Displaying 1 to 13 from 13 results

DSM - multiplayer shooter game in XNA 4.0

  •    CSharp

DSM - starship simulator is a three-dimensional multiplayer network "shooter" made with XNA 4.0 Framework.

toast-haste.sdk.dotnet - This repo is .NET client for TOAST Haste framework.

  •    CSharp

TOAST Haste SDK for .NET is SDK for TOAST Haste framework that is game server framework based on UDP.This SDK is compatible in Unity3D.

hft-unity3d - Unity3D Libraries for HappyFunTimes

  •    CSharp

HappyFunTimes is a system for making game with 10-100+ players. Players connect using their phones. Nothing needs to be installed on there phone. They can join immediately. The controllers are made with HTML5 so you can customize them all you want. There is a simple gamepad controller included so you can get started without making a custom controller.

Oxide

  •    CSharp

A complete rewrite of the popular, original Oxide API and Lua plugin framework. Previously only available for the legacy Rust game, Oxide now supports numerous games. Oxide's focus is on modularity and extensibility. The core is highly abstracted and loosely coupled, and could be used to mod any game that uses the .NET Framework. Support for each game and plugin language is added via extensions. When loading, Oxide scans the binary folder for DLL extensions with the format Oxide.*.dll.




UnityGDK - Unity GDK

  •    CSharp

Welcome to the SpatialOS and Unity GDK community. Our SpatialOS community shapes the functionality of the Unity GDK, so make sure you are part of the conversation. Come and find us on Discord or talk to us on the feedback section in our forums (use the unity-gdk tag - this link takes you there and pre-fills the category and tag).

nakama-dotnet - .NET client for Nakama server written in C#.

  •    CSharp

.NET client for Nakama server written in C#. Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.

nakama-unity - Unity client for Nakama server.

  •    CSharp

Unity client for Nakama server. Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.


GridDominance - A 2D tactical puzzler, free with over 100 levels

  •    CSharp

A 2D tactical puzzler, free with over 100 levels. Made with Xamarin for android/iPhone/WinPhone

MLAPI - A game networking framework built for the Unity Engine to abstract game networking concepts

  •    CSharp

MLAPI (Mid level API) is a framework that hopefully simplifies building networked games in Unity. It is built on the LLAPI and is similar to the HLAPI in many ways. It does not however integrate into the compiler and it's meant to offer much greater flexibility than the HLAPI while keeping some of it's simplicity. It offers greater performance over the HLAPI. To get started, check the Wiki. This is also where most documentation lies.

gdk-for-unity - SpatialOS GDK for Unity

  •    CSharp

The SpatialOS Game Development Kit (GDK) for Unity allows you to quickly and easily build and host Unity multiplayer games. These games can use multiple server-side game engines across one seamless world to create new kinds of gameplay. The GDK Core: a performant, data-oriented integration with our cloud platform SpatialOS, based on the familiar Unity-native workflows.

gdk-for-unity-fps-starter-project - SpatialOS GDK for Unity FPS Starter Project

  •    CSharp

This starter project is designed to help you get started quickly with the SpatialOS GDK for Unity. For information on installing, running and playing the FPS Starter Project, please see our welcome page.

Tango - [IN DEVELOPMENT/NOT WORKING] CSM, a multiplayer mod for Cities: Skylines

  •    CSharp

CSM is an in-development multiplayer mod for Cities: Skylines. The mod aims to provide a simple client-server experience. All players will share and sync the same resources such as money, costs, demand etc. Hopefully in the future roads and terrain will also be synced. Further in the future, I would like to implement the ability to have separate cities / income and make use of steams lobby / multiplayer system. Buy as this is only proof of concept for now, nothing can be guaranteed. It should be noted that I'm currently developing this mod in my free-free time. Once the mod is more mature, contributions would be much appreciated. In the mean time, I'll try add as many notes as possible below to help any development efforts.