Displaying 1 to 20 from 200 results

store.js - Cross-browser storage for all use cases, used across the web.

  •    Javascript

A localStorage wrapper for all browsers without using cookies or flash. Uses localStorage, globalStorage, and userData behavior under the hood

micro-server - Microserver is a Java 8 native, zero configuration, standards based, battle hardened library to run Java Rest Microservices via a standard Java main class

  •    Java

Microserver is a Java 8 native, zero configuration, standards based, battle hardened library to run Java Rest Microservices via a standard Java main class. Supporting pure Microservice or Micro-monolith styles.

Steal - Universal module loader

  •    Javascript

steal is unique because it can load JavaScript modules defined in ES6, AMD, and CommonJS formats (unlike most other module loaders, which only support one of these formats at a time). In JavaScript, the word "modules" refers to small units of independent, reusable code. They are the foundation of many JavaScript design patterns, and can look like this in ES6.




Webpack - A bundler for javascript and friends

  •    Javascript

Webpack is a module bundler. Its main purpose is to bundle JavaScript files for usage in a browser, yet it is also capable of transforming, bundling, or packaging just about any resource or asset.

jquery-boilerplate - A jump-start for jQuery plugins development

  •    Javascript

So, you've tried your hand at writing jQuery plugins and you're comfortable putting together something that probably works. Awesome! Thing is, you think there might be better ways you could be writing them - you've seen them done a number of different ways in the wild, but aren't really sure what the differences between these patterns are or how to get started with them.This project won't seek to provide a perfect solution to every possible pattern, but will attempt to cover a simple template for beginners and above. By using a basic defaults object, simple constructor for assigning the element to work with and extending options with defaults and a lightweight wrapper around the constructor to avoid issues with multiple instantiations.

Plugins - Plug-ins for DataTables

  •    Javascript

This repository contains a collection of plug-ins for the jQuery DataTables table enhancer. These plug-ins are feature enhancing for the DataTables library, adding extra options to core functionality such as additional sort algorithms, API methods and pagination controls. The plug-ins should not be confused with DataTables "extensions" which are more significant software libraries which add additional features to DataTables. Please refer to the DataTables plug-in documentation for details on how to use these plug-ins.

Inputmask - Input Mask plugin

  •    Javascript

Inputmask is a javascript library which creates an input mask. Inputmask can run against vanilla javascript, jQuery and jqlite. An inputmask helps the user with the input by ensuring a predefined format. This can be useful for dates, numerics, phone numbers, ...


gulp-load-plugins - Automatically load in gulp plugins

  •    Javascript

Loads gulp plugins from package dependencies and attaches them to an object of your choice. You can then use the plugins just like you would if you'd manually required them, but referring to them as plugins.name(), rather than just name().

XCActionBar - "Alfred for Xcode" plugin

  •    Objective-C

If you use Alfred, LaunchBar, QuickSilver or other similar products (and if you don't, you really should!), then you already know what this is all about. XCActionBar is at present only partially supported in Xcode 9. The vast majority of custom actions operate on text and therefore require access to Xcode's internal text views which have changed significantly in Xcode 9. I know of a few other plugins in a similar situation and people are hard at work trying to figure out what the new hook points are. I'm currently not in a position where I can dedicate a lot of time to research this, but I will definitely get to it at some point.

xmake - 🔥 A cross-platform build utility based on Lua

  •    C

xmake is a cross-platform build utility based on lua. The project focuses on making development and building easier and provides many features (.e.g package, install, plugin, macro, action, option, task ...), so that any developer can quickly pick it up and enjoy the productivity boost when developing and building project.

xbar-plugins - Plugin repository for xbar (the BitBar reboot)

  •    Shell

This repo contains scripts, programs and command-line tools that add functionality to xbar. The best way to report an issue with a plugin is to find the plugin on https://xbarapp.com and click "Open issue". If possible, the author will be tagged in the issue - which greatly increases your chances of getting the issue looked at quickly.

guardian - Remove the OAuth dance with one request.

  •    Javascript

Guardian was created with love by nijikokun and is maintained by Mashape, who also maintain the open-source API Gateway Kong. Avoid dealing with OAuth logic in your code, and spend more time creating your product. Guardian reduces the OAuth footprint in your code to a single request.

PF4J - Plugin Framework for Java (PF4J)

  •    Java

A plugin is a way for a third party to extend the functionality of an application. A plugin implements extension points declared by application or other plugins. Also a plugin can define extension points. With PF4J you can easily transform a monolithic java application in a modular application.

godot-next - Godot Node Extensions - Basic Node Extensions for Godot Engine

  •    GDScript

Godot Node Extensions, AKA Godot NExt, is a Godot 3.1+ repository dedicated to collecting basic script classes that are currently unavailable in vanilla Godot. As you might have noticed, Godot Engine's initial node offerings are general purpose and are intentionally not oriented towards particular types of games.

leaflet-geosearch - Leaflet geosearching/geocoding control

  •    Javascript

If you don’t use npm, you may grab the latest UMD build from unpkg (either a development or a production build). The UMD build exports a global called window.GeoSearch if you add it to your page via a <script> tag. We don’t recommend UMD builds for any serious application.

vst3sdk - VST 3 Plug-In SDK

  •    CMake

A VST Plug-in is an audio processing component that is utilized within a host application. This host application provides the audio or/and event streams that are processed by the Plug-in's code. Generally speaking, a VST Plug-in can take a stream of audio data, apply a process to the audio, and return the result to the host application. A VST Plug-in performs its process normally using the processor of the computer. The audio stream is broken down into a series of blocks. The host supplies the blocks in sequence. The host and its current environment control the block-size. The VST Plug-in maintains the status of all its own parameters relating to the running process: The host does not maintain any information about what the Plug-in did with the last block of data it processed. From the host application's point of view, a VST Plug-in is a black box with an arbitrary number of inputs, outputs (Event (MIDI) or Audio), and associated parameters. The host needs no implicit knowledge of the Plug-in's process to be able to use it. The Plug-in process can use whatever parameters it wishes, internally to the process, but depending on the capabilities of the host, it can allow the changes to user parameters to be automated by the host.

eclipse-plugins - The GNU MCU Eclipse plug-ins for ARM & RISC-V C/C++ developers

  •    C

These are the Eclipse projects used to build the GNU MCU Eclipse plug-ins. For new installs, the preferred method is via GNU MCU Eclipse IDE for C/C++ Developers , which packs the official Eclipse IDE for C/C++ Developers release with all GNU MCU Eclipse plug-ins already installed.