Displaying 1 to 20 from 384 results

numix-gtk-theme - Numix is a modern flat theme with a combination of light and dark elements.

  •    CSS

First, you need to compile the theme using the Sass compiler.You'll also need the glib-compile-schemas and gdk-pixbuf-pixdata commands in your path to generate the gresource binary. Install them using your distribution's package manager.

awesome-unity - A curated list of awesome Unity assets, resources, and more.


A categorized community-driven collection of high-quality awesome Unity assets, projects, and resources. Free assets and resources are prioritized over paid when possible.Suggestions and contributions are always welcome! Make sure to read the contribution guidelines for more information before submitting a pull request.

unity - This repository contains development environment for the entire package


Version 4.x is dead. Loss of original signing certificate made it impossible to release anything compatible with v4.0.1 release. To give original developers a credit only about 60 issues were found during two years in production. To move on and enable further development version v5 has been created.Version 5.x is created as replacement for v4.0.1. Assemblies and namespaces are renamed and refactored but otherwise it is compatible with the original. v5.0.0 release fixes most of the issues found in v4.0.1 and implements several optimizations but the accent was on compatibility and if optimization would break API it was ommited. Once stabilized, this version will enter LTS status and will be patched and fixed for the next few years. There will be no significant development in this line.

MessagePack-CSharp - Extremely Fast MessagePack Serializer for C#(

  •    CSharp

Extremely fast MessagePack serializer for C#, x10 faster than MsgPack-Cli and acquires best performance compared with all the other C# serializers. MessagePack for C# has built-in LZ4 compression which can achieve super fast and small binary size. Performance is always important! for Game, Distributed computing, Microservices, Store data to Redis, etc.MessagePack has compact binary size and full set of general purpose expression. Please see the comparison with JSON, protobuf, ZeroFormatter section. If you want to know why MessagePack C# is fastest, please see performance section.

UniRx - Reactive Extensions for Unity

  •    CSharp

UniRx (Reactive Extensions for Unity) is a reimplementation of the .NET Reactive Extensions. The Official Rx implementation is great but doesn't work on Unity and has issues with iOS IL2CPP compatibility. This library fixes those issues and adds some specific utilities for Unity. Supported platforms are PC/Mac/Android/iOS/WP8/WindowsStore/etc and the library is fully supported on both Unity 5 and 4.6.

ZeroFormatter - Fastest C# Serializer and Infinitely Fast Deserializer for

  •    CSharp

Fastest C# Serializer and Infinitely Fast Deserializer for .NET, .NET Core and Unity.Note: this is unfair comparison, please see the performance section for the details.

UnityDecompiled - An unofficial repo of decompiled Unity dll files (Disabled due to request from Unity Legal)

  •    CSharp

Unfortunately I had to remove the UnityDecompiled repo due to a request from Unity's legal team.

Entitas-CSharp - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

  •    CSharp

Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well written prose. The optional code generator lets you write code that is super fast, safe and literally screams its intent.

ml-agents - Unity Machine Learning Agents

  •    CSharp

Unity Machine Learning Agents (ML-Agents) is an open-source Unity plugin that enables games and simulations to serve as environments for training intelligent agents. Agents can be trained using reinforcement learning, imitation learning, neuroevolution, or other machine learning methods through a simple-to-use Python API. We also provide implementations (based on TensorFlow) of state-of-the-art algorithms to enable game developers and hobbyists to easily train intelligent agents for 2D, 3D and VR/AR games. These trained agents can be used for multiple purposes, including controlling NPC behavior (in a variety of settings such as multi-agent and adversarial), automated testing of game builds and evaluating different game design decisions pre-release. ML-Agents is mutually beneficial for both game developers and AI researchers as it provides a central platform where advances in AI can be evaluated on Unity’s rich environments and then made accessible to the wider research and game developer communities. For more information, in addition to installation and usage instructions, see our documentation home. If you have used a version of ML-Agents prior to v0.3, we strongly recommend our guide on migrating to v0.3.

PostProcessing - Post Processing Stack

  •    CSharp

This branch is under active development and holds the current version of the post-processing stack. Documentation is available on the wiki.

ScriptableRenderPipeline - Scriptable Render Pipeline

  •    CSharp

The Scriptable Render Pipeline (SRP) is a new Unity feature in active development. SRP has been designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Including a built-in Lightweight Render Pipeline for use on all platforms, and a High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms. We hope to release both of these versions in beta with Unity version 2018.1. We are committed to an open and transparent development process, and as such you are welcome to take a look around if you are really curious, but we cannot provide support for this feature yet.

behaviac - behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool

  •    CSharp

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

xLua - xLua is a lua programming solution for C# ( Unity,

  •    C

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

Facepunch.Steamworks - Another fucking c# Steamworks implementation

  •    CSharp

The Steamworks C# implementations I found that were compatible with Unity have worked for a long time. But I hate them all. For a number of different reasons. C# is meant to make things easier. So lets try to wrap it up in a way that makes it all easier.

googleads-mobile-unity - Official Unity Plugin for the Google Mobile Ads SDK

  •    CSharp

The Google Mobile Ads SDK is the latest generation in Google mobile advertising featuring refined ad formats and streamlined APIs for access to mobile ad networks and advertising solutions. The SDK enables mobile app developers to maximize their monetization in native mobile apps. This repository contains the source code for the Google Mobile Ads Unity plugin. This plugin enables Unity developers to easily serve Google Mobile Ads on Android and iOS apps without having to write Java or Objective-C code. The plugin provides a C# interface for requesting ads that is used by C# scripts in your Unity project.

Unity - GitHub for Unity

  •    CSharp

The GitHub for Unity extension brings Git and GitHub into Unity, integrating source control into your work with friendly and accessible tools and workflows. Please refer to the list of known issues, and make sure you have backups of your work before trying it out.

Arcadia - Clojure in Unity

  •    Clojure

The integration of the Clojure Programming Language with the Unity 3D game engine. Arcadia is alpha-quality software, and shouldn't be used for anything important yet.