Displaying 1 to 16 from 16 results

openfl - Interactive game and app development library for TS, Haxe, JS and AS3

  •    Haxe

Interactive application and game developers need access to productive tools for forging bitmap, vector, text, sound and video together. The modern-day web browser provides many of these features, but performance for animated content, and support for hardware graphics (while still supporting software caching and fallback) is not readily available. OpenFL combines a proven set of tools for development of games and rich interactive content, going back to the first renaissance innovators on the web. There are two versions of OpenFL, the first is primarily distributed using haxelib, and blends native support for Windows, macOS, Linux, iOS, Android, Flash, HTML5 and WebAssembly. You can read more about the haxelib distributed version of OpenFL, here.

flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL

  •    Haxe

If you want to contribute code or report an issue, please check our CONTRIBUTING.md. HaxeFlixel has its roots in the original ActionScript 3 version of Flixel, created by Adam “Atomic” Saltsman. It was started by Alexander Hohlov in 2011, initially as a straightforward Haxe port of the AS3 codebase and Richard Davey's Flixel Power Tools.

actuate - Actuate is a flexible, fast "tween" library

  •    Haxe

To include Actuate in an OpenFL project, add <haxelib name="actuate" /> to your project.xml.

Pixel-Sprite-Generator-Editor - A quick project to create a editor for Pixel-Sprite-Generator

  •    Haxe

I currently working on a project with this amazing idea from Dave Bollinger Pixel Spaceship. In one of the haxe feeds that I follow someone mentioned a haxe port from a javascript port of the original work of Dave.




minimalcomps-openfl - OpenFL port of Minimal Components by Keith Peters

  •    Haxe

OpenFL port of Minimal Components by Keith Peters. MinimalComps OpenFL Designer is a compendium project enabling exploration of available components.

minimalcomps-openfl-designer - Exploration of minimalcomps components

  •    Haxe

This is a compendium project to the minimalcomps haxelib enabling exploration of available components.

openfl-haxe-benchmark - Benchmark segments of code across multiple platforms

  •    Haxe

Modeled after Grant Skinner's ActionScript project PerformanceTest, this variation is designed for OpenFL to benchmark segments of Haxe code. Executing a batch of tests every 50-milliseconds on a Timer, each iteration runs a defined number of loops for multiple samples. Overhead baseline is removed from the result, and deviation of each iteration is denoted.


Glory-Framework - A page-based, multi-target media framework built using Haxe and OpenFL

  •    Haxe

Glory Framework is a page-based media framework built using Haxe, OpenFL, and PureMVC. It can be used for interactive e-books, adventure games, websites, or slide presentations on any target supported by OpenFL. It uses an XML configuration file to build the layout of each page, including placement and function of different controls. Each page can have its own custom class if desired.

lime-vscode-extension - Visual Studio Code extension for Lime support

  •    Haxe

The Lime extension for Visual Studio Code adds code completion, inline documentation, populates the Haxe dependency tree and provides build, clean, test and (other) tasks automatically. This depends on the Haxe extension, and requires Haxe 3.4.2 or greater. You should also have Lime installed and properly set up.

starling - The "Cross-Platform Game Engine", a popular Stage3D framework

  •    Haxe

The Starling Framework allows you to create hardware accelerated apps in ActionScript 3, Haxe, TypeScript or JavaScript. The main target is the creation of 2D games, but Starling may be used for any graphical application. Thanks to Adobe AIR, Starling-based applications can be deployed to mobile devices (iOS, Android), the desktop (Windows, OS X), and to the browser (via the Flash plugin). You can also pair Starling with OpenFL to deploy native builds for iOS, Android, Windows, OS X, Linux or WebAssembly, as well as Flash/AIR or regular HTML5 releases without WebAssembly. HTML5 support is available in TypeScript, Haxe, ES5 JavaScript or ES6+ JavaScript.

haxeui-openfl - The OpenFL backend of the HaxeUI framework -

  •    Haxe

haxeui-openfl is the OpenFL backend for HaxeUI. The simplest method to create a new OpenFL application that is HaxeUI ready is to use one of the haxeui-templates. These templates will allow you to start a new project rapidly with HaxeUI support baked in.

samcodes-gamecircle - :basketball: Unofficial GameCircle achievements and leaderboards for Haxe/OpenFL

  •    Haxe

Unofficial Amazon GameCircle 2.x leaderboards and achievements support for OpenFL Android target.

haxe-watchify - automatic build tool for your Haxe and OpenFL projects

  •    HTML

Haxe-watchify is a command line daemon that check any files changes in your Haxe project and run the build automatically in background. Currently haxe-watchify is compatible with Haxe and OpenFL projects.

zame-haxe-particles - Particle emitter for OpenFL compatible with Particle Designer

  •    Haxe

Work in progress, more features coming. This version supports OpenFL 4 only. If you still use OpenFL 3, find older version under branch openfl3.