An HTML5 recreation of the Boardroom Scene in Disney's Tron: Legacy. It currently displays realtime data from GitHub and Wikipedia to make it a bit more fun. View it in action at https://www.robscanlon.com/encom-boardroom/ . While I attempted to stay true to the film, it simply wasn't practical to recreate every element that is portrayed in the scene. The graphics displayed in the film contain a remarkable amount of detail despite only being visible for a couple of seconds. I am in awe of those that put it together.
tron webgl threejs data-viz3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL.
ipython-widget jupyter jupyter-notebook visualisation volume-rendering virtual-reality plotting dataviz scientific-visualization webgl threejs rendering-3d-volumes quiverGio.js is an open source library for web 3D globe data visualization built with Three.js. What makes Gio.js different is that it is simple to use Gio.js to customize a 3D data visualization model in a declarative way, add your own data, and integrate it into your own modern web application. Gio.js is an open source library for web 3D globe data visualization built with Three.js. What makes Gio.js different is that it is simple to use Gio.js to customize a 3D data visualization model in a declarative way, add your own data, and integrate it into your own modern web application.
threejs globe datavisualization io 3d web webglharp.gl is an experimental and work in progress open-source 3D map rendering engine written in TypeScript. If you want to learn more about the applications you can create, please check the Getting Started Guide.
map webgl threejs typescript heremaps 3d harpgl heremaps-jsA growing collection of useful helpers and abstractions for react-three-fiber. The native route of the library does not export Html or Loader. The default export of the library is web which does export Html and Loader.
react hooks threejs helpers react-three-fiber threeThe usual GLTF workflow is cumbersome: objects can only be found by traversal, changes are made by mutation, making contents conditional is hard. Gltfjsx creates a nested graph of all the objects and materials inside your asset, it will not touch or modify your files in any way. Now you can easily make the data dynamic, alter contents, add events, etc. 1️⃣ First you run your model through gltfjsx. npx allows you to use npm packages without installing them.
gltf jsx react fiber three threejsA huge library of MatCap textures in PNG and ZMT. MatCap (Material Capture, also known as LitSphere) are complete materials, including lighting and reflections, so you can add it to an object and not have any need for, well, lighting and reflections. MatCaps allows you to create a surface material and lighting environment simply by painting an object so that it looks like how you want your surface to appear. This opens up all sorts of interesting possibilities for non-photoreal image rendering.
webgl threejs opengl texture unity-3d lighting blender-3d shading zbrush matcap litsphere envmap non-photorealisticTheatre.js is an animation library for high-fidelity motion graphics. It is designed to help you express detailed animation, enabling you to create intricate movement, and convey nuance. Theatre can be used both programmatically and visually.
threejs animation devtools generative-art motion-design r3fThe Encom Globe is a WebGL-based clone of the globe from the boardroom scene in Tron: Legacy. If you don't recall that scene, check out Bradley Munkowitz's excellent writeup about its production for more information. This version attempts to stay as true to the in-movie original as possible while maintaining a high frame rate on low powered machines and devices. It is getting pretty close to acheiving that goal and mimics most of the details seen on screen, including the loading animations for the globe hexagon particles, the satellites, and the markers.
webgl tron globe threejsKevin's collection of A-Frame components and scenes. A page should open in your browser. You can develop on the source code and the server will handle live compilation and bundling.
aframe vr webvr virtualreality virtual-reality 3d a-frame a-frame-components aframe-component aframe-components k-frame kframe three threejsFirst, create the list of vertices that will define the line. MeshLine accepts THREE.Geometry (looking up the .vertices in it) and Array/Float32Array. THREE.BufferGeometry coming soon, and may be others like Array of THREE.Vector3. Once you have that, you can create a new MeshLine, and call .setGeometry() passing the vertices.
line webgl threejs glsl shader lines meshPlease use it only for review and test purposes. Don't hesitate to add issues or open a conversation about design decisions. Most of the shaders are from https://github.com/evanw/glfx.js. Others are from different sources and forums, papers, or my own.
postprocessing threejs glsl webgl shaders effects-composer3D models viewer with vue.js
vue components webgl threejs vue-3d-model three.js componentThis JavaScript library detects and tracks the face in real time from the webcam video feed captured with WebRTC. Then it is possible to overlay 3D content for augmented reality applications. We provide various demonstrations using main WebGL 3D engines. We have included in this repository the release versions of the 3D engines to work with a determined version (they are in /libs/<name of the engine>/). This library is lightweight and it does not include any 3D engine or third party library. We want to keep it framework agnostic so the outputs of the library are raw: if the a face is detected or not, the position and the scale of the detected face and the rotation Euler angles. But thanks to the featured helpers, examples and boilerplates, you can quickly deal with a higher level context (for motion head tracking, for face filter or face replacement...). We continuously add new demontrations, so stay tuned ! Also, feel free to open an issue if you have any question or suggestion.
face tracking detection snapchat 3d webgl deep-learning face-detection face-tracking threejs babylonjs webcam faceswap library picojs augmented-reality face-filters trackingjs msqrdClassifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications. Think of it like a user-agent detection for the GPU but more powerful. By default we use the UNPKG CDN to host the benchmark data. If you would like to serve the benchmark data yourself download the required benchmarking data from benchmarks.tar.gz and serve it from a public directory.
webgl threejs demo device browser hardware gpu detection benchmarks pixijs babylonjs adaptive progressive-enhancement webgl2 detect three.js three babylon 3d typescriptreact-planner is a React component which can be used to draw model buildings. Drag & drop from a catalog of customizable and ready-to-use objects, you can start from 2D wireframes and land on 3D models. As a developer you can provide your users with new objects by adding them to the catalog.
component interface react react-component reactjs ui webgl threejs svg floorplans draw floorplanner plan 3d home-design interior-design react.jsOpen-source format and tools for game developers. Free cross-platform 3D IDE for games.
html5 webgl 3dsmax exporter studio threejs game-engine pbr
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