Displaying 1 to 20 from 26 results

gdx-ai - Artificial Intelligence framework for games based on libGDX or not

  •    Java

An artificial intelligence framework, entirely written in Java, for game development with libGDX.The gdxAI project is a libGDX extension living under the libGDX umbrella. However it does not force you to use that specific framework if you do not wish to do so. The libGDX jar remains an essential requirement, mostly due to the use of libGDX collections which are optimized for mobile platforms by limiting garbage creation and supporting primitive types directly, so avoiding boxing and unboxing.

ktx - LibKTX: Kotlin extensions for LibGDX games and applications

  •    Kotlin

Kotlin utilities for LibGDX applications. KTX aims to make LibGDX as Kotlin-friendly as possible without turning the API upside down. It provides modular utilities for certain parts of LibGDX with poor Kotlin support. This is not a new framework by any means - but Kotlin certainly makes LibGDX feel like one.

gdx-skins - :octocat: Free LibGDX Scene2D GUI skins.

  •    

LibGDX comes with a cool Scene2D module, which allows you to easily create your GUIs and customize them with Skin instances. However, most beginners struggle with a problem: there is no default skin attached. Not even a simple one. One could argue that it's the right approach, as it keeps framework's core jar smaller - but when you're trying to learn a new thing, something is generally better than nothing.

helloargdx - Investigating using ARCore preview with LibGDX

  •    Java

This is a port of the hello ar sample for ARCore to libGDX. The most obvious advantage to this implemention is that there is no requirement to use or understand OpenGL ES, which is a large barrier to creating augmented reality apps in Java.The sample shows the basics of ARCore: plane detection, anchoring objects in space, and light estimation (coming soon). In addition, it illustrates how to use GDX to make an application and integrate non-graphical Android UI such as Snackbars into the activity.




FabulaEngine - Simple 3d rpg game engine with world editor for android

  •    Java

Simple 3d rpg game engine with world editor for android

ForgE - Simple clone of RPG maker using LibGdx

  •    Java

Simple clone of RPG maker using LibGdx

xibalba - A Mayan roguelike

  •    Java

Your goal is to make it to the bottom of Xibalba, kill the 10 Lords of Xibalba, resurrect your family member, and take them back to the world of the living. To do this, you must progress from the jungle to the caves, and from the caves to the dungeons of Xibalba. During character creation you can choose a god to pledge to, obeying their requirements during your attempt will grant you access to their abilities. Going against them, though, will have extreme consequences.

DestinationSol - Official continuation of Destination Sol, the great fun little arcade space shooter from http://sourceforge

  •    Roff

After receiving highly positive reviews launching as an indie title on Steam Milosh and the remaining team members wanted to focus on different projects, having made Destination Sol primarily to try out the involved technology. A call was put out to the player community for a new maintainer, and open source was an option praised by many and already somewhat in place on Sourceforge. The open source group MovingBlocks behind Terasology stepped in to offer infrastructure and maintenance.


cefet-games-goomba - Goomba transdimensional, acabou parando em outro universo

  •    Java

Desenhar o cenário como duas texturas (Texture), uma em cima da outra, carregando map-level-1.png e map-level-2.png (dentro do método void create()) e mandando desenhar (dentro do render()) na posição (0, 0) - canto inferior esquerdo. Nota: tipicamente, um cenário em um jogo bidimensional é formado por um grid de tiles, como no RPG Maker/Boss. Contudo, neste exercício, vamos simplesmente desenhar uma imagem "inteira" em cima da outra.

cefet-games-meow-au - Um jogo simples, descomprometido e maroto para você descobrir sobre a secreta vida animal

  •    Java

Um jogo simples, descomprometido e maroto descobrir sobre a secreta vida animal. O projeto deve ser entregue como um Pull Request (veja [1] e [2]) neste repositório. Ou seja, você deve fazer um fork e, no branch master, você deve criar os dois microjogos.

cefet-games-pathfinding - Ajude Gon a chegar do outro lado, seco.

  •    Java

Ao abrir o código na IDE, você pode compilar e executar o código e deve aparecer o mapa, com o agente no canto esquerdo, assim como mostra a figura lá em cima.

uracer-kotd - A GLES2 top-down racer, built on top of libgdx and Box2D.

  •    Java

A GLES2 top-down racer, built on top of libgdx and Box2D. This project has been lying on my hard-drive for far too long, so i'm releasing it as an open source project in the hope it may be of use or maybe inspiration for someone else work.

RhythmHeavenRemixEditor - Rhythm Heaven Remix Editor 3 - An audio remix editor for the Rhythm Heaven series

  •    Kotlin

Installation is straightforward. Rhythm Heaven is not my property -- it is the property of Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to infringe trademark rights. This is just a community project and this is available for others to use however they like (abiding by the code's GPL-3.0 license).

interstellarempires - Free, open source MMO-RTS, powered by Java, Libgdx and Kryonet

  •    Java

Free, open-source continous multiplayer Real-Time-Strategy game on a big scale. Powered by Java, Scala, LibGDX and Kryonet. It is hackable, moddable and freely playable at empires.lonelyrobot.io. The game was originally developed from 2012 – 2015 and was abandoned due to missing motivation and resources. In the spring of 2017 development was started again, initially focusing on refactoring and cleaning the codebase.

blockbunny - Libgdx-based game for Android, iOS, and PC following the tutorial by ForeignGuyMike on youtube channel

  •    Kotlin

Libgdx-based game for Android, iOS, and PC following the tutorial by ForeignGuyMike on youtube channel starting at this but port to Kotlin with improvements, controller support, and mobile ready (iOS via MOE). This project follows along with tutorial but code written in Kotlin 1.1.2-3 on Android Studio 2.3.2 with Gradle 2.14.1.

omo - Kotlin port with changes and improvements for omo originally by ForeignGuyMike

  •    Kotlin

Kotlin port with changes and improvements for omo originally by ForeignGuyMike, on PC, Android and iOS (via MOE). I made background music using MilkyTracker, you can give me support and download it on Bandcamp. For all sfx, I use bfxr to create them.

libgdx-snippets - A collection of code snippets for use with libGDX.

  •    Java

A collection of code snippets for the lazy libGDX user. This library is not a framework, nor an engine. It is just a collection of Java classes which might prove worth (re-)using in a libGDX desktop project.

bialjam17 - :dizzy: The game that won the BialJam'17.

  •    Kotlin

Created in under 40 hours (minus sleep) with KTX by a single Java backend developer and a cute graphics designer on a game jam organized by the Bialystok University of Technology. The jam's topic was 10 seconds - hence the 10 seconds delay on spell usage. We won! Somehow.