Displaying 1 to 15 from 15 results

react-game-kit - Component library for making games with React & React Native

  •    Javascript

react-game-kit provides a set of helper components to make it easier to create games with React and React Native.The Loop component uses context to pass a subscribable game tick down your component tree. The Stage component does the same with game scale.

phaser-tiled - A tilemap implementation for phaser focusing on large complex maps built with the Tiled Editor

  •    Javascript

This is a replacement for the tilemap implementation in the Phaser game framework. The purpose of this plugin is to optimize the tilemaps for large complex maps built with the Tiled Map Editor. This plugin optimizes the rendering of large scrolling tilemaps. It also adds support for many more Tiled features and lots of advanced functionality. You can read Why use this plugin? below for more details.

Glide - Game engine for making 2d games on iOS, macOS and tvOS, with practical examples and tutorials

  •    Swift

glide is a SpriteKit and GameplayKit based engine for building 2d games easily, with a focus on side scrollers. glide is developed with Swift and works on iOS, macOS and tvOS. glide is developed with Entity-Component-System architecture. In short, this makes it easy to manage the code of your game, which might quickly get messy as you add more stuff. In addition to that, loads of building components common to 2d platformers that will get you quickly started is also included in the engine.

Mappa - A canvas wrapper for Maps 🗺 🌍

  •    Javascript

Mappa is a library to facilitate work between the <canvas> element and existing map libraries and APIs. It provides a set of tools for working with static maps, interactive tile maps and geo-data among other tools useful when building geolocation-based visual representations. Mappa was originally designed for p5.js, but it can be used with plain javascript or with other libraries that use the canvas element as the render object.Download the full, minified or use the online version and add it to the head section of the document. Mappa will automatically load the required map libraries when necessary.




go-staticmaps - A go (golang) library and command line tool to render static map images using OpenStreetMap tiles

  •    Go

A go (golang) library and command line tool to render static map images using OpenStreetMap tiles. go-staticmaps is a golang library that allows you to create nice static map images from OpenStreetMap tiles, along with markers of different size and color, as well as paths and colored areas.

pixi-tiled - Import Tiled maps into pixi v3

  •    Javascript

Import Tiled maps into pixi v3. A piece of loader middleware which parses Tiled json maps into renderable PIXI objects.

PyxelEdit-Map-Importer - Haxe Map importer for Pyxel Edit

  •    Haxe

Haxe map importer for Pyxel Edit for the free & paid version. With OpenFL and Luxe helpers. var pyxelMap = new PyxelMapImporter(sys.io.File.getContent("map.xml")); will load the xml pyxel map. The argument is the xml content as String.

godot-tiled-importer - Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets

  •    GDScript

This is a plugin for Godot Engine to import TileMaps and TileSets from the Tiled Map Editor. Note: This is compatible only with Godot 3.0 or later. For Godot 2.x, use the 1.x branch.


trianglepacker - 📄 Triangle packer for light map

  •    C++

trianglepacker.hpp is a C++11/17 single required source file, that help to packs triangles of a 3D mesh into a texture, this method is a fast greedy algorithm, the output is looks like a blender's lightmappack, and the quality is near the blender. this library can supports rectangle pack, when part of input indices are converted from a quad to two triangles, that two triangle become combined and can result in a quad, see the below images.

gl-tiled - A WebGL renderer for Tiled (http://www

  •    TypeScript

A WebGL renderer for maps created with the Tiled Editor. Tested with Tiled Map Editor v1.0.3.

tiles - Commandline tool that makes building tilesets and rendering static tilemaps super easy!

  •    Go

Tilemaps are a very popular technique in 2D game development, consisting of building the game world or level map out of small, regular-shaped images called tiles. When it's time to draw a tile, only a small section of this bigger image is rendered on the grid.

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers

  •    Go

This repository contains a 2D tile map engine which is built with data and cache friendly ways. My main goal here is to provide a simple, high performance library to handle large scale tile maps in games. The main entry in this library is Grid which represents, as the name implies a 2 dimentional grid which is the container of Tile structs. The Tile is basically a byte array [6]byte which allows you to customize what you want to put inside. Granted, it's a bit small but big enough to put an index or two. The reason this is so small is the data layout, which is organised in thread-safe pages of 3x3 tiles, with the total size of 64 bytes which should neatly fit onto a cache line of a CPU.

gimp-tilemap-gb - Tilemap GB - GIMP plugin for importing & exporting Game Boy game tilemaps and tilesets (as bitmap images or

  •    C

You can create a level map in Gimp (or other image editors) then export it to either C Source files for the GBDK, or export as .gbr / .gbm for editing and further work in either GBTD or GBMB. You can also import from .gbr and .gbm files, and re-export to them (tile order may change and not all app prefs may survive the import/re-export trip). *This plugin is functional, but not polished. Don't be surprised to find some rough edges or annoyances.






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