Displaying 1 to 20 from 147 results

The FreeType Project - A free, high-quality, and portable font engine

  •    C

FreeType is a software font engine that is designed to be small, efficient, highly customizable, and portable while capable of producing high-quality output (glyph images). It can be used in graphics libraries, display servers, font conversion tools, text image generation tools, and many other products as well.

gg - Go Graphics - 2D rendering in Go with a simple API.

  •    Go

gg is a library for rendering 2D graphics in pure Go.There are lots of examples included. They're mostly for testing the code, but they're good for learning, too.

browser-perf - Performance Metrics for Web Browsers

  •    Javascript

Read more on why browser-perf here. Please see the wiki pages for more information. You can find information about supported browsers, getting started, command line usage, reference for the Node API etc.




Intrinsic - Intrinsic is a Vulkan based cross-platform game and rendering engine

  •    C++

NOTE: I'm working on this project in my sparetime and thus the development activity might vary from time to time. This project is not abandoned and I'm certainly planning to continue working on it in the future. Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.

ScriptableRenderPipeline - Scriptable Render Pipeline

  •    CSharp

The Scriptable Render Pipeline (SRP) is a new Unity feature in active development. SRP has been designed to give artists and developers the tools they need to create modern, high-fidelity graphics in Unity. Including a built-in Lightweight Render Pipeline for use on all platforms, and a High Definition Render Pipeline (HDRP) for use on compute shader compatible platforms. We hope to release both of these versions in beta with Unity version 2018.1. We are committed to an open and transparent development process, and as such you are welcome to take a look around if you are really curious, but we cannot provide support for this feature yet.

rendertron - A dockerized, headless Chrome rendering solution

  •    Javascript

Rendertron is a dockerized, headless Chrome rendering solution designed to render & serialise web pages on the fly. Rendertron is designed to enable your Progressive Web App (PWA) to serve the correct content to any bot that doesn't render or execute JavaScript. Rendertron runs as a standalone HTTP server. Rendertron renders requested pages using Headless Chrome, auto-detecting when your PWA has completed loading and serializes the response back to the original request. To use Rendertron, your application configures middleware to determine whether to proxy a request to Rendertron. Rendertron is compatible with all client side technologies, including web components.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library

  •    C++

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. http://airmech.com/ AirMech is a free-to-play futuristic action real-time strategy video game developed and published by Carbon Games.


stage.js - 2D HTML5 rendering engine for game development

  •    Javascript

Stage.js is a 2D HTML5 JavaScript library for cross-platform game development, it is lightweight, fast and open-source. Canvas is the graphic component of HTML5 game development, but it only has a drawing API and there is no data model like DOM to compose your application. You need to manually draw your application and manage rendering cycles to play it. Moreover, mouse events are only available at entire Canvas level and they also need to be processed manually.

rust-doom - A Doom Renderer written in Rust.

  •    Rust

A little Doom 1 & 2 Renderer written in Rust. Mostly written while I was learning the language about 2 years ago, so it might not the best example of Rust code! PR-s are welcome. The code is mostly based on the endlessly useful Doom Wiki and the Unofficial Doom Specs. It is not a port of the original Doom C source code into Rust; I've been doing my best to make the code as idiomatic as possible and have not looked at the original in a long time.

tinyrenderer - A brief computer graphics / rendering course

  •    C++

Check the wiki for the detailed lessons. My source code is irrelevant. Read the wiki and implement your own renderer. Only when you suffer through all the tiny details you will learn what is going on. I do want to get emails for feedback (dmitry.sokolov@univ-lorraine.fr); do not hesitate to contact me if you have any questions.

Texture - Smooth asynchronous user interfaces for iOS apps.

  •    Objective-C

Texture is available via CocoaPods or Carthage. See our Installation guide for instructions. Texture's basic unit is the node. An ASDisplayNode is an abstraction over UIView, which in turn is an abstraction over CALayer. Unlike views, which can only be used on the main thread, nodes are thread-safe: you can instantiate and configure entire hierarchies of them in parallel on background threads.

pixi

  •    Javascript

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast. PixiJS is a rendering library that will allow you to create rich, interactive graphics, cross platform applications, and games without having to dive into the WebGL API or deal with browser and device compatibility.

Glitter - Dead Simple OpenGL

  •    CMake

Glitter is a dead simple boilerplate for OpenGL, intended as a starting point for the tutorials on learnopengl.com and open.gl. Glitter compiles and statically links every required library, so you can jump right into doing what you probably want: how to get started with OpenGL. Glitter has a single dependency: cmake, which is used to generate platform-specific makefiles or project files. Start by cloning this repository, making sure to pass the --recursive flag to grab all the dependencies. If you forgot, then you can git submodule update --init instead.

armory - 3D Game Engine for Blender

  •    Python

In development! Armory is a real-time 3D engine aimed at creation of 3D games and applications - featuring full Blender integration, state of art rendering and ultra portability. The engine is currently available in a form of early preview.

mud - c++ toolkit for rapid development of live graphical apps and games

  •    C++

mud is an all-purpose c++ app prototyping library, focused towards live graphical apps and games. mud contains all the essential building blocks to develop lean c++ apps from scratch, providing reflection and low level generic algorithms, an immediate ui paradigm, and an immediate minimalistic and flexible graphics renderer. mud aims to provide the quickest idioms to build functional and lightweight c++ graphical applications. It tackles the problem of the code you don't want to write, and should not have to write when prototyping an app. One core principle in mud is : don't repeat yourself: we take this aim very seriously and we believe it's a principle that is way too often disregarded.

phenomenon - ⚡️ A fast 2kB low-level WebGL API.

  •    Javascript

Phenomenon is a very small, low-level WebGL library that provides the essentials to deliver a high performance experience. Its core functionality is built around the idea of moving millions of particles around using the power of the GPU. Returns an instance of Phenomenon.

herebedragons - A basic 3D scene implemented with various engines, frameworks or APIs.

  •    C

Hic sunt dracones. This repository contains multiple implementations of the same 3D scene, using different APIs and frameworks on various platforms. The goal is to provide a comparison between multiple rendering methods. This is inherently biased due to the variety of algorithms used and available CPU/GPU configurations, but can hopefully still provide interesting insights on 3D rendering.





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