Potato Benchmark is an benchmark project to make it easy to compare performance between LWRP and Built-in pipelines. It contains some baseline performance test scenes that specifically stress parts of the graphics pipeline such as test fill rate of built-in shaders, batching/driver cost and bandwidth. The benchmark is still WIP. It builds for Android (GLES2, GLES3, Vulkan) and iOS (Metal) a set of test scenes in LWRP and Built-in. A main scene allows to select which pipeline to test. Each tests scene warms up for 2s. and measure frame times (average, median, min, max) in a period of 8s.