Displaying 1 to 11 from 11 results

detect-audio-autoplay - detects whether the browser can auto-play audio

  •    Javascript

Detects whether the browser can auto-play audio. This tries to load a dummy silent MP3 or OGG datauri as an <audio> source, and waits for a 'play' event.For accurate results, you should call this early in your program, before any user gestures.

web-audio-player - a cross-browser WebAudio player

  •    Javascript

A simplified cross-browser WebAudio wrapper with a narrow API. This repo also attempts to report and solve some "WebAudio Gotchas" for getting WebAudio working on mobile. It targets new browsers and devices, and does not attempt to provide a non-WebAudio fallback.See caniuse.com WebAudio API.

render-media - Intelligently render media files in the browser

  •    Javascript

Show the file in a the browser by appending it to the DOM. This is a powerful package that handles many file types like video (.mp4, .webm, .m4v, etc.), audio (.m4a, .mp3, .wav, etc.), images (.jpg, .gif, .png, etc.), and other file formats (.pdf, .md, .txt, etc.).The file will be streamed into the page (if it's video or audio). Seeking the media element will request a different byte range from the incoming file-like object.

node-sox - node.js bindings for libsox

  •    C++

play, record and synthesize audio with bindings for libsox

play-sound - Play sounds by shelling out to one of the available audio players.

  •    Javascript

Play sounds by shelling out to one of the available audio players.

node-portaudio - Node bindings for PortAudio

  •    C++

Note: This module has not been tested on windows. If you would like to submit a pull request that would be great. Note: You must install PortAudio libs first.

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