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The goal of this framework is to allow a game author to essentially translate the rules of a game into a series of simple functions that describe how the game state changes when a particular move is made, and the framework takes care of the rest. You will not need to write any networking or backend code.See changelog.
An blocking socket client for Android applications. The server is designed for beginners affiliated OkSocket library; beginners can install the project of the app to mobile phones, click the Connect button, the server is only familiar with communication methods and analytical way. The server does not support the heart back, not a commercial server. The server code in SocketServerDemo folder, please note that the reference was reading.
This package provides a high performance HTTP server to speed up your Laravel/Lumen application based on Swoole. The common questions are collected in Q&A. You can go check if your question is listed in the document.
c common functions library extracted from my open source project FastDFS. this library is very simple and stable. functions including: string, logger, chain, hash, socket, ini file reader, base64 encode / decode, url encode / decode, fast timer, skiplist, object pool etc. detail info please see the c header files.
Ts.ED is a framework on top of Express to write your application with TypeScript (or in ES6). It provides a lot of decorators to write your code. Important! TsExpressDecorators requires Node >= 6, Express >= 4, TypeScript >= 2.0 and the experimentalDecorators, emitDecoratorMetadata, types and lib compilation options in your tsconfig.json file.
The project is developed with the use of free open source cross platform applications and freeware services. Mega comes in very handy when working on the game assets collaboratively, while GitHub handles the code part and stores the final assets. Art contributions can be made as well in our deviantArt group. Drop by our Discord chat and be a part of the community! Blender is being used for creating most of the assets, such as combat locations, creatures and their own animations, which are rendered into sprites that are usually made into sprite-sheets using our Spritify add-on, as well as for many other tasks. Krita, Gimp and MyPaint are useful for concept art, while Inkscape is useful for creating the vector creature ability icons.