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godot-procedural-generation - Procedural generation algorithms and demos for the Godot game engine

  •    GDScript

Godot PCG (Procedural Content Generation) is a project to build a series of algorithms and demos to learn about procedural generation. The algorithms are from our course Godot PCG Secrets. ➡ Follow us on Twitter and YouTube for free game creation tutorials, tips, and news! Get one of our Godot game creation courses to support our work on Free Software.

snek - An experimental system for writing generative systems

  •    Common

This library is specifically written to be useful for a broad range of ways in which I create art using various generative algorithms. A simple (graph) data structure for working with vertices and edges The structure is named snek; the name is explained below. This structure is combined with a programming pattern for applying changes to the structure. The pattern relies on alterations, see below.

Imogen - GPU Texture Generator

  •    Python

WIP of a GPU Texture generator using dear imgui for UI. Not production ready and a bit messy but really fun to code. Basically, add GPU and CPU nodes in a graph to manipulate and generate images. Nodes are hardcoded now but a discovery system is planned. Currently nodes can be written in GLSL or C or Python. Use CMake and VisualStudio to build it. Only Windows system supported for now.









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