A two-dimensional drawing api meant for modern browsers.
svg webgl canvas scenegraph renderer dom w3c visualization animation canvas2d rendering motiongraphics data-visualization charts charting-libraryThis project is currently in beta and APIs are subject to change.First, make sure you have installed Sketch version 43+, & a recent npm.
react-sketchapp react sketch sketch-plugin react-renderer sketchapp reactjs rendererHi! I'm DocPad, I streamline the web development process and help close the gap between experts and beginners. I've been used in production by big and small companies for over a year and a half now to create plenty of amazing and powerful web sites and applications quicker than ever before. What makes me different is instead of being a box to cram yourself into and hold you back, I'm a freeway to what you want to accomplish, just getting out of your way and allowing you to create stuff quicker than ever before without limits. Leave the redundant stuff up to me, so you can focus on the awesome stuff.Discover my features below, or skip ahead to the installation instructions to get started with a fully functional pre-made website in a few minutes from reading this.
docpad coffeescript static-site-generator preprocessor template-engine node contributions-discover document-management-system dms content-management-system cms generator static-file-server server web web-framework framework web-development development dev build-and-deployment builder build compiler compile parser parse renderer render templating templates language-agnostic website blog cli tool utility scaffoldIf you use MRI Ruby and are interested in significantly speeding up PSD.rb with native code, check out psd_native. Or, if you prefer the File.open way of doing things, you can do that too.
photoshop psd parser renderer document file-formatMarkdown parser done right. Fast and easy to extend. By default, remarkable is configured to be similar to GFM, but with HTML disabled. This is easy to change if you prefer different settings.
commonmark gfm markdown parser md syntax-highlighting nodejs markdown-parser node parse process remarkable render renderer textThe aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast. PixiJS is a rendering library that will allow you to create rich, interactive graphics, cross platform applications, and games without having to dive into the WebGL API or deal with browser and device compatibility.
canvas2d pixijs webgl glsl canvas rendering pixi game renderer rendering-engine rendering-2d-graphicsDagre is a JavaScript library that makes it easy to lay out directed graphs on the client-side. The dagre-d3 library acts as a front-end to dagre, providing actual rendering using D3. For more details, including examples and configuration options, please see our wiki.
graph dagre graphlib rendererReact Renderer to build UI interfaces using canvas/WebGL. React Ape is a react renderer to build UI interfaces using canvas/WebGL. React Ape was built to be an optional React-TV renderer. It's mainly a renderer focused on creating things for TV, PS4, Nintendo Switch, PS Vita, PS3 and low memory devices. If you're curious about the name: It's a "joke" with Netflix's React Gibbon renderer. I choose to use Ape then.
react react-renderer renderer render gl webgl webgl2 canvas canvas-html5SpriteJS is a cross-platform lightweight 2D render object model. Manipulate the sprites in canvas as you do with the DOM elements.
spritejs canvas animation graphics rendering renderer rendering-2d-graphics canvas-game canvas-animation svg-path vue react svg sprite graphic path d3 node-canvas parser html5 object-modelA React Native renderer for Angular
angular renderer react-nativeJava implementation of CommonMark, a specification of the Markdown format for turning plain text into formatted text.
commonmark markdown parser renderer libraryCreating a React Renderer will give you the opportunity to apply the same React knowledge that you and your team already know and enjoy from the web and native to whatever host environment you need. Creating a renderer is a fairly straight-forward affair once you know what you’re looking for.
react reactjs rendererThe VideoContext is an experimental HTML5/WebGL media processing and sequencing library for creating interactive and responsive videos on the web.It consist of two main components. A graph based, shader accelerated processing pipeline, and a media playback sequencing time-line.
video html5-video graph renderer html5 context composition timeline webglGenerate a markdown TOC (table of contents) with Remarkable. Use as a remarkable plugin.
toc-generator table-of-contents toc markdown navigation project readme md anchor commonmark docs document documentation glossary heading index links plugin reference remarkable remarkableplugin render renderer table writeThis content is released under the MIT License.
canvas canvas2d webgl rendering renderer render svg alloyrenderUniversal Redux is an npm package that when used as a dependency in your project provides a universal (isomorphic) rendering server. You can either use its defaults and begin coding your project, or configure it to your liking with custom Webpack options and Express or Redux middleware. It's intended as both an easy starting point for developers new to React and Redux, as well as an extensible base by which advanced developers can augment with their own middleware and keep up to date with the fast-moving React ecosystem. The quickest way to get started is to clone the starter project. This gives you a base project that is set up with default configurations of Webpack and Express.
react isomorphic universal webpack express hot-reloading react-hot-reloader redux renderer boilerplate babel npmGel (Graphical Emulation Layer) is an N64-like software renderer. Models must be bundled with a single obj file and texture file. The obj file must include vertex normals.
software renderer n64 objVisual Studio 2015 or later is required to build LLGL on Windows. Xcode 9 or later is required to build LLGL on macOS.
renderer d3d11 d3d12 opengl directx vulkan metal
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