LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL/Vulkan), audio (OpenAL) and parallel computing (OpenCL) applications. This access is direct and high-performance, yet also wrapped in a type-safe and user-friendly layer, appropriate for the Java ecosystem.LWJGL is an enabling technology and provides low-level access. It is not a framework and does not provide higher-level utilities than what the native libraries expose. As such, novice programmers are encouraged to try one of the frameworks or game engines that make use of LWJGL, before working directly with the library.
lwjgl kotlin opengl opencl openal vulkan bindings glfw vr opengl-es jvmopsu! is an unofficial open-source client for the rhythm game osu!, written in Java using Slick2D and LWJGL (wrappers around OpenGL and OpenAL). opsu! runs on Windows, OS X, and Linux. A libGDX port also supports Android devices.
osu lwjgl game musicSource code of the chapters of the book 3D Game Development with LWJGL 3
lwjgl openglThe website for LWJGL 3 is build with React. It is a single-page application with client-side routing. It installs a Service Worker in order to work offline.There is no server-side rendering because of hosting constraints.
lwjgl react react-router redux sass webpack hmr lwjgl-website flowtype yarn bootstrap emotion react-loadableAndroid example project and tests with LWJGL
lwjgl android vulkan opengl-esThis is the Kotlin port of OpenGL Mathematics (GLM), written by g-truc (repository), a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications. GLM provides classes and functions designed and implemented with the same naming conventions and functionality than GLSL so that anyone who knows GLSL, can use GLM as well in Kotlin and Java.
kotlin graphics mathematics glm jogl lwjgl geometry-library matrices vectors android math-libraryChunk Stories is a fully-featured voxel game engine written in Java, aiming to replace Minecraft/MCP as a modding framework to build mods and total conversions on. It features almost everything the original game could do, but is built in a modular and open fashion : everything is either engine or content. Mods are, by design, first-class citizens, and multiple of them can be loaded at the same time, without requiring a game restart. A server can host it's own custom mods and have the clients download them upon connection. It's basically gmod for Minecraft. The project consists of an API, an implementation of that API in the form of client and server executables and everything else is merely mods loaded at runtime. A base mod called "chunkstories-core" or just "core" is bundled with executables to give content creators a solid base upon which to build the gamemode of their dreams. It comes with most basic bloc types a Minecraft clone is expected to have: dirt, stone, wood, glass, chests, doors etc.
game engine lwjgl voxel mods framework minecraft chunkstoriesZaffre is fast console library for drawing characters to a screen.
tilesets terminal console lwjgl
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