Displaying 1 to 20 from 59 results

numix-gtk-theme - Numix is a modern flat theme with a combination of light and dark elements.


First, you need to compile the theme using the Sass compiler.You'll also need the glib-compile-schemas and gdk-pixbuf-pixdata commands in your path to generate the gresource binary. Install them using your distribution's package manager.

awesome-unity - A curated list of awesome Unity assets, resources, and more.


A categorized community-driven collection of high-quality awesome Unity assets, projects, and resources. Free assets and resources are prioritized over paid when possible.Suggestions and contributions are always welcome! Make sure to read the contribution guidelines for more information before submitting a pull request.

unity - This repository contains development environment for the entire package


Version 4.x is dead. Loss of original signing certificate made it impossible to release anything compatible with v4.0.1 release. To give original developers a credit only about 60 issues were found during two years in production. To move on and enable further development version v5 has been created.Version 5.x is created as replacement for v4.0.1. Assemblies and namespaces are renamed and refactored but otherwise it is compatible with the original. v5.0.0 release fixes most of the issues found in v4.0.1 and implements several optimizations but the accent was on compatibility and if optimization would break API it was ommited. Once stabilized, this version will enter LTS status and will be patched and fixed for the next few years. There will be no significant development in this line.

MessagePack-CSharp - Extremely Fast MessagePack Serializer for C#(


Extremely fast MessagePack serializer for C#, x10 faster than MsgPack-Cli and acquires best performance compared with all the other C# serializers. MessagePack for C# has built-in LZ4 compression which can achieve super fast and small binary size. Performance is always important! for Game, Distributed computing, Microservices, Store data to Redis, etc.MessagePack has compact binary size and full set of general purpose expression. Please see the comparison with JSON, protobuf, ZeroFormatter section. If you want to know why MessagePack C# is fastest, please see performance section.




UniRx - Reactive Extensions for Unity


UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WP8/WindowsStore/etc and the library is fully supported on both Unity 5 and 4.6.

ZeroFormatter - Fastest C# Serializer and Infinitely Fast Deserializer for


Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.Note: this is unfair comparison, please see the performance section for the details.

UnityDecompiled - An unofficial repo of decompiled Unity dll files (Disabled due to request from Unity Legal)


Unfortunately I had to remove the UnityDecompiled repo due to a request from Unity's legal team.

patterns & practices - Unity


The Unity Application Block (Unity) is a lightweight extensible dependency injection container with support for constructor, property, and method call injection. Unity addresses the issues faced by developers engaged in component-based software engineering. Modern business ap...



resharper-unity - ReSharper support for Unity


The "Unity Support" plugin adds specific functionality for the Unity game engine to ReSharper and Rider.Rider is JetBrains' cross platform .NET IDE, based on ReSharper and the IntelliJ Platform. It can be used on Windows, Mac and Linux and this plugin can replace the default MonoDevelop editor with an IDE providing rich code navigation, inspections and refactorings.

YarnSpinner - Yarn Spinner is a C# library for interactive dialogue in games!


Yarn is a language that's designed to make it super easy to create interactive dialogue for games. Yarn's very similar in style to Twine, so if you already know that, you'll be right at home! If you don't, that's cool - Yarn's syntax is extremely minimal, and there's not much there to learn. The Yarn language is used in a number of cool games, including Night In The Woods and Knights and Bikes. Yarn Spinner interprets the Yarn language, and is written in C#. Yarn Spinner is designed to be easy to add to Unity games, but it's also intended for use in other contexts as well.

Fluent Unity


Fluent and Convention-Based Unity Configuration Library

Unity Dependency Parser


Unity Dependency Parser is designed for helping programmers generating the configuration code for UnityConfigurationSection. It provides programmers with a simple UI to display the interfaces and types that implement the interfaces.

WPF Bits and Pieces


WPF being a truely dynamic enviroment, opens up enless oppotunities. This application will show-case snippets of code, which I found really useful.

Sessionizer


This NuGet package project introduces Session and Session Lifetime concepts for Data Injection pattern implementation. Implements via extension for Unity.

Attribute Based Cache using Unity Interception


Unity interception handler attribute for Caching which allows to apply boiler plate caching pattern to classes, and class members directly, without configuring them in the application configuration file. Configure your choice of Cache Provider (ObjectCache, Azure included)...

Enterprise Library Extensions


Extensions for the Microsoft Enterprise Library application blocks which makes programming applications even easier.

Unity All In One


I couldn't find a consolidated project showing features in Unity so decided to come up with one of my own. Most of the samples were made by me but added a reference to my source of information.I'll be adding a more samples with time when can.

Use the Scene Editor of Unity 3D in other non-visual environment to create games


Use the Scene Editor of Unity 3D in other non-visual environments to create 2d or 3d games.

TecX - Building Technical Expertise


Building expertise with technologies, frameworks and advanced features of .NET using proven patterns and best practices