Displaying 1 to 9 from 9 results

ReLinker - A robust native library loader for Android.

  •    Java

ReLinker fixes these issues by replacing the standard System.loadLibrary call with a more reliable implementation. Note that this library fixes intermittent link errors; if you get an error every time you use your app, you may have a configuration issue. See this StackOverflow question for more information.

angular-electron - Ultra-fast bootstrapping with Angular 6 and Electron (Typescript + SASS + Hot Reload) :speedboat:

  •    TypeScript

Bootstrap and package your project with Angular 6(+) and Electron (Typescript + SASS + Hot Reload) for creating Desktop applications. There is an issue with yarn and node_modules that are only used in electron on the backend when the application is built by the packager. Please use npm as dependencies manager.

linux-steam-integration - Helper for enabling better Steam integration on Linux

  •    C

Linux Steam* Integration is a helper system to make the Steam Client and Steam games run better on Linux. In a nutshell, LSI automatically applies various workarounds to get games working, and fixes long standing bugs in both games and the client. This project, and by extension Solus, is not officially endorsed by, or affiliated with, Steam, or its parent company, Valve*.




node-osx-audio - A node.js native library that provides access to Mac OS X Audio I/O as streams.

  •    C++

A library that provides access to Mac OS X Audio I/O as streams. Only input is supported so far.Audio captured is Signed 16-bit PCM, Stereo, 44100Hz, in little-endian byte-order. Alternate capture modes will be supported in future versions.

gradle-natives - Gradle plugin to aid in managing native libraries associated with Java-based projects

  •    Groovy

A Gradle plugin to aid in working with Java-based projects that provide supporting native libraries. This plugin started out to solve the simple problem of making the native libraries stored in dependency jar files more easily usable in Gradle projects, namely the simple game project that I was working on at the time. When I stopped working on the game project, it seemed that there was some interest in the plugin so I kept it up and tried to make it a bit better. Personally, I have not used it since a few months after it was written, and I have other projects that I do actually use, so I am listing this project as abandoned.

InteropDotNet - Cross-platform AnyCPU P/Invoke for .NET

  •    CSharp

The library allows you to work with native libraries. Standard approach with the DllImport attribute may be inconvenient if you want to build AnyCPU assembly with MS.NET/Mono support. The InteropRuntimeImplementer class can generate implementation of interface with target signatures of native methods. As a result, we received a single .NET cross-platform AnyCPU-program with calls of native methods because of the LibraryLoader class loaded handles for specific user environment.

PointerScript - Scripting language with pointers and native library access.

  •    C

Scripting language with pointers and native library access. PointerScript feels like C but has awesome features like operator overloading, dynamic typing and even though you have direct low level access your code is more safe thanks to boundary checks. Additionally finding errors is less painful as you get a full backtrace when a runtime error occurs or you receive e.g. a segmentation fault. You can run tests for the interpreter by executing the runTests.sh script in the repository.


LibZipSharp - A managed wrapper (and then some) around libzip (https://libzip.org/)

  •    CSharp

The core of LibZipSharp is the ZipArchive class. You can use this class to create/extract/update zip file. To create a new archive use the FileMode.CreateNew, this will behave exactly as it does with normal File operations. An exception will be thrown if the file already exists.






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