'll explain the basics that you need to know to modify the game server.

UnitySDK - Unity C# SDKs for PlayFab

  •    CSharp

The easist way to get started is to use our EditorExtensions plugin. This plugin provides a clean UI for configuring the SDK as well as automatically downloading, installing and upgrading the PlayFab SDK. This document describes the process of configuring and building the PlayFab Unity package and distribution package. The document also contains instructions for developers to start using the package in their Unity games.