Displaying 1 to 20 from 67 results

drei - 🌭 useful helpers for react-three-fiber

  •    Javascript

A growing collection of useful helpers and abstractions for react-three-fiber. The native route of the library does not export Html or Loader. The default export of the library is web which does export Html and Loader.

gltfjsx - 🎮 Turns GLTFs into JSX components

  •    Javascript

The usual GLTF workflow is cumbersome: objects can only be found by traversal, changes are made by mutation, making contents conditional is hard. Gltfjsx creates a nested graph of all the objects and materials inside your asset, it will not touch or modify your files in any way. Now you can easily make the data dynamic, alter contents, add events, etc. 1️⃣ First you run your model through gltfjsx. npx allows you to use npm packages without installing them.

react-three-flex - 💪📦 Flexbox for react-three-fiber

  •    TypeScript

Placing content in THREE.js is hard. @react-three/flex brings the webs flexbox spec to react-three-fiber. It is based on Yoga, Facebook's open source layout engine for react-native. These demos are real, you can click them! They contain the full code, too.




use-cannon - 👋💣 physics based hooks for react-three-fiber

  •    TypeScript

Experimental React hooks for cannon-es. Use this in combination with react-three-fiber. Let's make a cube falling onto a plane. You can play with a sandbox here.

kframe - :package: Kevin's collection of A-Frame components and scenes.

  •    Javascript

Kevin's collection of A-Frame components and scenes. A page should open in your browser. You can develop on the source code and the server will handle live compilation and bundling.

detect-gpu - Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications

  •    TypeScript

Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications. Think of it like a user-agent detection for the GPU but more powerful. By default we use the UNPKG CDN to host the benchmark data. If you would like to serve the benchmark data yourself download the required benchmarking data from benchmarks.tar.gz and serve it from a public directory.

react-xr - 🤳 VR/AR with react-three-fiber

  •    Javascript

These demos are real, you can click them! They contain the full code, too. To get started with default controller models add DefaultXRControllers component. It will fetch appropriate input profile models. You can learn more here.


react-postprocessing - 📬 postprocessing for react-three-fiber

  •    TypeScript

react-postprocessing is a postprocessing wrapper for @react-three/fiber. This is not (yet) meant for complex orchestration of effects, but can save you hundreds of LOC for a straight forward effects-chain. This library provides an EffectPass which automatically organizes and merges any given combination of effects. This minimizes the amount of render operations and makes it possible to combine many effects without the performance penalties of traditional pass chaining. Additionally, every effect can choose its own blend function.

react-three-a11y - ♿️ Accessibility tools for React Three Fiber

  •    TypeScript

👩‍🦯 Provide accessibility support to R3F such as focus indication, keyboard tab index, and screen reader support

maya-json-export - a generic Maya to JSON exporter for triangle meshes

  •    Javascript

A generic Maya to JSON exporter for triangulated meshes, specifically built for ThreeJS BufferGeometry. Designed for ThreeJS r74 and Maya 2016.This is modified from Sean Griffin's exporter, but designed for static scenes with a lot of instancing (like a forest or city scape).

three-bmfont-text - renders BMFont files in ThreeJS with word-wrapping

  •    Javascript

Bitmap font rendering for ThreeJS, batching glyphs into a single BufferGeometry. Supports word-wrapping, letter spacing, kerning, signed distance fields with standard derivatives, multi-channel signed distance fields, multi-texture fonts, and more. About 12kb after minification.Works on Three r69-73, r79, and possibly more.

three-buffer-vertex-data - an easy way to set vertex data on a BufferGeometry

  •    Javascript

Convenience functions for sending vertex data to an attribtue of a THREE.BufferGeometry.This will flatten vertex data if necessary, attempt to re-use arrays where possible to minimize GC, and handle some compatibility issues across different versions of ThreeJS. It can handle dynamically growing and shrinking buffers.

three-orbit-viewer - quick harness for viewing a mesh with orbit viewer

  •    Javascript

Quick harness to create a runnable demo for ThreeJS scenes. For a demo, see demo/test.js or three-gl-state-example.This module exports a function which accepts the THREE instance, and returns a new function which creates the orbit viewer with the specified options.

three-png-stream - streams ThreeJS render target pixel data

  •    Javascript

Streams a PNG encoded pixels from a ThreeJS WebGLRenderTarget. This is done in chunks of gl.readPixels, using gl-pixel-stream, and works with render targets upwards of 10000x10000 pixels in Chrome (or more, depending on your GPU).The following transparent PNG image was generated with ThreeJS on the client side using the example/ code. See Running from Source for details.

three-simplicial-complex - render simplicial complexes with ThreeJS

  •    Javascript

Creates a THREE.Geometry from a 3D simplicial complex. See demo for an example.This is useful for inter-op with modules like icosphere, bunny, stanford-dragon, mesh-combine, extrude-polyline, teapot, triangulate-contours, etc.

voxel-pp - GLSL post-processing module for Voxel.js

  •    Javascript

GLSL post-processing module for Voxel.js! This is a wrapper for @alteredq's THREE.EffectComposer, which allows you to stack fragment shaders for nice effects such as Bloom, Blur, Mosaic Filters and so on.The demo is somewhat less graceful, but you get the idea.

three-effectcomposer - @alteredq's EffectComposer plugin for three.js ported for use with Browserify

  •    Javascript

Browserify-friendly version of THREE.EffectComposer, which offers a quick GLSL post-processing implementation.Full credit goes to @alteredq for writing this, the original source can be found here.

three-orbitcontrols - is the three.js OrbitControls from official repo examples

  •    Javascript

There is another package similar to this one: three-orbit-controls. I decided to create another package with a different approach, see this issue for the rationale.I am using this package for my 3d tic tac toe online game.

get-plane-normal - gets a plane's normal from 3 points

  •    Javascript

Gets a plane's normal from 3 points on that plane.With three points on the same plane, determines the unit normal and stores it in out [x, y, z].






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