Displaying 1 to 20 from 140 results

p5 - JS client-side library for creating graphic and interactive experiences, based on the core principles of Processing

  •    Javascript

p5.js is a JavaScript library that starts with the original goal of Processing, to make coding accessible for artists, designers, educators, and beginners, and reinterprets this for today's web.Using the original metaphor of a software sketchbook, p5.js has a full set of drawing functionality. However, you're not limited to your drawing canvas, you can think of your whole browser page as your sketch! For this, p5.js has addon libraries that make it easy to interact with other HTML5 objects, including text, input, video, webcam, and sound.

SoundJS - A Javascript library for working with Audio

  •    Javascript

SoundJS is a library to make working with audio on the web easier. It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like a Flash fallback (included, but must be used separately from the combined/minified version).A mechanism has been provided for easily tying in audio preloading to PreloadJS.

SoundManager2 - A JavaScript Sound API supporting MP3, MPEG4 and HTML5 audio + RTMP, providing reliable cross-browser/platform audio control in as little as 12 KB

  •    Javascript

By wrapping and extending HTML5 and Flash Audio APIs, SoundManager 2 brings reliable cross-platform audio to JavaScript.An Ant build file defines the tasks for compiling JS and SWF components, useful if you make changes to the SM2 source and want to recompile. Google's Closure Compiler is used for the JS. AS2 compilation is done by MTASC, and AS3 is handled by Adobe's Open Source Flex SDK (mxmlc) compiler. Refer to build.xml for compiler downloads and path definitions.

howler.js - Javascript audio library for the modern web.

  •    Javascript

howler.js is an audio library for the modern web. It defaults to Web Audio API and falls back to HTML5 Audio. This makes working with audio in JavaScript easy and reliable across all platforms. Additional information, live demos and a user showcase are available at howlerjs.com.




SuperCollider - A programming language for real time audio synthesis and algorithmic composition

  •    C++

SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition. It provides an interpreted object-oriented language which functions as a network client to a state of the art, realtime sound synthesis server.

LMMS - Cross-platform music production software

  •    C++

LMMS is a free cross-platform software which allows you to produce music with your computer. This covers creating melodies and beats, synthesizing and mixing sounds and arranging samples. You can have fun with your MIDI keyboard and much more – all in a user-friendly and modern interface. Furthermore LMMS comes with many ready-to-use instrument and effect plugins, presets and samples.

react-native-sound - React Native module for playing sound clips

  •    Java

React Native module for playing sound clips on iOS, Android, and Windows. 'NOTE: React-native-sound does not support streaming'. See #353 for more info. Of course, we would welcome a PR if someone wants to take this on.

supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition

  •    C++

SuperCollider is a platform for audio synthesis and algorithmic composition, used by musicians, artists, and researchers working with sound. It is free and open source software available for Windows, macOS, and Linux. SuperCollider was developed by James McCartney and originally released in 1996. In 2002, he generously released it as free software under the GNU General Public License. It is now maintained and developed by an active and enthusiastic community.


openfl - Interactive game and app development library for TS, Haxe, JS and AS3

  •    Haxe

Interactive application and game developers need access to productive tools for forging bitmap, vector, text, sound and video together. The modern-day web browser provides many of these features, but performance for animated content, and support for hardware graphics (while still supporting software caching and fallback) is not readily available. OpenFL combines a proven set of tools for development of games and rich interactive content, going back to the first renaissance innovators on the web. There are two versions of OpenFL, the first is primarily distributed using haxelib, and blends native support for Windows, macOS, Linux, iOS, Android, Flash, HTML5 and WebAssembly. You can read more about the haxelib distributed version of OpenFL, here.

Swift-Radio-Pro - Professional Radio Station App - now supports Swift 4 / Xcode 9!

  •    Swift

Swift Radio is an open source radio station app with robust and professional features. This is a fully realized Radio App built entirely in Swift. Master is now the Xcode 9 / Swift 4 branch. View this GETTING STARTED VIDEO. It's short & sweet to give you a quick overview. Give it a quick watch.

aubio - a library for audio and music analysis

  •    C

aubio is a library to label music and sounds. It listens to audio signals and attempts to detect events. For instance, when a drum is hit, at which frequency is a note, or at what tempo is a rhythmic melody. Its features include segmenting a sound file before each of its attacks, performing pitch detection, tapping the beat and producing midi streams from live audio.

PortAudio - Cross-platform Audio I/O Library

  •    C

PortAudio is a free, cross-platform, open-source, audio I/O library. It lets you write simple audio programs in 'C' or C++ that will compile and run on many platforms. It provides a very simple API for recording and/or playing sound using a simple callback function or a blocking read/write interface. Example programs are included that play sine waves, process audio input (guitar fuzz), record and playback audio, list available audio devices, etc.

baudio - generate audio streams with functions

  •    Javascript

Return a readable stream of raw audio data based on the function fn(t,i).fn(t,i) is given the time in seconds t and the step counter i. fn(t,i) should return an amplitude value between -1 and 1, inclusive. Values outside that range will be clipped.

SoundSwitch - C# application to switch default playing device

  •    CSharp

SoundSwitch offers you the opportunity to switch your playback devices and/or recording devices using simple hotkeys. If you want to donate for the development don't hesite to do it here.

WebPd - Run your Pure Data patches on the web.

  •    Javascript

WebPd is a 100% JavaScript Pure Data runtime using Web Audio API to play audio in the browser. It aims at allowing a subset of Pure Data programming language to run in the browser without plugins and with best possible performance. WebPd should be supported by all browsers supporting Web Audio API.

Flocking - Flocking - Creative audio synthesis for the Web

  •    Javascript

Flocking is a JavaScript audio synthesis framework designed for artists and musicians who are building creative and experimental Web-based sound projects. It supports Firefox, Chrome, Safari, and Node.js on Mac OS X, Windows, Linux, iOS, and Android. Unlike comparable tools, Flocking is declarative. Its goal is to promote a uniquely community-minded approach to instrument design and composition. In Flocking, unit generators and synths are specified as JSON, making it easy to save, share, and manipulate your synthesis algorithms. Send your synths via Ajax, save them for later using HTML5 local data storage, or algorithmically produce new instruments on the fly.

ion.sound - JavaScript plugin for playing sounds and music in browsers

  •    Javascript

JavaScript plugin for playing sounds on user actions and page events. Today websites are full of events (new mail, new chat-message, content update etc.). Often it is not enough to indicate this events only visually to get user attention. You need sounds! This library, made for playing small sounds, will help you with this task. Also, new version of Ion.Sound is capable to handle browser games audio. It has full control of loading, playing and removing audio files. And audio-sprites support of course.

remote.js - Remote control for Web apps

  •    Javascript

Remote.js is a library for developing remote controlled web apps. It is wireless and does not require additional hardware - it works via audio frequencies. Note: Apps tested on Google Chrome only. If the examples don't work, try restarting the browser.