Displaying 1 to 13 from 13 results

valhalla - Open Source Routing Engine for OpenStreetMap

  •    C++

Valhalla is an open source routing engine and accompanying libraries for use with OpenStreetMap data. Valhalla also includes tools like time+distance matrix computation, isochrones, elevation sampling, map matching and tour optimization (Travelling Salesman). Technical documentation for the various components of the library can be found here: docs. Service API documentation as well as links to a variety of technical descriptions are provided within the valhalla-docs repository.

phaser-tiled - A tilemap implementation for phaser focusing on large complex maps built with the Tiled Editor

  •    Javascript

This is a replacement for the tilemap implementation in the Phaser game framework. The purpose of this plugin is to optimize the tilemaps for large complex maps built with the Tiled Map Editor. This plugin optimizes the rendering of large scrolling tilemaps. It also adds support for many more Tiled features and lots of advanced functionality. You can read Why use this plugin? below for more details.

pixi-tiled - Import Tiled maps into pixi v3

  •    Javascript

Import Tiled maps into pixi v3. A piece of loader middleware which parses Tiled json maps into renderable PIXI objects.

godot-tiled-importer - Plugin for Godot Engine to import Tiled Map Editor tilemaps and tilesets

  •    GDScript

This is a plugin for Godot Engine to import TileMaps and TileSets from the Tiled Map Editor. Note: This is compatible only with Godot 3.0 or later. For Godot 2.x, use the 1.x branch.

sfml-tmxloader - SFML 2.x based tmx tilemap parser for files created with Tiled tile map editor

  •    C++

NOTE: Development of this project is indefinitely suspended in favour of tmxlite which supports generic rendering across C++ frameworks such as SFML and SDL2, requires no external linkage and has broader platform support, including mobile devices. Zlib License: This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

tmxlite - lightweight C++14 parser for Tiled tmx files

  •    C++

A lightweight C++14 parsing library for tmx map files created with the Tiled map editor. Requires no external linking, all dependencies are included. Supports tmx maps up to 0.18 with CSV, zlib and base64 compression. The parser is renderer agnostic, and is cross platform on Windows, linux and OS X. It has also been successfully built for Android too. As the library contains no specific rendering functions some example projects are included, along with the relevant CMake files. These are meant mostly for guidance and are not 100% optimised, but should get you off on the right foot when using libraries such as SFML or SDL2/OpenGL. Examples for any specific rendering library are welcome via a pull request.

gomapgen - A 2d map generator written in Go

  •    Go

This map generator implements a number of different algorithms and can output to ASCII, CSV and TMX tile map. See main.go for all the options.

gl-tiled - A WebGL renderer for Tiled (http://www

  •    TypeScript

A WebGL renderer for maps created with the Tiled Editor. Tested with Tiled Map Editor v1.0.3.

gulp-phaser-tiled-pack - Phaser asset pack generator for the phaser-tiled plugin.

  •    Javascript

This is a gulp plugin that will create phaser asset packs for tilemaps. This is useful to not have to hard-code the assets required by a tilemap into your code. You can change the layers, tilesets, images, etc. and just use this tool to regenerate the asset pack.

Protobuf-Dreamer - A tiled DeepDream project for creating any size of image, on both CPU and GPU

  •    Python

A tiled DeepDream project for creating any size of image, on both CPU and GPU. Tensorflow should be compiled for either the CPU, or GPU depending on what your prefer. The CPU is slower, but this project should allow anyone to create an image of any size. The tiling code is based on the Tensorflow DeepDream example code. This project was inspired by jnordberg's DreamCanvas project. In order to control the desired output size, resize your image prior to running pb_dreamer.py. Any "blurriness" caused by resizing a smaller image to a larger size, should disappear after the DeepDream process.

SKTiled - Swift framework for working with Tiled assets in SpriteKit

  •    Swift

SKTiled is a Swift framework for using Tiled assets with Apple's SpriteKit. SKTiled is a framework for using Tiled assets with Apple's SpriteKit, built from the ground up with Swift. This project began life as an exercise to learn Apple's new programming language for a game project, but I've decided to release it as open source with the hopes that others will find it useful. SKTiled is up-to-date and supports Tiled's major features, including all map & object types.

korge - Korge Game Engine. Kotlin Game Engine for Desktop, Web and Mobile

  •    Kotlin

Check korge-sample folder for looking actual code. Korge works with Korio, Korim, Korma, Korag, Korau and Korui and it is really portable. It is designed to work with JTransc and will work with pure Kotlin targets as they support reflection and multi-target projects arises.

aframe-effects - A VR Ready Post processing framework for Three.js and/or A-Frame

  •    Javascript

A modular api is provided where effects can act as both input and output for other effects. Effect shader chunks and uniforms are fused together, as possible, in uber shaders for performance. The effect fusion mechanism allows efficient setups of high complexity to be implemented effortlessly in declarative fashion. The framework is also VR Ready. Mechanisms are provided to deal with the issues stemming from the stereo rendering setup required, and all core effects utilize them to ensure proper post processing operations in VR.