Displaying 1 to 20 from 294 results

LibTML Messaging Suite - Network Messaging Library in C++

  •    C++

TML Messaging Suite is a network messaging library for rapid development of extensible and scalable interfaces. Based on the peer to peer standard protocol BEEP (Blocks Extensible Exchange Protocol), defined in RFC3080 and RFC3081 libTML is suitable for many use cases and communication patterns. The libtml-c project is a C++ implementation of a library with a C interface on top of the Vortex beepcore.

gobgp - BGP implemented in the Go Programming Language

  •    Go

GoBGP is an open source BGP implementation designed from scratch for modern environment and implemented in a modern programming language, the Go Programming Language.Try a binary release.

SignalR - Incredibly simple real-time web for .NET

  •    CSharp

ASP.NET SignalR is a library for ASP.NET developers that makes it incredibly simple to add real-time web functionality to your applications. It's the ability to have your server-side code push content to the connected clients as it happens, in real-time. SignalR also provides a very simple, high-level API for doing server to client RPC (call JavaScript functions in your clients' browsers from server-side .NET code) in your ASP.NET application.

Internet Direct - The Indy Project

  •    Delphi

Indy is an open source client/server communications library that supports TCP/UDP/RAW sockets, as well as over 100 higher level protocols including SMTP, POP3, IMAP, NNTP, HTTP, FTP, and many more. Indy is written in Delphi Pascal and is available for Delphi, C++Builder, FreePascal, Delphi.NET, and Kylix.




Alamofire - Elegant HTTP Networking in Swift

  •    Swift

Alamofire is an HTTP networking library written in Swift. In order to keep Alamofire focused specifically on core networking implementations, additional component libraries have been created by the Alamofire Software Foundation to bring additional functionality to the Alamofire ecosystem.

WebSocket-Node - A WebSocket Implementation for Node.JS (Draft -08 through the final RFC 6455)

  •    Javascript

This is a (mostly) pure JavaScript implementation of the WebSocket protocol versions 8 and 13 for Node. There are some example client and server applications that implement various interoperability testing protocols in the "test/scripts" folder. For a WebSocket client written in ActionScript 3, see my AS3WebScocket project.

libmill - Go-style concurrency in C

  •    C

Libmill is a library that introduces Go-style concurrency to C. It can execute up to 20 million coroutines and 50 million context switches per second. It also contains simple networking and file access library that allows users to quickly bootstrap application development.

cjdns - An encrypted IPv6 network using public-key cryptography for address allocation and a distributed hash table for routing

  •    Assembly

Cjdns implements an encrypted IPv6 network using public-key cryptography for address allocation and a distributed hash table for routing. This provides near-zero-configuration networking, and prevents many of the security and scalability issues that plague existing networks. The cjdns developers.


swift-nio - Event-driven network application framework for high performance protocol servers & clients, non-blocking

  •    Swift

SwiftNIO is a cross-platform asynchronous event-driven network application framework for rapid development of maintainable high performance protocol servers & clients. It's like Netty, but written for Swift.

Fast-Android-Networking - 🚀 A Complete Fast Android Networking Library that also supports HTTP/2 🚀

  •    Java

Fast Android Networking Library is a powerful library for doing any type of networking in Android applications which is made on top of OkHttp Networking Layer. Fast Android Networking Library takes care of each and everything. So you don't have to do anything, just make request and listen for the response.

uvloop - Ultra fast asyncio event loop.

  •    Python

uvloop is a fast, drop-in replacement of the built-in asyncio event loop. uvloop is implemented in Cython and uses libuv under the hood. The project documentation can be found here. Please also check out the wiki.

GameNetworkingSockets - Reliable & unreliable messages over UDP

  •    C++

The main interface class is named SteamNetworkingSockets, and many files have "steam" in their name. But Steam is not needed. If you don't make games or aren't on Steam, feel free to use this code for whatever purpose you want. The reason for "Steam" in the names is that this provides a subset of the functionality of the API with the same name in the Steamworks SDK. Our main reason for releasing this code is so that developers won't have any hesitation coding to the API in the Steamworks SDK. On Steam, you will link against the Steamworks version, and you can get the additional features there (access to the relay network). And on other platforms, you can use this version, which has the same names for everything, the same semantics, the same behavioural quirks. We want you to take maximum advantage of the features in the Steamworks version, and that won't happen if the Steam code is a weird "wart" that's hidden behind #ifdef STEAM.

snabb - Snabb: Simple and fast packet networking

  •    Lua

Snabb (formerly "Snabb Switch") is a simple and fast packet networking toolkit. We are also a grassroots community of programmers and network engineers who help each other to build and deploy new network elements. We care about practical applications and finding simpler ways to do things.

Fuel - The easiest HTTP networking library for Kotlin/Android

  •    Kotlin

The easiest HTTP networking library for Kotlin/Android. You can also wait for the response. It returns the same parameters as the async version, but it blocks the thread. It supports all the features of the async version.

Moya - Network abstraction layer written in Swift.

  •    Swift

A Chinese version of this document can be found here. You're a smart developer. You probably use Alamofire to abstract away access to URLSession and all those nasty details you don't really care about. But then, like lots of smart developers, you write ad hoc network abstraction layers. They are probably called "APIManager" or "NetworkModel", and they always end in tears.

vibe.d - Official vibe.d development

  •    D

vibe.d is a high-performance asynchronous I/O, concurrency and web application toolkit written in D. It already contains many supplemental features such as database support to be able to offer a complete development environment. For more specialized needs, there are also many compatible DUB packages available. Visit the website at http://vibed.org/ for more information and documentation.

ZeroTierOne - A Smart Ethernet Switch for Earth

  •    C++

ZeroTier is a smart programmable Ethernet switch for planet Earth. It replaces the physical LAN/WAN boundary with a virtual one, allowing devices of any type at any location to be managed as if they all reside in the same cloud region or data center. All traffic is encrypted end-to-end and takes the most direct path available for minimum latency and maximum performance. The goals and design of ZeroTier are inspired by among other things the original Google BeyondCorp paper and the Jericho Forum.

RxAlamofire - RxSwift wrapper around the elegant HTTP networking in Swift Alamofire

  •    Swift

RxAlamofire is a RxSwift wrapper around the elegant HTTP networking in Swift Alamofire. Wrapping RxSwift around Alamofire makes working with network requests a smoother and nicer task. Alamofire is a very powerful framework and RxSwift add the ability to compose responses in a simple and effective way.

cilium - HTTP, gRPC, and Kafka Aware Security and Networking for Containers with BPF and XDP

  •    Go

Cilium is open source software for providing and transparently securing network connectivity and loadbalancing between application workloads such as application containers or processes. Cilium operates at Layer 3/4 to provide traditional networking and security services as well as Layer 7 to protect and secure use of modern application protocols such as HTTP, gRPC and Kafka. Cilium is integrated into common orchestration frameworks such as Kubernetes and Mesos. A new Linux kernel technology called BPF is at the foundation of Cilium. It supports dynamic insertion of BPF bytecode into the Linux kernel at various integration points such as: network IO, application sockets, and tracepoints to implement security, networking and visibility logic. BPF is highly efficient and flexible. To learn more about BPF, read more in our extensive BPF and XDP Reference Guide.