Displaying 1 to 14 from 14 results

entt - Gaming meets modern C++ - a fast and reliable entity-component system (ECS) and much more

  •    C++

Consider it a work in progress. The whole API is also fully documented in-code for those who are brave enough to read it. Currently, EnTT is tested on Linux, Microsoft Windows and OS X. It has proven to work also on both Android and iOS. Most likely it will not be problematic on other systems as well, but has not been sufficiently tested so far.

coravel - .Net Core Framework For Indie Developers

  •    CSharp

Coravel is a near-zero config .NET Core framework for Indie developers needing to get their next groundbreaking app to market faster - without compromising code quality and elegance. Coravel is a .NET Standard library designed for .NET Core apps. You must be including Coravel into either an existing .NET Core application (version 2.1.0+) or within another .NET Standard project(s).

wizardwarz - WebGL Multiplayer game with NodeJS backend

  •    Javascript

WizardWarz is a ThreeJS WebGL/Javascript multiplayer shoot-em-up game. It has unique generated maps with a NodeJS backend where maps are generated and it also supports multiplayer.

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; try out the browser version at

  •    Haskell

As an example of the engine's capabilities, here is a showcase of shooting down explosive projectiles. A couple were shot down close enough to enemies to harm them. Others exploded closer to our party members and took out of the air the projectiles that would otherwise harm them. This was a semi-automatic stealthy speedrun of the escape scenario of the sample game that comes with the engine. Small fixed font. The enemy gang has a huge numerical and equipment superiority. Our team loots the area on auto-pilot until the first foe is spotted. Then they scout out enemy positions. Then hero 1 draws enemies and unfortunately enemy fire as well, which is when he valiantly shoots down explosives to avoid the worst damage. Then heroine 2 sneaks behind enemy lines to reach the remaining treasure. That accomplished, the captain signals retreat and leaves for the next area (the zoo).

awesome-one-person-games - :video_game: A curated list of successul games, made (quite) entirely by a lone gamedev


Inspired by the awesome list thing. To the extent possible under law, Roland Yonaba has waived all copyright and related or neighboring rights to this work. See LICENSE for details.

badsanta - BadSanta - Multiplayer HTML5 Game (http://santa.qake.se)

  •    Javascript

Bad Santa - Multiplayer HTML5 Game (http://santa.qake.se) made with phaser and nodejs. Creates a "dist" directory with everything needed.

DungeonGenerator - Dungeon generator for games.

  •    Perl

Dungeon generator that produces a 2D-array of different values that can be used to create a dungeon for a game. The script is written in Perl and generates a gif image of the dungeon. The image used in the script is just used to represent the actual dungeon. In a game, the 2D array would be used and the different values in the array would be parsed.

ParrotHunt - ParrotHunt - ThreeJS WebGL game (http://parrothunt.nergal.se)

  •    Javascript

The code has NOT been polished and is provided "as is". There are a lot of code that are redundant and there are tons of improvements that can be made. I haven't had time to create some description of the code layout but if you have any questions, feel free to contact me (nergal@nergal.se).

Qake - Qake voxel-engine demo

  •    Javascript

Qake is a voxel-engine written in Javascript with ThreeJS as graphic library.

SavingNemo - SavingNemo - ThreeJS WebGL game with nodejs backend.

  •    Javascript

Saving Nemo is a ThreeJS WebGL game with a NodeJS backend server to save statistics in an SQLite database. The code is free to use but I would appreciate if you give me credit when using it.

VoxLords - VoxLords - ThreeJS WebGL game with a simple voxel engine

  •    Javascript

VoxLords is a ThreeJS WebGL game with a simple voxel engine. It also provides a implementation for loading .vox files that are created with MagicaVoxel (https://voxel.codeplex.com/). The code is free to use but I would appreciate if you give me credit when using it.

anise-cheezball-rising - an exciting new adventure for the Game Boy Color

  •    Python

Hello! This is a brand new adventure game for the Game Boy Color. It's about my cat Anise, having adventures. The canonical source for builds is Patreon, where you can get access a whole week early for only $4 a month! I may also upload builds here, um, when I remember.

voxelengine_unity - Voxel engine made in C# for Unity

  •    CSharp

This engine has not been updated for later versions of Unity and was earlier sold as an asset (2015/2016). It might require some tweaking to get it to work.