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tinyrenderer - A brief computer graphics / rendering course

  •    C++

Check the wiki for the detailed lessons. My source code is irrelevant. Read the wiki and implement your own renderer. Only when you suffer through all the tiny details you will learn what is going on. I do want to get emails for feedback (dmitry.sokolov@univ-lorraine.fr); do not hesitate to contact me if you have any questions.


  •    CSharp

Potato Benchmark is an benchmark project to make it easy to compare performance between LWRP and Built-in pipelines. It contains some baseline performance test scenes that specifically stress parts of the graphics pipeline such as test fill rate of built-in shaders, batching/driver cost and bandwidth. The benchmark is still WIP. It builds for Android (GLES2, GLES3, Vulkan) and iOS (Metal) a set of test scenes in LWRP and Built-in. A main scene allows to select which pipeline to test. Each tests scene warms up for 2s. and measure frame times (average, median, min, max) in a period of 8s.

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