Displaying 1 to 20 from 196 results

numix-gtk-theme - Numix is a modern flat theme with a combination of light and dark elements.

First, you need to compile the theme using the Sass compiler.You'll also need the glib-compile-schemas and gdk-pixbuf-pixdata commands in your path to generate the gresource binary. Install them using your distribution's package manager.

awesome-unity - A curated list of awesome Unity assets, resources, and more.

A categorized community-driven collection of high-quality awesome Unity assets, projects, and resources. Free assets and resources are prioritized over paid when possible.Suggestions and contributions are always welcome! Make sure to read the contribution guidelines for more information before submitting a pull request.

unity - This repository contains development environment for the entire package

Version 4.x is dead. Loss of original signing certificate made it impossible to release anything compatible with v4.0.1 release. To give original developers a credit only about 60 issues were found during two years in production. To move on and enable further development version v5 has been created.Version 5.x is created as replacement for v4.0.1. Assemblies and namespaces are renamed and refactored but otherwise it is compatible with the original. v5.0.0 release fixes most of the issues found in v4.0.1 and implements several optimizations but the accent was on compatibility and if optimization would break API it was ommited. Once stabilized, this version will enter LTS status and will be patched and fixed for the next few years. There will be no significant development in this line.

MessagePack-CSharp - Extremely Fast MessagePack Serializer for C#(

Extremely fast MessagePack serializer for C#, x10 faster than MsgPack-Cli and acquires best performance compared with all the other C# serializers. MessagePack for C# has built-in LZ4 compression which can achieve super fast and small binary size. Performance is always important! for Game, Distributed computing, Microservices, Store data to Redis, etc.MessagePack has compact binary size and full set of general purpose expression. Please see the comparison with JSON, protobuf, ZeroFormatter section. If you want to know why MessagePack C# is fastest, please see performance section.

UniRx - Reactive Extensions for Unity

UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WP8/WindowsStore/etc and the library is fully supported on both Unity 5 and 4.6.

ZeroFormatter - Fastest C# Serializer and Infinitely Fast Deserializer for

Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.Note: this is unfair comparison, please see the performance section for the details.

UnityDecompiled - An unofficial repo of decompiled Unity dll files (Disabled due to request from Unity Legal)

Unfortunately I had to remove the UnityDecompiled repo due to a request from Unity's legal team.

Entitas-CSharp - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well written prose. The optional code generator lets you write code that is super fast, safe and literally screams its intent.

ml-agents - Unity Machine Learning Agents

Unity Machine Learning Agents (ML-Agents) is an open-source Unity plugin that enables games and simulations to serve as environments for training intelligent agents. Agents can be trained using reinforcement learning, imitation learning, neuroevolution, or other machine learning methods through a simple-to-use Python API. We also provide implementations (based on TensorFlow) of state-of-the-art algorithms to enable game developers and hobbyists to easily train intelligent agents for 2D, 3D and VR/AR games. These trained agents can be used for multiple purposes, including controlling NPC behavior (in a variety of settings such as multi-agent and adversarial), automated testing of game builds and evaluating different game design decisions pre-release. ML-Agents is mutually beneficial for both game developers and AI researchers as it provides a central platform where advances in AI can be evaluated on Unity’s rich environments and then made accessible to the wider research and game developer communities. For more information, in addition to installation and usage instructions, see our documentation home. If you have used a version of ML-Agents prior to v0.3, we strongly recommend our guide on migrating to v0.3.

PostProcessing - Post Processing Stack

This branch is under active development and holds the current version of the post-processing stack. Documentation is available on the wiki.

ScriptableRenderPipeline - Scriptable Render Pipeline

The Scriptable Render Pipeline (SRP) is a new Unity feature in active development. SRP has been designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Including a built-in Lightweight Render Pipeline for use on all platforms, and a High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms. We hope to release both of these versions in beta with Unity version 2018.1. We are committed to an open and transparent development process, and as such you are welcome to take a look around if you are really curious, but we cannot provide support for this feature yet.

patterns & practices - Unity

The Unity Application Block (Unity) is a lightweight extensible dependency injection container with support for constructor, property, and method call injection. Unity addresses the issues faced by developers engaged in component-based software engineering. Modern business ap...

Klak - Creative coding library for Unity

Klak is a collection of scripts for creative coding with Unity.

EditorXR - Author XR in XR - See blog post for supporting downloads:

It’s important to note that EditorXR is an experimental feature. As such, there is no formal support (e.g. FogBugz, support@unity3d.com, Premium Support, etc.) offered, so please do not use these channels. Instead, take your questions, suggestions, comments to our dedicated forum. To help ensure you have a good experience, and to help us answer your questions (hey, we’re a small team!), we encourage you to try it out first with a small VR-ready scene. Please use life-sized objects, nothing too big or small. Dive in and have fun just playing around, instead of trying to use your existing project.

ShaderGraph - Unity ShaderGraph project

A Shader Graph enables you to build shaders visually. Instead of hand writing code you create and connect nodes in a graph network. The graph framework gives instant feedback on the changes, and it’s simple enough that new users can become involved in shader creation. This repository is under active development. Everything is subject to change. The master branch is our current development branch and may not work on the latest publicly available version of Unity. Unless you intend to modify Shader Graph or want to try out the very latest and unsupported features, we recommend that you acquire Shader Graph through the Unity Package Manager.

resharper-unity - ReSharper support for Unity

The "Unity Support" plugin adds specific functionality for the Unity game engine to ReSharper and Rider.Rider is JetBrains' cross platform .NET IDE, based on ReSharper and the IntelliJ Platform. It can be used on Windows, Mac and Linux and this plugin can replace the default MonoDevelop editor with an IDE providing rich code navigation, inspections and refactorings.

YarnSpinner - Yarn Spinner is a C# library for interactive dialogue in games!

Yarn is a language that's designed to make it super easy to create interactive dialogue for games. Yarn's very similar in style to Twine, so if you already know that, you'll be right at home! If you don't, that's cool - Yarn's syntax is extremely minimal, and there's not much there to learn. The Yarn language is used in a number of cool games, including Night In The Woods and Knights and Bikes. Yarn Spinner interprets the Yarn language, and is written in C#. Yarn Spinner is designed to be easy to add to Unity games, but it's also intended for use in other contexts as well.

Fluent Unity

Fluent and Convention-Based Unity Configuration Library

Unity Dependency Parser

Unity Dependency Parser is designed for helping programmers generating the configuration code for UnityConfigurationSection. It provides programmers with a simple UI to display the interfaces and types that implement the interfaces.

WPF Bits and Pieces

WPF being a truely dynamic enviroment, opens up enless oppotunities. This application will show-case snippets of code, which I found really useful.