Consider it a work in progress. The whole API is also fully documented in-code for those who are brave enough to read it. Currently, EnTT is tested on Linux, Microsoft Windows and OS X. It has proven to work also on both Android and iOS. Most likely it will not be problematic on other systems as well, but has not been sufficiently tested so far.
header-only modern-cpp cpp cpp14 entity-component entity-component-system game-development game-programming architectural-patterns game-engine gamedev gamedev-framework cpp17 minecraft indiegame indiedev indie-developer game-devA RPG for the Game Boy Color, written in pure Sharp LR35902 (aka GBz80) assembly. Please be aware that this codebase is not updated anymore. A rewrite, not public for the moment, is being worked on.
aevilia-gb rpg gameboy-color indiegameFree, open-source continous multiplayer Real-Time-Strategy game on a big scale. Powered by Java, Scala, LibGDX and Kryonet. It is hackable, moddable and freely playable at empires.lonelyrobot.io. The game was originally developed from 2012 – 2015 and was abandoned due to missing motivation and resources. In the spring of 2017 development was started again, initially focusing on refactoring and cleaning the codebase.
libgdx indiegame mmortsHello! This is a brand new adventure game for the Game Boy Color. It's about my cat Anise, having adventures. The canonical source for builds is Patreon, where you can get access a whole week early for only $4 a month! I may also upload builds here, um, when I remember.
game gameboy-color cats zelda-like retrogaming 8bit indiegame indiedev indie retro game-2d
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