Displaying 1 to 20 from 40 results

element-react - Element UI

  •    Javascript

Element was initially written in Vue, which has many elegant UI components, but we also love React, so we forked it for the React community.Before the building, you need a style theme, here we recommend you to pick up element-theme-default.

element-react - Element UI

  •    Javascript

Element was initially written in Vue, which has many elegant UI components, but we also love React, so we forked it for the React community. Before the building, you need a style theme, here we recommend you to pick up element-theme-default.

nord - An arctic, north-bluish color palette.

  •    CSS

An arctic, north-bluish color palette. Created for the clean- and minimal flat design pattern to achieve a optimal focus and readability for code syntax highlighting and UI. It consists of a total of sixteen, carefully selected, dimmed pastel colors for a eye-comfortable, but yet colorful ambiance.




iView - A high quality UI Toolkit built on Vue.js 2.0

  •    Vue

A high quality UI Toolkit based on Vue.js. It has dozens of useful and beautiful components. It supports both Vue.js 2 and Vue.js 1.

ant-design-vue - An enterprise-class UI components based on Ant Design and Vue. 🐜

  •    Vue

An enterprise-class UI components based on Ant Design and Vue. We recommend using npm or yarn to install,it not only makes development easier,but also allow you to take advantage of the rich ecosystem of Javascript packages and tooling.


bttn.css - Awesome buttons for awesome projects!

  •    CSS

Include bttn.min.css in head of your html file and start using bttn CSS classes in your button. ℹ️ Build process uses yarn, you can also use npm instead.

react-virgin - The react-native UI Kit you've been looking for.

  •    Javascript

Trixie is a meditation app chatbot to suggest you meditations based on your mood and time of the day. React-Virgin requires Node.js v4+ to run.

OTTO - Your entire music-making workflow, in one box.

  •    C++

The OTTO is a complete hardware and software solution, with synths, a sampler, effects, sequencers, and studio modules. The interface is modal, easy to use, simple, but most of all, it encourages experimentation. The graphics are quirky, and the workflow is minimal. Yes, the OTTO is heavily inspired by the OP-1, but it is not an OP-1 clone. If you want an OP-1 you can get it here.

Patternfly - A community of designers and developers collaborating to build a UI framework for enterprise web applications

  •    Javascript

The PatternFly library is a collection of UI design patterns. Design patterns are recurring solutions that solve common design problems and provide a common language for people who create user interfaces. In general, patterns do not specify requirements, but rather, present recommended solutions to design problems. PatternFly patterns build on that approach by additionally considering the needs of complex enterprise IT software, and the habits and motivations of its users, in their recommendations.

flying-focus - UI concept

  •    Javascript

Flying Focus is a UI concept. It adds a transition to the focus outline when you tab around inputs, buttons, and links. Includes all necessary CSS and has no external dependencies. Build with rake standalone.

my_flutter_challenges - Flutter project containing all my flutter UI challenges

  •    Dart

A new Flutter project containing all my flutter UI challenges. You can find the source code of all challenges in the /lib folder. Or just click on the title of each challenge to see the source code of each image. This project is a starting point for a Flutter application.

focus-snail - Leaves a trail from the previously focused element.

  •    Javascript

To use, just include <script src="focus-snail.js"></script> inside either <head> or <body>. It includes all necessary CSS and has no external dependencies. To build from source use rake standalone.

nice-alert.js - Makes alert box suck less

  •    Javascript

The information-theoretic efficiency E of an interface is defined as the minimum amount of information necessary to do a task, divided by the amount of information that has to be supplied by the user. As is true of physical efficiency, E is at least 0 and is at most 1. Where no work is required for a task and no work is done, the efficiency is defined as 1. — from “The Human Interface” by Jef Raskin, pages 84—85.





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