BreakOutToRefresh uses SpriteKit to add a playable mini game to the pull to refresh view in a table view. In this case the mini game is BreakOut but a lot of other mini games could be presented in this space. Add BreakOutToRefreshView.swift to your project.
mini-game spritekit breakoutWith ParticlesLoadingView you can create your own amazing SpriteKit particles animations with the Xcode's built-in Particle Emitter Editor that looks like the following picture. Go ahead and create your own particles animation by doing File ➡️ New File ➡️ iOS Resource ➡️ SpriteKit Particle File. To see it in action, run the example project, clone the repo, and run pod install from the Example directory first. The example project shows how to set up ParticlesLoadingView in a few different ways.
animation spritekit ios particle-emitter-editor particles-animationsLast Update: 10/October/2018. Curated list of articles, web-resources, tutorials, Stack Overflow and Quora Q&A, GitHubcode repositories and useful resources that may help you dig a little bit deeper into iOS. All the resources are split into sub-categories which simlifies navigation and management. Feel free to use and suggest something to learn (iOS related of course 😜).
learning ios curated-list development scenekit arkit spritekit xcode tutorial article vision coreml-framework coreml clean-code uikit design-patterns mvvm awesome-list algorithmsPlay Breakout Game on your Touch Bar, using SpriteKit. 😢The Apple Review teams said the original name TouchBreakout leverages the name 'Breakout', so when launching I have to change the name to TouchBrickout.
spritekit touchbar touchbar-support gameplaykit breakout breakout-game play-breakout-game macosx-game macos-app spritekit-demoglide is a SpriteKit and GameplayKit based engine for building 2d games easily, with a focus on side scrollers. glide is developed with Swift and works on iOS, macOS and tvOS. glide is developed with Entity-Component-System architecture. In short, this makes it easy to manage the code of your game, which might quickly get messy as you add more stuff. In addition to that, loads of building components common to 2d platformers that will get you quickly started is also included in the engine.
game-engine 2d-game-engine games spritekit gameplaykit apple tvos ios platformer-engine platformer side-scroller tiled-map-editor tilemap game-development gamedevA node.js API for creating 2D games for iOS using SpriteKit
games mobile ios spritekitSpiny is a minimal and addictive spinning game.
game spritekitOpen source under BSD3 license. Contributions under the same license are most welcome. To build this project, you need a recent version of Xcode and GHC 8.0.2. If you don't want to build it yourself, a pre-compiled version comes with Haskell for Mac, which also provides the best Haskell SpriteKit development experience.
haskell-bindings spritekit graphics game-engine animation-library physics-engineFor the best Haskell SpriteKit development experience, check out Haskell for Mac. The Lazy Lambda code in this repository already comes in the form of a Haskell for Mac project.
spritekit game haskellSee RxSpriteKitDemo for detail.
rxswift spritekit carthageFull source code of a working iOS game. Yet another take on a space shooter game. The game falls into Shoot 'em up video games genre. It is written in Swift and uses SpriteKit- graphics rendering and animation infrastructure built into iOS. All vector graphics and image assets created in Inkscape and GIMP. The app was created as a multi-weekend project long time ago. It is updated to run in the latest IDEs, but couple of things could be either added or improved. Not having time to do it is the problem.
game spritekit shooterThis repository contains starter code for the Alien Adventure project in Udacity's iOS Nanodegree. Alien Adventure is an intergalactic "click-to-continue" game. The game's main robot protagonist needs your help answering questions posed by aliens who block its path.
spritekit ios udacity-ios-nanodegree ios-swift ios-tutorialShaderKit is an open-source collection of fragment shaders designed for use in SpriteKit games. The shaders are designed to be easy to read and understand, even for relative beginners, so you’ll find each line of code is rephrased in plain English as well as an overall explanation of the algorithm used at the top of each file. If you’re already comfortable with shaders then please download one or more that interest you and get going. If not, most of the the remainder of this README acts as a primer for using shaders in SpriteKit.
glsl glsl-shaders spritekitA Game Developed with Swift and SpriteKit
spiral spritekit game ios-appJust another yet FlappyBird-style game using SpriteKit. .....
ios-app spritekit flappybird-style-game flappybird flappy-birdLast Update: 09/October/2018. 📦 Collection of Swift extensions(+ custom types) for various use cases. The kit contains 156 extensions + 16 custom types.
ios extensions productivity tvos watchos framework foundation uikit spritekit gcd swift-extensions ios-extensions ios-swift ios-ui ios-sdk swift-frameworkLast Update: 08/October/2018. 🐦 Flappy Fly-Bird is an iOS/SpriteKit game written using the latest verion of Swift programming language and GameplayKit.
spritekit shaders game game-development apple gameplaykit application mobile-game mobile-applicationLast Update: 21/September/2018. An iOS project demonstrating how to use GLSL and Metal Shaders with SpriteKit framework 👾. The purpose of the app is to serve as a sandbox that allows to quicly prototype and experiment with fragment shaders. Currently there are 12 custom fragment shaders. More shaders will be added on a regular basis.
ios spritekit glsl shader cg apple shaders
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