Displaying 1 to 14 from 14 results

phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. Phaser is available in two versions: Phaser 3 and Phaser CE - The Community Edition. Phaser CE is a community-lead continuation of the Phaser 2 codebase and is hosted on a separate repo. Phaser 3 is the next generation of Phaser.

phaser-ce - Phaser CE is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering

  •    Javascript

Phaser is a fast, free, and fun open source HTML5 game framework. It uses a custom build of Pixi.js for WebGL and Canvas rendering, and supports desktop and mobile web browsers. Games can be compiled to iOS, Android and native desktop apps via 3rd party tools. You can use JavaScript or TypeScript for development. Years after release, Phaser is still one of the most starred game frameworks on GitHub. Thousands of developers worldwide use Phaser. From indies and multi-national digital agencies, to schools and Universities. Each creating their own incredible games.

phaser-examples - Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework

  •    Javascript

Looking for Phaser 3 Examples? They are in their own repo. Phaser v2 is a fast, free and fun open source HTML5 game framework. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS and Android apps via 3rd party tools.

eases - a grab-bag of modular easing equations

  •    Javascript

This is a grab-bag of Robert Penner's easing equations, most of the code from glsl-easings. Pull requests for optimizations are welcome.Each easing has its own file which can be required individually. The entry point also exports all eases with camelCase, so require('eases/expo-in-out') becomes require('eases').expoInOut.




keytime - [EXPERIMENT] keyframe animation tools

  •    Javascript

Modular keyframe-based animation tools. Currently at a work-in-progress/proof-of-concept stage.This does not implement its own loop or play(), pause() methods. It simply allows the developer to retrieve interpolated values at an arbitrary time stamp (which may be in seconds, milliseconds, centuries, or whatever).

tween-ticker - a generic tween ticker engine

  •    Javascript

A generic low-level ticker for tweening engines. Stacks tweens and then, on each tick, steps through them to update them to their interpolated (and eased) values.Does not assume any standard set of eases, and uses linear (i.e. no ease) by default.

tweenr - minimal tweening engine

  •    Javascript

Minimal tweening engine which operates on numbers and arrays.I love the simplicity of GreenSock's animation tools, but I don't agree with some of their practices (i.e. polluting tweened objects with variables) and find myself only using a tiny fraction of their entire codebase.


phaser-nano - Phaser Nano is a highly optimized game framework created for super low file size environments such as banner ads

  •    Javascript

Phaser is a fast, free and fun open source HTML5 game framework used by thousands of developers worldwide. It uses Pixi.js for WebGL and Canvas rendering across desktop and mobile web browsers. Phaser Nano is a highly optimized and bare minimum version of its parent framework. Designed specifically for super low file size environments such as banner ads and interstitials, yet still extremely powerful and flexible. It retains the same approach towards ease-of-use that makes Phaser so popular.

phaser3 - Phaser 3 code explorations and build

  •    Javascript

This is the development repository for Phaser 3. For Phaser 2 support please see this repo instead. Everything in this repository is highly experimental. We're testing out all kinds of things, from ES6 to a new renderer. Unless you're part of the development team please don't open issues or PRs here yet.

tween-chain - a tween timeline or chain

  •    Javascript

Creates a new tween that chains and groups multiple tweens, allowing you to create a timeline of sorts. The first two tweens (on x and y) run in parallel with a slightly different delays/durations. The third tween runs after the previous y tween is finished, so z won't start tweening until 2s (including its delay).

korge - Korge Game Engine. Kotlin Game Engine for Desktop, Web and Mobile

  •    Kotlin

Check korge-sample folder for looking actual code. Korge works with Korio, Korim, Korma, Korag, Korau and Korui and it is really portable. It is designed to work with JTransc and will work with pure Kotlin targets as they support reflection and multi-target projects arises.

kiwi-examples - A collection of examples made in Kiwi.js

  •    Javascript

You are looking at the Kiwi.JS examples repository. Here you will find snippets of code demonstrating various areas. Kiwi.JS is an Open Source HTML 5 game framework for making mobile and desktop HTML 5 games. Kiwi utilizes a custom built-in WebGL renderer with a Canvas fallback for other devices.