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Warzone 2100, released in 1999 and developed by Pumpkin Studios, was a ground-breaking and innovative 3D real-time strategy game. In 2004 Eidos, in collaboration with Pumpkin Studios, decided to release the source for the game under the terms of the GNU GPL, including everything but the music and in-game video sequences, which were released later.
An open-source re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management. You only need a GitHub or Twitter account to access these channels.
NOTE: The process for setting up the dev environment has changed. Please refer to the docs for details. It's both a startup and a community project, completely open source under the MIT and Creative Commons licenses. It's the largest open source CoffeeScript project by lines of code, and since it's a game (with really cool tech), it's really fun to hack on. Join us in teaching the world to code! Your contribution will go on to show millions of players how cool programming can be.
Everything excluding the external directory is public domain. This repository includes a copy of the Wwise SDK. Use of the SDK is subject to the Wwise EULA. Wwise is free for educational and non-commercial purposes. Otherwise, acquire a license key from Audiokinetic.
The project is developed with the use of free open source cross platform applications and freeware services. Mega comes in very handy when working on the game assets collaboratively, while GitHub handles the code part and stores the final assets. Art contributions can be made as well in our deviantArt group. Drop by our Discord chat and be a part of the community! Blender is being used for creating most of the assets, such as combat locations, creatures and their own animations, which are rendered into sprites that are usually made into sprite-sheets using our Spritify add-on, as well as for many other tasks. Krita, Gimp and MyPaint are useful for concept art, while Inkscape is useful for creating the vector creature ability icons.
Istaka is a turkish board game called "Okey". Played with domino like pieces on a board, with four players getting turns. Project supports client platform to meet players and play the game over internet. Silverlight, MVC pattern used. Needs improvement on UI Design.
HappyFunTimes is a system for playing party games that are meant to be played with a bunch of people in the same room and 1 ideally large display. People participate in the game using their smartphone by going to a webpage provided by the game. The webpage lets them use their phone as a controller. This lets you make games that support more than the typical 4 players.
What is Khan? Khan is an HTTP "resty" API for managing clans for games. It could be used to manage groups of people, but our aim is players in a game.Khan allows your app to focus on the interaction required to creating clans and managing applications, instead of the backend required for actually doing it.
Patchwire is a server framework designed for multiplayer games. Originally built to work with GameMaker: Studio's networking code, it has been standardized to be unassuming about the client end framework. Patchwire is unassuming about the client side as it speaks primarily through JSON strings encoded over the wire. If you do not see your preferred client side below, creating your own client package is strongly encouraged, as Patchwire is built to be as easy as possible to implement. More client packages will come over time.
a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption
A PHP Web Application that you can install on your own web server. It allows you to play chess with other users across the internet or sitting at the same screen. It only permits valid moves and can automatically detect check and checkmate status.