react-game-kit provides a set of helper components to make it easier to create games with React and React Native.The Loop component uses context to pass a subscribable game tick down your component tree. The Stage component does the same with game scale.
physics-bodies spritesheet tilemap component-tree game react reactjs physics-engine sprite-animation matterThis is a replacement for the tilemap implementation in the Phaser game framework. The purpose of this plugin is to optimize the tilemaps for large complex maps built with the Tiled Map Editor. This plugin optimizes the rendering of large scrolling tilemaps. It also adds support for many more Tiled features and lots of advanced functionality. You can read Why use this plugin? below for more details.
phaser html5 tilemap tile map 2d tiledglide is a SpriteKit and GameplayKit based engine for building 2d games easily, with a focus on side scrollers. glide is developed with Swift and works on iOS, macOS and tvOS. glide is developed with Entity-Component-System architecture. In short, this makes it easy to manage the code of your game, which might quickly get messy as you add more stuff. In addition to that, loads of building components common to 2d platformers that will get you quickly started is also included in the engine.
game-engine 2d-game-engine games spritekit gameplaykit apple tvos ios platformer-engine platformer side-scroller tiled-map-editor tilemap game-development gamedevMappa is a library to facilitate work between the <canvas> element and existing map libraries and APIs. It provides a set of tools for working with static maps, interactive tile maps and geo-data among other tools useful when building geolocation-based visual representations. Mappa was originally designed for p5.js, but it can be used with plain javascript or with other libraries that use the canvas element as the render object.Download the full, minified or use the online version and add it to the head section of the document. Mappa will automatically load the required map libraries when necessary.
maps p5 canvas tilemap p5.jsA go (golang) library and command line tool to render static map images using OpenStreetMap tiles. go-staticmaps is a golang library that allows you to create nice static map images from OpenStreetMap tiles, along with markers of different size and color, as well as paths and colored areas.
map maps geo gis openstreetmap tiles tilemapImport Tiled maps into pixi v3. A piece of loader middleware which parses Tiled json maps into renderable PIXI objects.
pixi pixi.js tiled tilemapHaxe map importer for Pyxel Edit for the free & paid version. With OpenFL and Luxe helpers. var pyxelMap = new PyxelMapImporter(sys.io.File.getContent("map.xml")); will load the xml pyxel map. The argument is the xml content as String.
tile tilemap pyxel importerThis is a plugin for Godot Engine to import TileMaps and TileSets from the Tiled Map Editor. Note: This is compatible only with Godot 3.0 or later. For Godot 2.x, use the 1.x branch.
godot-engine tilemap tiled tilesets godot gdscripttrianglepacker.hpp is a C++11/17 single required source file, that help to packs triangles of a 3D mesh into a texture, this method is a fast greedy algorithm, the output is looks like a blender's lightmappack, and the quality is near the blender. this library can supports rectangle pack, when part of input indices are converted from a quad to two triangles, that two triangle become combined and can result in a quad, see the below images.
bake uv-mapper lightmap tilemap rectangle-packer triangle-packerCreate your own 2D Maps with layer-by-layer system using Noise-Sample and BufferedImage pattern
2d-map noise-generator noise-maps noise-algorithms map-generation map-viewer tilemap noise-sample map-generator map-tiles 2d-tile 2d-map-iterator noise-2d randomization layer map 2d 2d-graphicsTilemaps are a very popular technique in 2D game development, consisting of building the game world or level map out of small, regular-shaped images called tiles. When it's time to draw a tile, only a small section of this bigger image is rendered on the grid.
commandline tilemap tilesets architecture-visualizationThis repository contains a 2D tile map engine which is built with data and cache friendly ways. My main goal here is to provide a simple, high performance library to handle large scale tile maps in games. The main entry in this library is Grid which represents, as the name implies a 2 dimentional grid which is the container of Tile structs. The Tile is basically a byte array [6]byte which allows you to customize what you want to put inside. Granted, it's a bit small but big enough to put an index or two. The reason this is so small is the data layout, which is organised in thread-safe pages of 3x3 tiles, with the total size of 64 bytes which should neatly fit onto a cache line of a CPU.
grid data-oriented-design pathfinding tilemap observer-pattern bfs 2dYou can create a level map in Gimp (or other image editors) then export it to either C Source files for the GBDK, or export as .gbr / .gbm for editing and further work in either GBTD or GBMB. You can also import from .gbr and .gbm files, and re-export to them (tile order may change and not all app prefs may survive the import/re-export trip). *This plugin is functional, but not polished. Don't be surprised to find some rough edges or annoyances.
gameboy gimp tiled-map-editor tilemap tilesets gimp-plugin game-tools
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