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The Physics Helper project contains several user controls which allow you to draw objects in Expression Blend 3, and have those objects translated directly into Physics objects using the Farseer Physics Engine. Version 3 has Behaviors for both Silverlight and WPF.
This is a project to create a simulator for "real world" objects. Unlike games that aim to mimic the motion of an object through two-dimensional or three-dimensional space, this projects goal is to accurately simulate the movement of objects. Its developed in C# for .net and mono
Star System Simulator can perform 3D simulations of planetary positions using Euler-Cromer and Runge-Kutta (4th order) methods. The results are displayed on a 3D scatter plot and are exportable to a log file. The application is written in C# and WPF.
Box2D.XNA is a C#/XNA port of Box2D (http://code.google.com/p/box2d). It is optimized for the Xbox 360, minimizing allocations per frame and CPU time. Both the core engine and all test cases are ported including an XNA renderer.
Este projeto é desenvolvido com o intuíto de treinar o desenvolvimento de aplicações em C#. Ele contém ferramentas para cálculos de física e matemática, além de material de pesquisa. Desenvolvedor: Cristian de Oliveira Rodrigues
The Interactive Gravitational Simulator (IGS) represents an effort to merge high performance, code readability, and interactive visualization of gravitational n-body simulations into one project. This software framework was developed by Mike Bantegui as part of a honors the...
As you might know, the original Farseer Physics Engine samples can be alittle hard to understand at first sight. Therefore I have created a small collection of "Simple Samples" / tutorials which shows you how to do different things with the engine, as simples as possible.