Displaying 1 to 13 from 13 results

shaderc - A collection of tools, libraries and tests for shader compilation.

Shaderc has maintained backward compatibility for quite some time, and we don't anticipate any breaking changes. Ongoing enhancements are described in the CHANGES file.For licensing terms, please see the LICENSE file. If interested in contributing to this project, please see CONTRIBUTING.md.

Voodoo Shader Framework

Voodoo Shader is a comprehensive graphics framework for powering shaders in multiple programs, during development or after release. Voodoo uses plugins and a shared core to support many games and other applications and is compatible with Direct3D and OpenGL.


PsPad is Pixel Shader Editing Tool for Silverlight and WPF. You can edit your Pixel Shader code with HLSL, compile it, and see the result on this tool immediately. Also you can load and save Pixel Shader source and save compiled Pixel Shader to integrate your project.


TouchMind is a Mind Map editor that uses the latest technologies to evaluate. Currently it uses Direct2D, HLSL, DirectWrite, Multi Touch, Ribbon Framework, Shell Lib and TSF.


EffectEd is an HLSL code editor for Direct3D and XNA. It's a lightweight alternative to heavy applications like FX Composer. EffectEd's priority is to easily integrate in your daily workflow writing shader and effect code for DirectX (and thus, also for XNA). It has th...

XNA Bezier Path Lighting

Bezier Path Lighting provides a new way to light virtual worlds in XNA. This new lighting approach employs Bezier Curves to create lights with "length", unlike traditional point or spot lights. This project is written in C# for XNA, but can be applied to other graphics libraries.


Lumi is a light based platformer engine based on Neat Game Engine for XNA. Features: Dynamic lighting and shadow system, level builder, console and scripting.

NShader - HLSL - GLSL - CG - Shader Syntax Highlighter AddIn for Visual Studio

NShader is an extension to Visual Studio 2008/2010/2012 that provides syntax highlighting for various shader languages including HLSL - GLSL - CG.

DSM - multiplayer shooter game in XNA 4.0

DSM - starship simulator is a three-dimensional multiplayer network "shooter" made with XNA 4.0 Framework.

Game of Life 3D

This is an implementation of Game of Life with 3D view. It calculates the rules of 'Conway's Game of Life' with Compute Shader (DirectCompute) and displays cells with Direct X11 (using Direct3D, Direct2D and DirectWrite). It supports Windows 7 and Vista with DirectX 10/11 GPU.

DirectXMath-based HLSL-like C++ library

This is a little hlsl-style C++ 11 (VS2012) library that makes use of DirectXMath.

shaderc-rs - Rust bindings for the shaderc library.

Rust bindings for the shaderc library.This is not an official Google product (experimental or otherwise), it is just code that happens to be owned by Google.