Displaying 1 to 20 from 108 results

draco - Draco is a library for compressing and decompressing 3D geometric meshes and point clouds

  •    C++

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.Draco was designed and built for compression efficiency and speed. The code supports compressing points, connectivity information, texture coordinates, color information, normals, and any other generic attributes associated with geometry. With Draco, applications using 3D graphics can be significantly smaller without compromising visual fidelity. For users, this means apps can now be downloaded faster, 3D graphics in the browser can load quicker, and VR and AR scenes can now be transmitted with a fraction of the bandwidth and rendered quickly.

cote - A Node.js library for building zero-configuration microservices.

  •    Javascript

cote lets you write zero-configuration microservices in Node.js without nginx, haproxy, redis, rabbitmq or anything else. It is batteries — and chargers! — included. Join us on for anything related to cote.

cjdns - An encrypted IPv6 network using public-key cryptography for address allocation and a distributed hash table for routing

  •    Assembly

Cjdns implements an encrypted IPv6 network using public-key cryptography for address allocation and a distributed hash table for routing. This provides near-zero-configuration networking, and prevents many of the security and scalability issues that plague existing networks. The cjdns developers.

3D-Machine-Learning - A resource repository for 3D machine learning

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In recent years, tremendous amount of progress is being made in the field of 3D Machine Learning, which is an interdisciplinary field that fuses computer vision, computer graphics and machine learning. This repo is derived from my study notes and will be used as a place for triaging new research papers. To contribute to this Repo, you may add content through pull requests or open an issue to let me know.




svg-mesh-3d - :rocket: converts a SVG path to a 3D mesh

  •    Javascript

A high-level module to convert a SVG <path> string into a 3D triangulated mesh. Best suited for silhouettes, like font icon SVGs.Built on top of cdt2d by @mikolalysenko, and various other modules.

toxiclibsjs - Toxiclibsjs is a library for computational design tasks with JavaScript

  •    Javascript

Toxiclibs.js is a port of Karsten Schmidt's Toxiclibs for Java and Processing. Toxiclibs.js provides powerful datatypes for the browser and node. It works well for manipulating any DOM element, including Canvas and SVG. The plethora of examples demonstrate its use for geometry and color manipulation as well as physics, automata and more. The examples pair with such fine libraries as: Processing.js, Three.js, D3.js or Raphael.js.

THREE.MeshLine - Mesh replacement for THREE.Line

  •    Javascript

First, create the list of vertices that will define the line. MeshLine accepts THREE.Geometry (looking up the .vertices in it) and Array/Float32Array. THREE.BufferGeometry coming soon, and may be others like Array of THREE.Vector3. Once you have that, you can create a new MeshLine, and call .setGeometry() passing the vertices.


pytorch_geometric - Geometric Deep Learning Extension Library for PyTorch

  •    Python

PyTorch Geometric is a geometric deep learning extension library for PyTorch. It consists of various methods for deep learning on graphs and other irregular structures, also known as geometric deep learning, from a variety of published papers. In addition, it consists of an easy-to-use mini-batch loader, a large number of common benchmark datasets (based on simple interfaces to create your own), and helpful transforms, both for learning on arbitrary graphs as well as on 3D meshes or point clouds.

maesh - Simpler Service Mesh

  •    Go

Maesh is a simple, yet full-featured service mesh.. It is container-native and fits as your de-facto service mesh in your Kubernetes cluster. It supports the latest Service Mesh Interface specification SMI that facilitates integration with pre-existing solution. Moreover, Maesh is opt-in by default, which means that your existing services are unaffected until you decide to add them to the mesh. Maesh does not use any sidecar container but handles routing through proxy endpoints running on each node. The mesh controller runs in a dedicated pod and handles all the configuration parsing and deployment to the proxy nodes. Maesh supports multiple configuration options: annotations on user service objects, and SMI objects. Not using sidecars means that Maesh does not modify your kubernetes objects, and does not modify your traffic without your knowledge. Using the Maesh endpoints is all that is required.

verb - Open-source, cross-platform NURBS

  •    Javascript

verb is a library for creating and manipulating NURBS surfaces and curves in many languages including JavaScript. verb provides advanced tools like derivative evaluation, adaptive tessellation, and intersection. Verb provides a concurrent execution runtime via WebWorkers in modern browsers and thread pools on other platforms and is suitable for use in a datacenter or in the browser.

SkyDrive Simple Viewer for WebDAV

  •    

This is a very simple SkyDrive viewer that determines the WebDAV addresses to your SkyDrive folders. There is both a console application and a WPF application for displaying the information.

vtk-js - Visualization Toolkit for the Web

  •    Javascript

VTK is an open-source software system for image processing, 3D graphics, volume rendering and visualization. VTK includes many advanced algorithms (e.g., surface reconstruction, implicit modelling, decimation) and rendering techniques (e.g., hardware-accelerated volume rendering, LOD control). The JavaScript implementation remain a subset of the actual C++ library but efforts will be made to easily port or compile native VTK code into WebAssembly to better blend both world. The origin of VTK is with the textbook "The Visualization Toolkit, an Object-Oriented Approach to 3D Graphics" originally published by Prentice Hall and now published by Kitware, Inc. (Third Edition ISBN 1-930934-07-6). VTK has grown (since its initial release in 1994) to a world-wide user base in the commercial, academic, and research communities.

hmm - Heightmap meshing utility.

  •    C

hmm is a heightmap meshing utility. If you've done any 3D game development, 3D printing, or other such things, you've likely wanted to convert a grayscale heightmap image into a 3D mesh. The naive way is pretty simple but generates huge meshes with millions of triangles. After hacking my way through various solutions over the years, I finally decided I needed to write a good tool for this purpose.

telehash-js - telehash javascript module for node.js and browserify

  •    Javascript

This module presents a simple high-level API for using telehash v3 for both node and browserify. The browser crypto that powers this is only possible thanks to the incredible work done by the team behind Forge, Tom Wu, and the Sanford Javascript Crypto Library.

maya-json-export - a generic Maya to JSON exporter for triangle meshes

  •    Javascript

A generic Maya to JSON exporter for triangulated meshes, specifically built for ThreeJS BufferGeometry. Designed for ThreeJS r74 and Maya 2016.This is modified from Sean Griffin's exporter, but designed for static scenes with a lot of instancing (like a forest or city scape).

mesh-heightmap-contours - Given a heightmap, generate a "contoured" terrain mesh

  •    Javascript

heightmap is a 2D ndarray representing the heightmap. Its size ("shape") will determine the resolution of the final output.Returns a simplicial complex.

earth-triangulated - :earth_asia:

  •    Javascript

Mesh data for Earth, projected in 3D for easy rendering. Useable with Node and browserify, but note that it weighs in at ~470kB. For a lighter file, you'll want to use the raw position data from a Float32Array and load it back in as an ArrayBuffer using XMLHttpRequest.A flat Float32Array containing the vertices of each country on Earth. Note that this is an unindexed mesh, so if you were planning to render this with WebGL you can simply use gl.TRIANGLES without the need for a gl.ELEMENT_ARRAY_BUFFER.

icosphere - Generates icosphere meshes of varying levels of complexity

  •    Javascript

Generates icosphere meshes of varying levels of complexity – implementation sourced from this article.MIT. See LICENSE.md for details.

mesh-combine - Combine multiple indexed meshes into a single indexed mesh

  •    Javascript

Combine multiple indexed meshes into a single indexed mesh.This should help constructing indexed meshes from smaller primitives without getting too bogged down in indexing everything manually.