Displaying 1 to 18 from 18 results

Maze Builder Library


A builder for random maze generation

maze - A maze command written in Go

  •    Go

The maze command without the arguments prints the random maze to the standard output. We can play the maze on the terminal with --interactive.

astray - Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games

  •    Lua

Astray is a lua based maze, room and dungeon generation library for dungeon crawlers and rougelike video games. See the github wiki page for examples & documentation.

procedural_dungeon - PhaserJS plugin for the procedural generation of dungeon layouts for games.

  •    Javascript

A PhaserJS plugin to make the procedural generation of mazes and dungeons easy. You can see a live demo of the plugin working here. To configure the layout of your dungeon. Pass an object with your required parameters to the setupDungeon method.

snake - A 2D maze solver

  •    Javascript

Given a 2D maze, snake solves the maze for a given start and end point in the maze. Each position in the maze can be either empty or blocked (marked by a 0 or 1 respectively).

pydaedalus - A Python wrapper of the Daedalus maze generator.

  •    C++

Daedalus source code is copyright (c) 1998-2016 Walter D. Pullen. Wrapper is copyright (c) 2017 Will Roberts <wildwilhelm@gmail.com>.

challenges - graphics programming challenges

  •    C

This repo contains some challenges about Graphics Programming. Challenges are organized in folders and include the solutions. They are intended to be used as tutorials to learn graphics programming for videogames development. Some of those challenges are based on raylib, a simple and easy-to-use library to learn videogames programming.

lee-algorithm-js - A version of the Lee Algorithm implemented in JavaScript

  •    Javascript

A version of the Lee Algorithm implemented in JavaScript. The Lee algorithm is a route finding algorithm that is suited to solving maze problems. This implementation came out of the problem set at London Algorithms (which is a fantastic meetup by the way!) and was a lot of fun to try and code.

ios-nd-robot-maze-2 - Starter code for Robot Maze 2 project in Udacity's iOS Nanodegree.

  •    Swift

This repository contains starter code for the Robot Maze 2 project in Udacity's iOS Nanodegree.

crystal_maze - A* Path finding for PNG mazes, from Ruby now in Crystal. Using StumpyPNG

  •    Crystal

This will solve the maze and make and image with the suffix "-solved" e.g. yourImage-solved.png in the same location as the input image. You can also add optional arguments of heuristic distance type, verbosity and wheather to draw nodes or not. For heuristic distance just type euclidean or manhattan as argument for distance calculation type, these are the only two currently supported. Showing nodes is done with the argument --show-nodes and for verbosity (prints the nodes of the final path) either -v, verbose or --verbose.

generate-maze - Maze generator using a JavaScript implementation of Eller's Algorithm

  •    Javascript

Note: This library does not create ASCII-art or other text visualizations. That part is up to you. Example assumes you are using a module system such as node, Webpack or Browserify.

mazeGenerator - Recursive Backtracker Maze Generation Algorithm with C++ using ncurses

  •    C++

You can change the size of the maze by changing width and height values in config.ini file. You can also change the speed of the rendering by the changing delay value.

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