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evpp is a modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols. evpp provides a TCP Server to support multi-threaded nonblocking event-drive server and also a HTTP, UDP Server to support http and udp prococol.NOTE: master is our development branch and may not be stable at all times.
Packet Sender is an open source utility to allow sending and receiving TCP, UDP, and SSL (encrypted TCP) packets. The mainline branch officially supports Windows, Mac, and Desktop Linux (with Qt). Other places may recompile and redistribute Packet Sender. Packet Sender is free and licensed GPL v2 or later. It can be used for both commercial and personal use. Official releases of Packet Sender can be downloaded at PacketSender.com. Some places redistribute Packet Sender.
Nano is an easy to use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network related programming. Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes.
An blocking socket client for Android applications. The server is designed for beginners affiliated OkSocket library; beginners can install the project of the app to mobile phones, click the Connect button, the server is only familiar with communication methods and analytical way. The server does not support the heart back, not a commercial server. The server code in SocketServerDemo folder, please note that the reference was reading.
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution. Here comes the example of the TCP chat server. It handles multiple TCP client sessions and multicast received message from any session to all ones. Also it is possible to send admin message directly from the server.
Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution. Asio service is used to host all clients/servers based on Asio C++ library. It is implemented based on Asio C++ Library and use a separate thread to perform all asynchronous IO operations and communications.
message-io is a fast and easy-to-use event-driven network library. The library handles the OS socket internally and offers a simple event message API to the user. It also allows you to make an adapter for your own transport protocol following some rules, delegating the tedious asynchrony and thread management to the library. Managing sockets is hard because you need to fight with threads, concurrency, full duplex, encoding, IO errors that come from the OS (which are really difficult to understand in some situations), etc. If you make use of non-blocking sockets, it adds a new layer of complexity: synchronize the events that come asynchronously from the Operating System.
QuickServer is an open source Java library/framework for quick creation of robust and multi-threaded, multi-client TCP server applications. With QuickServer one can just concentrate on just the application logic/protocol on hand. QuickServer provides an abstraction over the ServerSocket, Socket and other network and input output classes and it eases the creation of powerful network servers.
Nano is an easy to use, fast, lightweight game server networking library for Go. It provides a core network architecture and a series of tools and libraries that can help developers eliminate boring duplicate work for common underlying logic. The goal of nano is to improve development efficiency by eliminating the need to spend time on repetitious network related programming.Nano was designed for server-side applications like real-time games, social games, mobile games, etc of all sizes.
Hprose is a High Performance Remote Object Service Engine.It is a modern, lightweight, cross-language, cross-platform, object-oriented, high performance, remote dynamic communication middleware. It is not only easy to use, but powerful. You just need a little time to learn, then you can use it to easily construct cross language cross platform distributed application system.
Ever wanted your Raspberry Pi to act as a network-controlled audio player? Pi Player accomplishes this goal. It consists of 3 components acting independently to make the system work. The Desktop app provides basic control and discoverability of the Raspberry Pi. It was written in C++ with the Qt SDK and runs on Windows, Mac, and Desktop Linux.
The IBMStreams/streamsx.tcp GitHub repository is home to the Streams TCP toolkit. This toolkit contains a versatile C++ operator named TCPServer which is a multi-connection, multi-threaded operator that accepts text or binary data from one or more TCP sockets. This operator supports full duplex TCP communication and can accept and send data via a TCP socket connection. It is ideal for ingesting and publishing data in real-time from multiple remote TCP clients via a single source operator. This toolkit proved to be very useful in many high performance commercial Streams engagements. If you are interested in taking advantage of this toolkit, you can start reading the following to understand the technicalities about the TCPServer operator.