Displaying 1 to 16 from 16 results

OpenJK - Community effort to maintain and improve Jedi Academy + Jedi Outcast released by Raven Software

  •    C++

OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay. Currently, the most stable portion of this project is the Jedi Academy multiplayer code, with the single player code in a reasonable state.

openspades - Compatible client of Ace of Spades 0.75

  •    C++

OpenSpades is a compatible client of Ace of Spades 0.75. Once installed, you'll be able to launch OpenSpades from inside the desktop menu or from your terminal with the openspades command.

etlegacy - ET: Legacy is based on the source code of the Wolfenstein: Enemy Territory which was released under the GPLv3 license

  •    C

Enemy Territory: Legacy is based on the raedwulf-et project which in turn is based on the GPL'd source code of Wolfenstein: Enemy Territory. The main goals of the project are fixing bugs, cleaning up the codebase and adding useful features while remaining compatible with the ET 2.60b version.

AncientBeast - 🐺 Turn Based Strategy Game. Master your beasts!

  •    Javascript

The project is developed with the use of free open source cross platform applications and freeware services. Mega comes in very handy when working on the game assets collaboratively, while GitHub handles the code part and stores the final assets. Art contributions can be made as well in our deviantArt group. Drop by our Discord chat and be a part of the community! Blender is being used for creating most of the assets, such as combat locations, creatures and their own animations, which are rendered into sprites that are usually made into sprite-sheets using our Spritify add-on, as well as for many other tasks. Krita, Gimp and MyPaint are useful for concept art, while Inkscape is useful for creating the vector creature ability icons.




aws-gamelift-sample - A simple full-stack game sample using GameLift and AWS services.

  •    C++

This repository contains a sample game project using Amazon GameLift and AWS services including DynamoDB, Lambda, SQS, S3, EC2, ElastiCache and API-Gateway. This is a simple board game called Gomoku, but technically and functionally identical to a real-time session-based online game.

touchockey - QtQuick2 hockey game using mobile browsers as game controller

  •    C++

This is a shared screen multiplayer hockey game allowing you to play on local network with your friends using your mobile phone's browser as game controller. The goal of the game is to push the puck in the blue goal if you are red, or vice-versa. Points are shown but the game never ends.

patchwire - Multiplayer game server framework for Node.js

  •    Javascript

Patchwire is a server framework designed for multiplayer games. Originally built to work with GameMaker: Studio's networking code, it has been standardized to be unassuming about the client end framework. Patchwire is unassuming about the client side as it speaks primarily through JSON strings encoded over the wire. If you do not see your preferred client side below, creating your own client package is strongly encouraged, as Patchwire is built to be as easy as possible to implement. More client packages will come over time.

sparkets - Multiplayer space shooter inspired by Slingshot and Spacewar!

  •    CoffeeScript

Sparkets is a multiplayer space rumble game inspired by Spacewar! and Slingshot. The multiplayer is supported by ws running on a node.js server.


p2p-bomberman - An implementation for a multiplayer Bomberman Game via WebRTC Peer to Peer Communication using peer

  •    Javascript

This is an implementation of the popular bomberman game for browsers using HTML5. The interesting thing is, that it uses most recent WebRTC technology to allow playing multiplayer games via a direct peer to peer (i.e. browser to browser) communication. You can try out the game on a demostration server. Just create a new multiplayer game and let other players connect to you, using your PlayerID. Of course you can also connect to yourself in a new browser window. Up to 4 players can play in one game.

Final-Bomber - Bomberman/Dynablaster remake in C# using XNA.

  •    CSharp

Final-Bomber is a Dyna Blaster (Bomberman) remake developed in C# with XNA 4.0. For now, it's only possible to play local games with a total of 5 players (humans or bots).

aws-gamelift-sample - A simple full-stack game sample using GameLift and AWS services.

  •    C++

This repository contains a sample game project using Amazon GameLift and AWS services including DynamoDB, Lambda, SQS, S3, EC2, ElastiCache and API-Gateway. This is a simple board game called Gomoku, but technically and functionally identical to a real-time session-based online game.

serverless-multiplayer-game - A multiplayer game (Bomberman-like) using Serverless concepts

  •    Javascript

This project was created to validate if it is possible to develop a multiplayer game using only serverless services. You can try it using your desktop and your phone.

TanksNetworkingInAzure - Tanks Networking demo project from Unity Store that can be deployed in Azure Cloud and scaled using Kubernetes

  •    CSharp

Building a multiplayer game may be a challenging task. Especially a realtime game like first-person shooter or even MMO. Luckily we have a bunch of technologies that give us opportunity to make this task easier. For instance, with Unity 3D you can build both client and server. There are quite a few ways to build client-server solutions. But if you care about your players, you will strive to provide them the best gameplay experience.

MyRTS - Multiplayer RTS game prototype written in Java using LibGDX

  •    Java

MyRTS is a multi player Real Time Strategy game prototype. The game is currently in very early stage but some core features have been implemented already like giving simple commands to units and synchronizing the game over network using simultaneous simulations with lockstep-like model. This kind of architectural style has been used in many classic RTS games like Age of Empires.

uai_shot - A multiplayer ship game built with Elixir, Phoenix Framework and Phaser. :rocket:

  •    Elixir

A multiplayer ship game built with Elixir, Phoenix Framework and Phaser. Now you can visit http://localhost:4000 from your browser.





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