Displaying 1 to 11 from 11 results

lwjgl3 - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications

  •    Kotlin

LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem.LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. As such, novice programmers are encouraged to try one of the frameworks or game engines that make use of LWJGL, before working directly with the library.

KlayGE - KlayGE is a cross-platform open source game engine with plugin-based architecture.

  •    C++

KlayGE is a cross-platform open source game engine with plugin-based architecture. It's started since 2003. The explicit goal of KlayGE is: to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. Before compiling KlayGE, Python 2.7+ and CMake 3.4+ must be installed first. Then you can run build_all.py to build KlayGE, its Samples, Tools, etc. For details, please see http://www.klayge.org/wiki/index.php/Installation.

Silk

  •    CSharp

Silk.NET is your one-stop-shop for high-speed .NET multimedia, graphics, and compute; providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. Silk.NET works on any .NET Standard 2.0 compliant platform, including .NET 5.0, Xamarin, .NET Framework 4.6.1+, and .NET Core 2.0+.

node-speaker - Output PCM audio data to the speakers

  •    Javascript

A Writable stream instance that accepts PCM audio data and outputs it to the speakers. The output is backed by mpg123's audio output modules, which in turn use any number of audio backends commonly found on Operating Systems these days.Here's an example of piping stdin to the speaker, which should be 2 channel, 16-bit audio at 44,100 samples per second (a.k.a CD quality audio).




GameAudioSystem

  •    C++

Simple Audio Game System written with OpenAL to be used with Ogre3D.

LimonEngine - 3D FPS game engine with full dynamic lighting and shadows

  •    C++

LimonEngine is a 3D first person shooter engine, developed as a hobby, to acquire a deeper knowledge of 3D game engine programming. It can load a wide variety of models and skeletal animations thanks to Assimp, has realtime directional and point lights/shadows and physics.

ludo - A libretro frontend written in golang

  •    Go

Ludo is a work in progress libretro frontend written in go. It is able to launch most non GL libretro cores.


smk - SMK - Simple multimedia kit - C++ WebAssembly

  •    C++

Please add yours. I needed to port several games made using the SFML to WebAssembly. SFML isn't supporting WebAssembly (yet), so I had to reimplement it myself. If you know the SFML, then SMK must be very familiar to you.

ijkplayer-windows - Port Ijkplayer to windows platform

  •    C

But ijkplayer is also based on other different projects under various licenses, which I have no idea whether they are compatible to each other or to your product. IANAL, you should always ask your lawyer for these stuffs before use it in your product.






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