Displaying 1 to 10 from 10 results

space-3d - Quickly generate procedural 3D space scenes in your browser with WebGL

  •    Javascript

Quickly generate procedural 3D space scenes in your browser with WebGL

earthin24 - Source code for my twitter bot https://twitter.com/earthin24

  •    Go

Source code for twitter @earthin24 and instagram bots. We're using Go 1.8.

space-privateers - Simple roguelike set in space

  •    Haskell

Space Privateers is a adventure game set in far future. Player plays a space privateer who has recently docked with a merchant city vessel and plans to plunder some of the loot before escaping. The task will not be easy and there are many dangers awaiting in the deep corridors and rooms of the city vessel. Currently only Linux 32-bit binaries are provided at [Bintray] 1. But it is possible to fetch package from [Hackage] 2 and build it manually.

language-agc - Syntax highlighting for Apollo Guidance Computer (AGC) assembly code

  •    Javascript

This package provides syntax highlighting for Apollo Guidance Computer assembly, the language used to program the Apollo‑11 on its world-famous voyage to the moon. The AGC source code is freely available online. Information on the AGC assembly language itself may be found here.




yogstation - Yogstation13's master code source

  •    DM

Option 2: Install GitHub::windows from http://windows.github.com/ It handles most of the setup and configuraton of Git for you. Then you simply search for the yogstation repository and click the big clone button. Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. Extended is essentially no mode, and isn't in the Secret rotation by default as it's just not very fun.

OracleStation - Repository for OracleStation SS13 project

  •    DM

Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. Extended is essentially no mode, and isn't in the Secret rotation by default as it's just not very fun. where the admin rank must be properly capitalised.

groupoid.space - The Language of Space

  •    HTML

Groupoid Infinity is doing research in type theory, term encodings, program extraction and effective compilation. Infinity stack consists of two tools:

splitargs - Splits strings into tokens by given separator, treating quoted part as a single token.

  •    Javascript

Splits strings into tokens by given separator except treating quoted part as a single token.


aframe-sharedspace-component - A-Frame VR component to create multi-user experiences with WebRTC

  •    Javascript

The sharedspace component provides a simple participation model in which participants join or leave a named room, send messages to other peers and publish audio streams. It runs on the top of WebRTC, with minimal signaling infrastructure relaying on peer-to-peer session management. The sharedspace component covers an specific usecase. If you are looking for a more general solution to network-synchronized A-Frame scenes, take a look at networked-aframe by Hayden Lee.

invaders - A Space Invaders emulator, written in C with SDL2 and SDL2_mixer.

  •    C

A Space Invaders emulator, written in C with the SDL2 and SDL2_mixer for sound. You should be able to launch it by running make && ./invaders. It has been tested on macOS 10.13 with clang and debian 8 with gcc 5. You'll need to have the files invaders.e, invaders.f, invaders.g and invaders.h in res/roms. You can also drop the Space Invaders wav files in res/snd if you have them.