Displaying 1 to 20 from 48 results

shrinkpack - Fast, resilient, reproducible builds with npm install.

  •    Javascript

Shrinkpack complements the npm shrinkwrap command by maintaining a node_shrinkwrap directory in your project, containing the exact same tarballs that npm install downloads from https://registry.npmjs.org. The rest of the npm install process is exactly the same. The only difference is that no network activity is necessary when installing and building your project. The node_shrinkwrap directory can be ignored in your editor (much like is done with the node_modules directory) but is instead checked into source control.

electron-store - Simple data persistence for your Electron app or module - Save and load user preferences, app state, cache, etc

  •    Javascript

Electron doesn't have a built-in way to persist user preferences and other data. This module handles that for you, so you can focus on building your app. The data is saved in a JSON file in app.getPath('userData').You can use this module directly in both the main and renderer process.

electron-context-menu - Context menu for your Electron app

  •    Javascript

Electron doesn't have a built-in context menu. You're supposed to handle that yourself. But it's both tedious and hard to get right. This module gives you a nice extensible context menu with items like Cut/Copy/Paste for text, Save Image for images, and Copy Link for links. It also adds an Inspect Element menu item when in development to quickly view items in the inspector like in Chrome.You can use this module directly in both the main and renderer process.




jquery

  •    Javascript

Are-you-sure (jquery.are-you-sure.js) is simple light-weight "dirty form" JQuery Plugin for modern browsers. It helps prevent users from losing unsaved HTML Form changes by promoting the user to save/submit. Are-you-sure is a minimal plugin for modern browsers. There are plenty of "dirty forms" implementations out there, however they all seemed very heavyweight and over-engineered...! Most were written some time back and contain many 'hacks' to support legacy browsers, and/or rely on other fat dependencies such as FaceBox or jQueryUI. Are-you-sure solves this by doing this simple task in the simplest possible way.

BoxWorld

  •    DotNet

Welcome to BoxWorld. Also known as Sokoban. This application/game was designed as an experiment really! I remember playing this game on my graphing calculator many years ago. And even with this, it's not so much as the game as it was making the game.

SimpleBackup

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SimpleBackup makes it easier for you to backup your files and folders very quickly. You will have a new contextual menu when you right-click on files and folders to backup them. It's composed of scripts (".bat") and registry keys.

Minecraft Backup Assistant

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Minecraft Backup Assistant helps you to backup your Minecraft saves. It features fast backup, ZIP backup, restoring, Cartographing the save and more. It's developed in C#.


Game Cube Save Fixer

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Game Cube Save Fixer patches dumped Game Cube save files to have the correct serial code by adding it to the first four bytes of the save file. If the save file doesn't have the correct serial code, the game will not see the save as valid. It's developed in C# .NET 2.0.

YS Utils

  •    DotNet

The library contains set of useful classes which may solve common tasks for different applications.

jquery-autosave

  •    Javascript

Automatically and unobtrusively saves form data based on a set of criteria.

download-to-file - Download a file to disk programmatically

  •    Javascript

Download a file to disk programmatically.Will download the content of the given url and store it in a file specified by filepath. When done, the callback will be called with an optional error object as the first argument and the filepath as the second argument.

gl-pixel-stream - streaming gl.readPixels from an FBO

  •    Javascript

Streams chunks of gl.readPixels from the specified FrameBuffer Object. This is primarily useful for exporting WebGL scenes and textures to high resolution images (i.e. print-ready).Before calling this method, ensure your FBO is populated with the content you wish to export. On each chunk, this will bind the given FBO, set the viewport, read the new pixels, and then unbind all FBOs.

three-png-stream - streams ThreeJS render target pixel data

  •    Javascript

Streams a PNG encoded pixels from a ThreeJS WebGLRenderTarget. This is done in chunks of gl.readPixels, using gl-pixel-stream, and works with render targets upwards of 10000x10000 pixels in Chrome (or more, depending on your GPU).The following transparent PNG image was generated with ThreeJS on the client side using the example/ code. See Running from Source for details.

save-pixels - Saves an ndarray as an image

  •    Javascript

Saves an ndarray to an image.Returns A stream that you can pipe to serialize the result, or a canvas element if the type is "canvas".

cache-conf - Simple cache config handling for your app or module

  •    Javascript

If you don't need caching, you should use conf instead. This module extends that module and abstracts away the caching mechanism.Returns a new instance.

terminal-recorder - Terminal recorder: Record your termial session into HTML

  •    Javascript

Terminal recorder allows you to record your bash session, and export it to html so then you can share it with your friends.Start typing in the second console, and look how the first one is mimicking your moves.

enstore - In-memory persistence for streams

  •    Javascript

In-memory persistence for streams. Enables you to replay streams, even if they're not finished yet.Need real persistence? Check out level-store for a fast and flexible streaming storage engine based on LevelDB.